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@felix-schwarz
felix-schwarz / openssl-build.sh
Last active March 19, 2024 03:16 — forked from steipete/openssl-build.h
Updated script that builds OpenSSL for OS X, iOS and tvOS. Bitcode enabled for iOS, tvOS. Updated to build for tvOS, use the latest SDKs, skip installing man pages (to save time), download the OpenSSL source over HTTPS, patch OpenSSL for tvOS to not use fork(). Currently requires Xcode7.1b or later (for the tvOS SDK).
#!/bin/bash
# This script downloads and builds the iOS, tvOS and Mac openSSL libraries with Bitcode enabled
# Credits:
# https://github.com/st3fan/ios-openssl
# https://github.com/x2on/OpenSSL-for-iPhone/blob/master/build-libssl.sh
# https://gist.github.com/foozmeat/5154962
# Peter Steinberger, PSPDFKit GmbH, @steipete.
# Felix Schwarz, IOSPIRIT GmbH, @felix_schwarz.
@bertrandmartel
bertrandmartel / build_curl.md
Last active May 27, 2025 16:11
Build Curl for Android NDK

Build libcurl for android NDK

Libcurl requires openssl and zlib to be fully operationnal

  • Step 1 : cross compile zlib
  • Step 2 : cross compile openssl
  • Step 3 : cross compile curl with zlib/openssl external link

Prerequisites :

@steipete
steipete / openssl-build.sh
Last active August 16, 2017 12:31 — forked from felix-schwarz/openssl-build.sh
Updated script that builds OpenSSL for OS X, iOS and tvOS. Bitcode enabled for iOS, tvOS. Updated to build for tvOS, use the latest SDKs, skip installing man pages (to save time), download the OpenSSL source over HTTPS, patch OpenSSL for tvOS to not use fork(). Currently requires Xcode7.1GM or later (for the tvOS SDK).
#!/bin/bash
# This script downloads and builds the iOS, tvOS and Mac openSSL libraries with Bitcode enabled
# Credits:
# https://github.com/st3fan/ios-openssl
# https://github.com/x2on/OpenSSL-for-iPhone/blob/master/build-libssl.sh
# https://gist.github.com/foozmeat/5154962
# Peter Steinberger, PSPDFKit GmbH, @steipete.
# Felix Schwarz, IOSPIRIT GmbH, @felix_schwarz.
@lopspower
lopspower / README.md
Last active February 8, 2025 22:00
What's difference between -nodpi and -anydpi?

Difference between -nodpi and -anydpi

Android Studio exposes developers to -nodpi and -anydpi in various places. For example, if you use the New Resource Directory wizard thing, and you choose to add a density qualifier to the directory, you will see "No Density" (-nodpi) and "Any Density" (-anydpi) options.

Some of you might expect these to be well-documented.

In a word, no.

However, courtesy of a fair amount of experimentation (largely done as part of work on this Stack Overflow question and this answer), their use becomes at least a bit clearer. Many thanks to Stack Overflow user rds for the help!

@mandarinx
mandarinx / NormalsVisualizer.cs
Last active September 11, 2025 08:09
Visualize mesh normals in Unity3D
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(MeshFilter))]
public class NormalsVisualizer : Editor {
private const string EDITOR_PREF_KEY = "_normals_length";
private Mesh mesh;
private MeshFilter mf;
private Vector3[] verts;
@Naphier
Naphier / UGuiTextToTextMeshPro.cs
Created January 4, 2017 15:23
Unity3D Editor Tool to convert Unity GUI Text objects to Text Mesh Pro Text Objects
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using TMPro;
using TMPro.EditorUtilities;
public class UGuiTextToTextMeshPro : Editor
{
[MenuItem("GameObject/UI/Convert To Text Mesh Pro", false, 4000)]
static void DoIt()
@Geri-Borbas
Geri-Borbas / BuildPostProcessor.cs
Last active March 22, 2020 17:12
Adds iOS Frameworks to Xcode project (on each Unity build).
//
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP)
// http://www.twitter.com/_eppz
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, AR
@roblabs
roblabs / generateLaunchScreen.sh
Created April 11, 2017 16:51
Generate iOS Launch or splash screen from a single image
#!/bin/bash -e
# --------------------------------------------------------
# Generate iOS Launch items from a single image
# (c) 2017 ePi Rational, Inc.
#
# Modified from original script which generated app icons for iOS,
# originally written by
# Ben Clayton, Calvium Ltd.
# https://gist.github.com/benvium/2be6d673aa9ac284bb8a
@mob-sakai
mob-sakai / RemoveEmptyFolders.cs
Last active September 22, 2023 18:33
Automatically remove empty folders in project for Unity.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System;
/// <summary>
/// Remove empty folders automatically.
@ajdruff
ajdruff / fix-git-line-endings
Last active October 13, 2025 19:09
Forces all line endings to LF in your git repo.
#####################
#
# Use this with or without the .gitattributes snippet with this Gist
# create a fixle.sh file, paste this in and run it.
# Why do you want this ? Because Git will see diffs between files shared between Linux and Windows due to differences in line ending handling ( Windows uses CRLF and Unix LF)
# This Gist normalizes handling by forcing everything to use Unix style.
#####################
# Fix Line Endings - Force All Line Endings to LF and Not Windows Default CR or CRLF