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@criswell
Created August 25, 2015 01:08
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Worst code I've ever written
if (GameConfig.BKGEffectsEnabled && GameConfig.ParticleBKGEffects &&
gameTime.IsRunningSlowly ?
timer_Diffraction > time_PerDiffractionDrawDelay :
timer_Diffraction > time_PerDiffractionDrawNormal
&& diffractionFx.Enabled && diffractionFx.NumParticlesAlive > 0)
{
diffractionFx.PreDraw(gameTime);
timer_Diffraction = 0;
}
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