This guide assumes you have some familiarity with MLX and want to make your MLX model or algorithm as efficient as possible.
The guide covers the following:
| """ | |
| The most atomic way to train and run inference for a GPT in pure, dependency-free Python. | |
| This file is the complete algorithm. | |
| Everything else is just efficiency. | |
| @karpathy | |
| """ | |
| import os # os.path.exists | |
| import math # math.log, math.exp |
This guide assumes you have some familiarity with MLX and want to make your MLX model or algorithm as efficient as possible.
The guide covers the following:
| Hi All! | |
| I've recently launched a tool that wraps many of the commands here with a user interface. This desktop application is currently available for macOS. There's a roadmap outlining planned features for the near future. | |
| Feel free to request any features you'd like to see, and I'll prioritize them accordingly. | |
| One of the most important aspects of this application is that every command executed behind the scenes is displayed in a special log section. This allows you to see exactly what’s happening and learn from it. | |
| Here's the link to the repository: https://github.com/Pulimet/ADBugger | |
| App Description: | |
| ADBugger is a desktop tool designed for debugging and QA of Android devices and emulators. It simplifies testing, debugging, and performance analysis by offering device management, automated testing, log analysis, and remote control capabilities. This ensures smooth app performance across various setups. |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public static class InterfaceExtensions | |
| { | |
| #region GameObject methods | |
| public static T GetInterface<T>(this GameObject gameObject) where T : class | |
| { |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Reflection; | |
| [CustomEditor (typeof(MonoBehaviour),true)] | |
| [CanEditMultipleObjects] | |
| public class MonoBehaviourInspector : Editor | |
| { |
| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| using System.IO; | |
| public class CSharpProjectProcessor : AssetPostprocessor | |
| { | |
| [MenuItem("Assets/Clean MonoDevelop Files")] | |
| static void CleanMonoDevelopFiles() | |
| { |