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Michael Grachev daythatidie

  • Russian Federation, Moscow
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@CHSuworatrai
CHSuworatrai / VMware vSphere 6.x Licence Keys
Created April 8, 2021 09:20 — forked from DVSB/VMware vSphere 6.x Licence Keys
VMware vSphere 6 and 7 Licence Keys
VMware vSphere 6 Enterprise Plus
1C20K-4Z214-H84U1-T92EP-92838
1A2JU-DEH12-48460-CT956-AC84D
MC28R-4L006-484D1-VV8NK-C7R58
5C6TK-4C39J-48E00-PH0XH-828Q4
4A4X0-69HE3-M8548-6L1QK-1Y240
VMware vSphere with Operations Management 6 Enterprise
4Y2NU-4Z301-085C8-M18EP-2K8M8
1Y48R-0EJEK-084R0-GK9XM-23R52
@aras-p
aras-p / DebugNode.hlsl
Created January 3, 2020 10:37
"Print a value" custom function node code for Unity ShaderGraph
// Quick try at doing a "print value" node for Unity ShaderGraph.
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2.
//
// Use with CustomFunction node, with two inputs:
// - Vector1 Value, the value to display,
// - Vector2 UV, the UVs of area to display at.
// And one output:
// - Vector4 Color, the color.
// Function name is DoDebug.
@ditzel
ditzel / MeshDestroy.cs
Created August 19, 2019 19:02
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
@javiersalcedopuyo
javiersalcedopuyo / unityRayMarching.md
Last active February 17, 2025 07:28
Ray Marching in Unity

Ray Marching in Unity

Javier Salcedo,
Telecom and Graphics Engineer,
Technical artist & producer at Virtual Phenix Games



@JohannesMP
JohannesMP / LICENSE
Last active February 19, 2025 23:39
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
@Split82
Split82 / UnityShadersCheatSheet.shader
Created April 17, 2018 10:07
Unity Shaders Cheat Sheet
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active March 14, 2025 12:14
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@fvoska
fvoska / enable-apache-nodejs-reverse-proxy.sh
Last active March 18, 2025 20:55
Apache reverse proxy configuration for Node.js with Let's Encrypt SSL/TLS certificate.
a2ensite subdomain.me.com.conf
a2ensite subdomain.me.com.ssl.conf
service apache2 reload