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Realtime pixel drawing
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import std/[strformat, strutils, bitops] | |
import pixie, chroma | |
# define `nort` when opengl or windows system is not available. | |
when not defined(nort): | |
import nimgl/[glfw, opengl] | |
proc `{}`(image: var Image, x, y: int): var ColorRGBX = | |
## Accessing any pixels outside the bounds of the image is error | |
when not defined(danger): | |
if not image.inside(x, y): | |
raise newException(IndexDefect, &"({x}, {y}) not in range ({image.width - 1}, {image.height - 1})") | |
image.unsafe[x, y] | |
proc `{}=`(image: var Image, x, y: int; c: ColorRGBX) = | |
`{}`(image, x, y) = c | |
template drawToFile(img: Image; numFrames: int; filename: string; body: untyped): untyped = | |
for i in 0 .. numFrames: | |
body | |
img.writeFile(filename % ["frameNo", intToStr(i, 5)]) | |
# These variable can be changed with '0'~'9' keys on keyboard. | |
# You can use them to change values in your code quickly with keyboard. | |
# Push shift key to change tuneKey2 | |
var tuneKey, tuneKey2 = 0 | |
when not defined(nort): | |
proc keyProc(window: GLFWWindow, key: int32, scancode: int32, | |
action: int32, mods: int32): void {.cdecl.} = | |
if key == GLFWKey.ESCAPE and action == GLFWPress: | |
window.setWindowShouldClose(true) | |
if action == GLFWPress and key in GLFWKey.K0 .. GLFWKey.K9: | |
let n = key - GLFWKey.K0 | |
if (mods and GLFWModShift) == 1: | |
tuneKey2 = n | |
else: | |
tuneKey = n | |
template realtimeDraw(img: Image; body: untyped): untyped = | |
assert glfwInit() | |
glfwWindowHint(GLFWResizable, GLFW_FALSE) | |
let w: GLFWWindow = glfwCreateWindow(img.width.int32, img.height.int32, | |
"Window Title") | |
if w == nil: | |
quit(-1) | |
discard w.setKeyCallback(keyProc) | |
w.makeContextCurrent() | |
assert glInit() | |
glRasterPos2f(-1.0, 1.0) | |
glPixelZoom(1.0, -1.0) | |
echo "Entering main loop" | |
while not w.windowShouldClose: | |
glfwPollEvents() | |
body | |
glDrawPixels(img.width.GLsizei, img.height.GLsizei, | |
GL_RGBA, GL_UNSIGNED_BYTE, | |
img.data[0].addr) | |
w.swapBuffers() | |
w.destroyWindow() | |
glfwTerminate() | |
proc main = | |
var | |
image = newImage(512, 512) | |
frameN = 0 | |
frameN2 = 0 | |
realtimeDraw(image): | |
#drawToFile(image, 1024, "testout$frameNo.png"): | |
for y in 0 ..< image.height: | |
for x in 0 ..< image.width: | |
var | |
c: uint8 | |
speed = frameN | |
# https://oeis.org/A007597 | |
for i in 0..3: | |
let | |
x1 = uint32 x + speed | |
y1 = uint32 y + speed | |
a = ((x1 shr 8) * 1861111981) xor ((y1 shr 8) * 1981111861) | |
b = (a * 1981111861).reverseBits # Pseudo random number from pixel coordinate | |
d = (b and 1) - 1 | |
e = uint8 (x1 xor y1 xor d) + frameN2.uint32 | |
#c = uint8 b | |
if (e and (128 shr i).uint8) > 0: | |
c = e and (not 0u8 shr i) | |
break | |
speed = speed * 3 div 4 | |
image{x, y} = rgbx(c, c, c, 255) | |
inc frameN | |
if (frameN and 64) > 0: | |
inc frameN2 | |
main() |
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Output preview:
https://user-images.githubusercontent.com/1882512/174388144-c1928749-9903-479b-abfb-22fe508290a6.mp4
Generated with
$ ffmpeg -f image2 -framerate 60 -i testout%05d.png testout.mp4
(You need to comment out
realtimeDraw(image):
and enabledrawToFile(image, 1024, "testout$frameNo.png"):
inmain
proc)This code uses following great libraries:
https://github.com/treeform/pixie
https://github.com/nimgl/nimgl