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# python eval.py test.pdf 'Top Person' 'Top topic' 'Bottom Person' 'Bottom topic' | |
import argparse | |
import os | |
import shlex | |
import subprocess | |
import glob | |
from wand.image import Image | |
from wand.display import display | |
from wand.color import Color |
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|gorilla berserkers||creature||human cleric|&/&^^^^^|{^^^WW}|morph {^^WWWW}|when @ enters the battlefield, if you control a plains, you may pay {^}. if you do, return target creature card from your graveyard to your hand.| | |
|king thug||sorcery||||{^^^^BBBB}|destroy target land or nonblack.| | |
|river kalds||enchantment||||{^GG}|{^}: the next time an artifact spell, if there are tished four or more targets a permanent you control.| | |
|enferbender||creature||human spellshaper|&^^/&^^|{^^UU}|{^^^^^}, T, discard a card: draw a card.| | |
|hammerheid||creature||plant wall|&/&|{^^GGGG}|@ enters the battlefield with X +&^/+&^ counters on it.| |
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#version 410 | |
#pragma include "Includes/Configuration.include" | |
#pragma include "Includes/Structures/VertexOutput.struct" | |
#extension GL_EXT_shader_image_load_store : enable | |
// Input from the vertex shader | |
layout(location=0) in VertexOutput vOutput; |
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from __future__ import print_function | |
from direct.showbase.ShowBase import ShowBase | |
import serial | |
ser = serial.Serial(1, 38400, timeout=0, parity=serial.PARITY_EVEN, rtscts=1) | |
buffer = "" | |
MyProgram(ShowBase): | |
__init__(self): | |
ShowBase.__init__(self) |
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ERROR: ld.so: object '/home/croxis/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
pid 1999 != 1947, skipping destruction (fork without exec?) | |
pid 2004 != 1947, skipping destruction (fork without exec?) | |
pid 2005 != 1947, skipping destruction (fork without exec?) | |
Setting breakpad minidump AppID = 301520 | |
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197985142402 [API loaded no] | |
pid 2021 != 1947, skipping destruction (fork without exec?) | |
pid 2026 != 1947, skipping destruction (fork without exec?) | |
pid 2027 != 1947, skipping destruction (fork without exec?) | |
pid 2030 != 1947, skipping destruction (fork without exec?) |
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Based on feedback from ChemicalR I'm cross posting all the things I've bookmarked in reguards to planet rendering here in the code forums. | |
[url=http://www.gamasutra.com/view/feature/3098/a_realtime_procedural_universe_.php]Sean O'Neil[/url]'s 4 2001 part series is considered a foundation for realistic large scale (planets on up) rendering. Most of these methods are now obsolete and replaced with faster methods and gpu shaders. His [url=http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html]atmospheric scattering[/url]method is still used often due to its relative simplicity, but it only produces earth atmospheres. | |
[url=http://acko.net/blog/making-worlds-1-of-spheres-and-cubes/]Steven Wittens[/url] 2009 multipart series is frequently linked to as I've searched for best practices in creating planets using modern methods. It is based on a cube with mesh texture and normalizes the vertex points into a sphere. The advantage to this method is that conventional terrain LOD methods, often used in first |
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In irc there was talk about FTL and the assorted gameplay issues with each method. Then I started thinking about other design and story issues trillek is having. Then I started thinking about my space game I haven't touched in a while. | |
A few years ago I saw a video similar to this one http://vimeo.com/40234826 and I was really struck by saturn's moons. Saturn has over 70 moons. That is a lot of surface area to explore and with assorted orbits around each moon, and saturn itself, that is a lot of gamespace. I also saw this picture http://misc.oranse.net/misc/wallpaper/earth.jpg taken from low Earth orbit and how amazing our planet looked from low orbit. I started designing a game with the setting of just our solar system that takes place during humanity's expansion into our solar system. | |
What if we used that setting, or a similar one, instead? What if trillek takes place in one solar system? | |
Using our solar system as a model: There are 4 terrestial planets. 4 gas giants. At least 4 dwarf planets and a numbe |
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"""This is blank. Review python packages in the python manual for understanding.""" |
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from cefpython3 import cefpython | |
import os | |
import sys | |
from panda3d.core import loadPrcFileData | |
loadPrcFileData("", "Panda3D example") | |
loadPrcFileData("", "fullscreen 0") | |
loadPrcFileData("", "win-size 1024 768") |
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#version 130 | |
uniform sampler2D colorTexture; | |
uniform sampler2D nightTesture; | |
uniform sampler2D glossTexture; | |
in vec2 texCoords; | |
//varying vec3 N; | |
//varying vec3 v; |
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