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using UnityEngine; | |
using UnityEditor; | |
public class ReplaceWithPrefab : EditorWindow | |
{ | |
[SerializeField] private GameObject prefab; | |
[MenuItem("Tools/Replace With Prefab")] | |
static void CreateReplaceWithPrefab() | |
{ | |
EditorWindow.GetWindow<ReplaceWithPrefab>(); | |
} | |
private void OnGUI() | |
{ | |
prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false); | |
if (GUILayout.Button("Replace")) | |
{ | |
var selection = Selection.gameObjects; | |
for (var i = selection.Length - 1; i >= 0; --i) | |
{ | |
var selected = selection[i]; | |
var prefabType = PrefabUtility.GetPrefabType(prefab); | |
GameObject newObject; | |
if (prefabType == PrefabType.Prefab) | |
{ | |
newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab); | |
} | |
else | |
{ | |
newObject = Instantiate(prefab); | |
newObject.name = prefab.name; | |
} | |
if (newObject == null) | |
{ | |
Debug.LogError("Error instantiating prefab"); | |
break; | |
} | |
Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs"); | |
newObject.transform.parent = selected.transform.parent; | |
newObject.transform.localPosition = selected.transform.localPosition; | |
newObject.transform.localRotation = selected.transform.localRotation; | |
newObject.transform.localScale = selected.transform.localScale; | |
newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex()); | |
Undo.DestroyObjectImmediate(selected); | |
} | |
} | |
GUI.enabled = false; | |
EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length); | |
} | |
} |
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