Create a procedurally generated basketball hoop in Unity with the following specifications:
- Backboard: A cube (1.8m x 1.05m x 0.04m) using a plain glass-tint material (
0.82, 0.87, 0.93) with NO texture — this keeps the back and sides clean. A separate child Quad ("BackboardFace") is overlaid on the front face only, positioned atz = backboardZ - backboardThickness/2 - 0.001(flush with the front surface, slight offset to prevent z-fighting), rotated 180° around Y to face the rim/player. The Quad's collider is removed. The Quad carries the procedurally generated texture: light blue-grey glass tint fill, white outer border, and a centered shooter's square (24"x18" proportional to a 72"x42" board) with its bottom edge at rim level (6" from board bottom). Use the URP Lit shader with the texture applied to bothmainTextureand_BaseMap. Set_BaseColorand.colorto white on the Quad material so the texture renders unmo