- Reverse a String – Enter a string and the program will reverse it and print it out.
- Pig Latin – Pig Latin is a game of alterations played on the English language game. To create the Pig Latin form of an English word the initial consonant sound is transposed to the end of the word and an ay is affixed (Ex.: "banana" would yield anana-bay). Read Wikipedia for more information on rules.
- Count Vowels – Enter a string and the program counts the number of vowels in the text. For added complexity have it report a sum of each vowel found.
- Check if Palindrome – Checks if the string entered by the user is a palindrome. That is that it reads the same forwards as backwards like “racecar”
- Count Words in a String – Counts the number of individual words in a string. For added complexity read these strings in from a text file and generate a summary.
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function walle | |
set light_blue C7E2E8 | |
set gray C1C1BD | |
set light_gray EEE | |
set dark_gray 565653 | |
set bronze C6973F | |
set yellow FFE500 | |
set lime C6E80B | |
set brown 8C5D05 |
- View the diagram of what's going on: https://drive.google.com/file/d/0B74l6vUHf9HrMzNrYUlyMm40RWs/view?usp=sharing
- coreos: server machine clustering via a shared cloud-config.yml
- etcd: key value store for service registration and discovery
- fleet: scheduling/failover of docker containers across coreos cluster
- flannel: Gives each docker container a unique ip that allows you to access the internal port (i.e. port 80 not 32679)
- confd: watch etcd for nodes arriving/leaving - template nginx configuration files / reload nginx on change
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using System; | |
using System.Threading; | |
static class Program { | |
static void Main() { | |
Console.Write("Performing some task... "); | |
using (var progress = new ProgressBar()) { | |
for (int i = 0; i <= 100; i++) { | |
progress.Report((double) i / 100); |
This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.
"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."
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// Autor: Bruno Furtado | |
// https://gist.github.com/brunofurmon | |
#include <iostream> | |
#include <fstream> | |
#include <sys/time.h> | |
// Método Recursivo | |
void potRec(int base, int exponent) { |