Created
May 21, 2016 15:53
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Drag an Drop UI Canvas | |
--------------------------- | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
public class DragB : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler | |
{ | |
public void OnBeginDrag(PointerEventData eventData) | |
{ | |
Debug.Log("OnBeginDrag"); | |
this.gameObject.GetComponent<BoxCollider2D>().enabled = true; | |
this.gameObject.GetComponent<SpringJoint2D>().enabled = false; | |
} | |
public void OnDrag(PointerEventData eventData) | |
{ | |
Debug.Log("OnDrag"); | |
bool isPositionOK = this.gameObject.GetComponent<Collider>().isCollider; | |
if (!isPositionOK) { | |
this.transform.position = eventData.position - this.gameObject.GetComponent<MousePosition>().difPosicionesVector2; | |
} | |
} | |
public void OnEndDrag(PointerEventData eventData) | |
{ | |
Debug.Log("OnEndDrag"); | |
this.gameObject.GetComponent<BoxCollider2D>().enabled = false; | |
bool isPositionOK = this.gameObject.GetComponent<Collider>().isCollider; | |
if (isPositionOK) { | |
this.gameObject.GetComponent<SpringJoint2D>().enabled = false; | |
} | |
else{ | |
this.gameObject.GetComponent<SpringJoint2D>().enabled = true; | |
} | |
} | |
} | |
Drag an Drop Sprite | |
--------------------------- | |
using UnityEngine; | |
public class DragA : MonoBehaviour | |
{ | |
private Vector3 diferenciaPosiciones; | |
void OnMouseDown() | |
{ | |
diferenciaPosiciones = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z)); | |
Cursor.visible = false; | |
} | |
void OnMouseDrag() | |
{ | |
if (!this.gameObject.GetComponent<BoxCollider2D>()) | |
{ | |
Vector3 posicionRatonActual = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z); | |
Vector3 posicionRatonMasDiferencia = Camera.main.ScreenToWorldPoint(posicionRatonActual) + diferenciaPosiciones; | |
transform.position = posicionRatonMasDiferencia; | |
} | |
} | |
void OnMouseUp() | |
{ | |
Cursor.visible = true; | |
} | |
} | |
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