Created
July 13, 2023 20:36
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TogglePassthrough.cs - For AR Foundation With Meta OpenXR Support
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using UnityEngine; | |
using UnityEngine.InputSystem; | |
using UnityEngine.XR.ARFoundation; | |
public class TogglePassthrough : MonoBehaviour | |
{ | |
[SerializeField] | |
private InputActionProperty toggleAction; | |
private ARCameraManager arCameraManager; | |
private void Awake() | |
{ | |
toggleAction.action.Enable(); | |
arCameraManager = FindAnyObjectByType<ARCameraManager>(); | |
} | |
private void OnTogglePerformed(InputAction.CallbackContext obj) | |
{ | |
if(arCameraManager) | |
arCameraManager.enabled = !arCameraManager.enabled; | |
} | |
private void OnEnable() => toggleAction.action.performed += OnTogglePerformed; | |
private void OnDisable() => toggleAction.action.performed -= OnTogglePerformed; | |
} |
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