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@jogleasonjr
jogleasonjr / SlackClient.cs
Last active October 20, 2023 15:54
A simple C# class to post messages to a Slack channel. You must have the Incoming WebHooks Integration enabled. This class uses the Newtonsoft Json.NET serializer available via NuGet. Scroll down for an example test method and a LinqPad snippet. Enjoy!
using Newtonsoft.Json;
using System;
using System.Collections.Specialized;
using System.Net;
using System.Text;
//A simple C# class to post messages to a Slack channel
//Note: This class uses the Newtonsoft Json.NET serializer available via NuGet
public class SlackClient
{
@JakubNei
JakubNei / MyQuaternion.cs
Last active June 8, 2023 17:14
A custom completely managed implementation of UnityEngine.Quaternion. Base is decompiled UnityEngine.Quaternion. Doesn't implement methods marked Obsolete. Does implicit coversions to and from UnityEngine.Quaternion
using System;
using UnityEngine.Internal;
using UnityEngine;
using System.Runtime.Serialization;
using System.Xml.Serialization;
/// <summary>
/// Quaternions are used to represent rotations.
/// A custom completely managed implementation of UnityEngine.Quaternion
/// Base is decompiled UnityEngine.Quaternion
@Krumelur
Krumelur / GameHelper.cs
Created October 23, 2015 13:51
GameHelper for Android Google Play Game Services with new ApiClient
using System;
using Android.Gms.Common;
using Android.Gms.Common.Apis;
using Android.Gms.Games.Achievement;
using Android.Gms.Games.LeaderBoard;
using Android.Gms.Games;
using Android.App;
using Android.Content;
using Android.Views;
using Java.Interop;
@Jjagg
Jjagg / Game1.cs
Last active August 25, 2021 01:51
MonoGame backend sample for ImGui.NET (https://github.com/mellinoe/ImGui.NET)
using System;
using System.Runtime.InteropServices;
using ImGuiNET;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Vector2 = ImGuiNET.Vector2;
using Vector3 = ImGuiNET.Vector3;
using Vector4 = ImGuiNET.Vector4;