- Generally, i really like it! Totally my kind of game :)
- Like the visual style! Clouds <3
- I'm going to ignore a lot of the visual + feedback stuff that's missing because i'm sure you're aware. Little animations like "you need this resource" should be there, or stronger, but i'm guessing you haven't got there yet.
- That said... I feel like the characters crossing between continents feels weird. Even if it's just a boat that they use, it'd be so much better than them walking in an ocean. It's a weird thing to pick up on, but it was one of the first things i felt was really off.
- The Ship feels a bit useless. I know it's a store, but it'd be kewler if you could maybe choose where to land? At least it felt like it was occupying my nice housing space
- I got invaded, hadn't even finished a furnace. That basically fucked up my game - i had 1 dudette and some kids left. Not sure what triggers you're using for the first invasion, but i'd have it based on when the player hits a certa
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[This one](https://www.aliexpress.com/item/32964220555.html?spm=a2g0s.9042311.0.0.60474c4dxrpQg0) | |
- Holding reset button while unplugged, and then plugin and quickly upload seems to help recover them | |
- 2400 baud is the sweet spot with serial at 9600 (seriously wtf) | |
- Led pin is 12 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{"testKey":"testValue"} | |
{"testKeyOne": 1, "testKeyTwo": false, "testKeyThree": [1, 2, 3]} | |
{"testKey": {"testSubKeyOne":"testSubValue","testSubKeyTwo": 1}} |