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anonymous
anonymous / gist:ef01d1ecb72003750687
Created December 1, 2014 17:38
snake >:)
// by dave @beeesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
;;; haskell-font-lock.el --- Font locking module for Haskell Mode
;; Copyright 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
;; Copyright 1997-1998 Graeme E Moss, and Tommy Thorn
;; Author: 1997-1998 Graeme E Moss <[email protected]>
;; 1997-1998 Tommy Thorn <[email protected]>
;; 2003 Dave Love <[email protected]>
;; Keywords: faces files Haskell
@StefanWallin
StefanWallin / README.md
Last active January 15, 2022 06:22 — forked from konklone/ssl.rules
nginx ssl config with multiple SNI vhosts and A+ SSL Labs score as of 2014-11-05

Configuring nginx for SSL SNI vhosts

Gotchas

Remarks

  • My version of konklones SSL config does not have SPDY support(my nginx+openssl does not support it)
  • You need a default ssl server (example.org-default.conf).
  • Some SSL-options have to be unique across your instance, so it's easier to have them in a common file(ssl.conf).
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
// by david whyte >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
anonymous
anonymous / gist:bb1e911cc54f0f695821
Created September 21, 2014 22:20
// by dave @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
anonymous
anonymous / gist:e7fbae56ed3dfb2c7834
Created September 13, 2014 15:50
colour whirl — http://tmblr.co/ZOLwww1Qilvcc
// by dave @ bees & bombs
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by david >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
// by dave @ beesandbombs
int[][] result;
float t;
void setup() {
setup_();
result = new int[width*height][3];
}