Heroku is a hosted platform which lets you deploy apps from different languages; Python, Ruby, Node etc. It is a quick way to get your app
online without the hassle of setting up a server.
Install GIT
Install the Heroku Toolbelt
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class WindowSwitcher : MonoBehaviour | |
| { | |
| [Header("Main screen hud")] | |
| public GameObject hud; | |
| [Header("Parent gameobject for windows")] | |
| public GameObject menuPanel; |
| /* COMMAND LINE */ | |
| mongod & // start mongo server on port 27017 by default | |
| mongo mydb // launch mongo shell using the specified database | |
| // importing & exporting | |
| mongoimport -d mydb -c mycollection --jsonArray --file input.json | |
| mongoimport -d mydb -c mycollection --headerline --type csv --file input.csv | |
| mongoexport -d mydb -c mycollection --out output.json | |
| mongoimport --db mydb --collection tours --jsonArray --file tours.json |
Heroku is a hosted platform which lets you deploy apps from different languages; Python, Ruby, Node etc. It is a quick way to get your app
online without the hassle of setting up a server.
Install GIT
Install the Heroku Toolbelt
| //HTML, include as 1st in body tag | |
| <div class="loader"> | |
| <div class="spinner"> | |
| </div> | |
| </div> | |
| //CSS | |
| .loader{ | |
| width: 100%; |
| $('a').click(function(){ | |
| $('html, body').animate({ | |
| scrollTop: $( $.attr(this, 'href') ).offset().top | |
| }, 500); | |
| return false; | |
| }); | |
| // http://stackoverflow.com/questions/7717527/jquery-smooth-scrolling-when-clicking-an-anchor-link/7717572#7717572?newreg=16ca424bc4024b21a4fcc728ea6451d5 |
(Full description and list of commands at - https://npmjs.org/doc/index.html)
##List of less common (however useful) NPM commands
######Prepand ./bin to your $PATH Make sure to export your local $PATH and prepand relative ./node_modules/.bin/:
| using UnityEngine; | |
| using UnityEditor; | |
| public class ReplaceWithPrefab : EditorWindow | |
| { | |
| [SerializeField] private GameObject prefab; | |
| [MenuItem("Tools/Replace With Prefab")] | |
| static void CreateReplaceWithPrefab() | |
| { |