Created
August 21, 2013 21:41
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def myNormalize(myVec): | |
myVec.normalize() | |
return myVec | |
def create_mesh(parentnp, debug=False): | |
'''This creates a simple 17x17 grid mesh for the sides of our cube. | |
The ultimate goal is to use a LOD system, probably based on quadtrees. | |
If debug is true then we get a color gradiant on our vertexes.''' | |
x = -1.0 | |
y = -1.0 | |
vertex_count = 0 | |
u = 0.0 | |
v = 0.0 | |
WIDTH_STEP = 2/16.0 | |
while y <= 1.0: | |
while x <= 1.0: | |
vertex.addData3f(x, y, 0) | |
normal.addData3f(myNormalize((Vec3(2*x-1, 2*y-1, 2*0-1)))) | |
if debug: | |
color.addData4f(1.0, u, v, 1.0) | |
texcoord.addData2f(u, v) | |
vertex_count += 1 | |
x += WIDTH_STEP | |
u += WIDTH_STEP/2.0 | |
x = -1.0 | |
u = 0 | |
y += WIDTH_STEP | |
v += WIDTH_STEP/2.0 | |
print vertex_count | |
triangles = [] | |
for y in range(0, 16): | |
for x in range(0, 16): | |
v = 17 * y + x | |
tri = GeomTriangles(Geom.UHDynamic) | |
tri.addVertex(v) | |
tri.addVertex(v+1) | |
tri.addVertex(v+17) | |
tri.closePrimitive() | |
triangles.append(tri) | |
tri = GeomTriangles(Geom.UHDynamic) | |
tri.addVertex(v+1) | |
tri.addVertex(v+18) | |
tri.addVertex(v+17) | |
tri.closePrimitive() | |
triangles.append(tri) | |
mesh = Geom(vdata) | |
for t in triangles: | |
mesh.addPrimitive(t) | |
mnode = GeomNode('quadface') | |
mnode.addGeom(mesh) | |
nodePath = parentnp.attachNewNode(mnode) | |
return nodePath |
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