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Shadow 2D for Godot Engine
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/** | |
* Shadow 2D. | |
* License: CC0 | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
shader_type canvas_item; | |
render_mode blend_mix; | |
uniform vec2 deform = vec2(2.0, 2.0); | |
uniform vec2 offset = vec2(0.0, 0.0); | |
uniform vec4 modulate : hint_color; | |
void fragment() { | |
vec2 ps = TEXTURE_PIXEL_SIZE; | |
vec2 uv = UV; | |
float sizex = float(textureSize(TEXTURE,int(ps.x)).x); | |
float sizey = float(textureSize(TEXTURE,int(ps.y)).y); | |
uv.y+=offset.y*ps.y; | |
uv.x+=offset.x*ps.x; | |
float decalx=((uv.y-ps.x*sizex)*deform.x); | |
float decaly=((uv.y-ps.y*sizey)*deform.y); | |
uv.x += decalx; | |
uv.y += decaly; | |
vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, uv).a * modulate.a); | |
vec4 col = texture(TEXTURE, UV); | |
COLOR = mix(shadow, col, col.a); | |
} |
Author
deakcor
commented
Feb 4, 2021
In godot 3.5 this shadow is cut to sprite image boundaries
In godot 3.5 this shadow is cut to sprite image boundaries
Hey, yes maybe the shader could be improved by resizing the vertex. I'll check to update it
How can this be rotated; could that be a parameter?
How can this be rotated; could that be a parameter?
Yes I made this shader a long time ago, I guess I'll need to rewrite it
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