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using System; | |
using System.Runtime.InteropServices; | |
using ImGuiNET; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Input; | |
using Vector2 = ImGuiNET.Vector2; | |
using Vector3 = ImGuiNET.Vector3; | |
using Vector4 = ImGuiNET.Vector4; |
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using System; | |
using Android.Gms.Common; | |
using Android.Gms.Common.Apis; | |
using Android.Gms.Games.Achievement; | |
using Android.Gms.Games.LeaderBoard; | |
using Android.Gms.Games; | |
using Android.App; | |
using Android.Content; | |
using Android.Views; | |
using Java.Interop; |
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using System; | |
using UnityEngine.Internal; | |
using UnityEngine; | |
using System.Runtime.Serialization; | |
using System.Xml.Serialization; | |
/// <summary> | |
/// Quaternions are used to represent rotations. | |
/// A custom completely managed implementation of UnityEngine.Quaternion | |
/// Base is decompiled UnityEngine.Quaternion |
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using Newtonsoft.Json; | |
using System; | |
using System.Collections.Specialized; | |
using System.Net; | |
using System.Text; | |
//A simple C# class to post messages to a Slack channel | |
//Note: This class uses the Newtonsoft Json.NET serializer available via NuGet | |
public class SlackClient | |
{ |