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| { | |
| Ninja = { | |
| Swim = 658832807, | |
| Idle = 658832408, | |
| Jump = 658832070, | |
| Fall = 658831500, | |
| Walk = 658831143, | |
| Run = 658830056, | |
| Climb = 658833139, | |
| }, |
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| ```lua | |
| export type CharacterChildren = { | |
| Humanoid: Humanoid & { | |
| Animator: Animator, | |
| }, | |
| Shirt: Shirt, | |
| Pants: Pants, | |
| ["Body Colors"]: BodyColors, | |
| ["Shirt Graphic"]: ShirtGraphic, | |
| HumanoidRootPart: Part & { |
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| --!strict | |
| -- A simple fixed step system scheduler | |
| -- Fixed updates can happen multiple times per frame | |
| -- Variable updates will happen after all fixed updates complete | |
| local FIXED_DELTA = (1 / 60) | |
| local MAXIMUM_DELTA = (1 / 5) | |
| export type System = { |