Created
August 30, 2016 11:49
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Dictionary<float, float> ratiosList = new Dictionary<float, float>(); | |
List<float> list = new List<float> { 1.78f, 1.67f, 1.33f, 1.6f, 1.5f, 1f }; | |
void Awake () { | |
ratiosList.Add(1.78f, 5.4015f); | |
ratiosList.Add(1.67f, 5.7623f); | |
ratiosList.Add(1.33f, 7.1958f); | |
ratiosList.Add(1.6f, 6f); | |
ratiosList.Add(1.5f, 6.4f); | |
ratiosList.Add(1f, 2f); | |
float ratio = (float)Screen.width / (float)Screen.height; | |
ratio = Mathf.Round(ratio * 100f) / 100f; | |
float closest = list.Aggregate((x,y) => Mathf.Abs(x-ratio) < Mathf.Abs(y-ratio) ? x : y); | |
float cameraSize = ratiosList[closest]; | |
this.GetComponent<Camera>().orthographicSize = cameraSize; | |
} |
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