Created
January 27, 2010 02:40
-
-
Save dharmatech/287495 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
;; spherical plot with lighting | |
(import (rnrs) | |
(gl) | |
(glut) | |
(agave glu) | |
(agave glamour window) | |
(agave glamour misc) | |
(agave glamour mouse)) | |
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | |
(define-record-type vec | |
(fields x y z)) | |
(define (v- a b) | |
(make-vec (- (vec-x a) (vec-x b)) | |
(- (vec-y a) (vec-y b)) | |
(- (vec-z a) (vec-z b)))) | |
(define (vxv a b) | |
(let ((a1 (vec-x a)) | |
(a2 (vec-y a)) | |
(a3 (vec-z a)) | |
(b1 (vec-x b)) | |
(b2 (vec-y b)) | |
(b3 (vec-z b))) | |
(make-vec (- (* a2 b3) (* a3 b2)) | |
(- (* a3 b1) (* a1 b3)) | |
(- (* a1 b2) (* a2 b1))))) | |
(define (vneg v) | |
(make-vec (- (vec-x v)) | |
(- (vec-y v)) | |
(- (vec-z v)))) | |
(define (gl-vertex-vec v) | |
(glVertex3d (vec-x v) (vec-y v) (vec-z v))) | |
(define (gl-normal-vec v) | |
(glNormal3d (vec-x v) (vec-y v) (vec-z v))) | |
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | |
(initialize-glut) | |
(window (size 500 500) | |
(title "R[ sin( theta + i * phi ) ]") | |
(reshape (width height) | |
(lambda (w h) | |
(glLoadIdentity) | |
(glFrustum -1.0 1.0 -1.0 1.0 1.5 20.0)))) | |
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | |
(define f32vector | |
(lambda lst | |
(define-syntax f32set! | |
(syntax-rules () | |
((_ bv n value) | |
(bytevector-ieee-single-native-set! bv (* n 4) value)))) | |
(let ((bv (make-bytevector (* (length lst) 4)))) | |
(let loop ((i 0) (lst lst)) | |
(cond ((null? lst) bv) | |
(else | |
(f32set! bv i (car lst)) | |
(loop (+ i 1) (cdr lst)))))))) | |
(glShadeModel GL_FLAT) | |
(glEnable GL_LIGHTING) | |
(glEnable GL_LIGHT0) | |
(glEnable GL_NORMALIZE) | |
(glEnable GL_DEPTH_TEST) | |
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | |
(define mouse-x 0.0) | |
(define mouse-y 0.0) | |
(glutPassiveMotionFunc | |
(lambda (x y) | |
(set! mouse-x x) | |
;; (set! mouse-y y) | |
(set! mouse-y (- height y)) | |
(glutPostRedisplay))) | |
(define pi 3.14159265358979323846) | |
(define two-pi (* 2 pi)) | |
(define (deg x) | |
(* x (/ 180.0 pi))) | |
(define (rad x) | |
(* x (/ pi 180.0))) | |
(buffered-display-procedure | |
(lambda () | |
(glClear GL_DEPTH_BUFFER_BIT) | |
(background 0.0) | |
;; viewing transformation | |
(gluLookAt (* 5 (sin (* (/ mouse-x width) two-pi))) | |
(+ -5.0 (* (/ mouse-y height) 10.0)) | |
(* 5 (cos (* (/ mouse-x width) two-pi))) | |
0.0 0.0 0.0 | |
0.0 1.0 0.0) | |
;; modeling transformation | |
(glLightfv GL_LIGHT0 GL_POSITION (f32vector -10.0 0.0 0.0 0.0)) | |
(glColor3d 1.0 1.0 1.0) | |
(let ((data '())) | |
(define-syntax push | |
(syntax-rules () | |
((push elt) | |
(set! data (cons elt data))))) | |
(do ((phi (* -1/4 two-pi) (+ phi (* 1/20 two-pi)))) | |
((> phi (* 1/4 two-pi))) | |
(do ((theta 0.0 (+ theta (* 1/100 two-pi)))) | |
((>= theta two-pi)) | |
(let ((radius (real-part (sin (+ theta (* 1i phi)))))) | |
(push (make-vec (* radius (sin theta) (cos phi)) | |
(* radius (sin theta) (sin phi)) | |
(* radius (cos theta)))) | |
(let ((phi (+ phi (* 1/20 two-pi)))) | |
(let ((radius (real-part (sin (+ theta (* 1i phi)))))) | |
(push (make-vec (* radius (sin theta) (cos phi)) | |
(* radius (sin theta) (sin phi)) | |
(* radius (cos theta))))))))) | |
(set! data (reverse data)) | |
(gl-begin GL_QUAD_STRIP | |
(let loop ((data data)) | |
(when (and (pair? data) | |
(pair? (cdr data)) | |
(pair? (cdr (cdr data)))) | |
(let ((a (list-ref data 0)) | |
(b (list-ref data 1)) | |
(c (list-ref data 2)) | |
(d (list-ref data 3))) | |
(gl-normal-vec (vxv (v- a b) (v- b c))) | |
(gl-vertex-vec a) | |
(gl-vertex-vec b) | |
(gl-vertex-vec c) | |
(gl-vertex-vec d) | |
(loop (cdr (cdr (cdr (cdr data))))))))) | |
))) | |
(glutMainLoop) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment