⌘T | go to file |
⌘⌃P | go to project |
⌘R | go to methods |
⌃G | go to line |
⌘KB | toggle side bar |
⌘⇧P | command prompt |
// Original code from http://www.blog.highub.com/mobile-2/a-fix-for-iphone-viewport-scale-bug/ | |
var metas = document.getElementsByTagName('meta'); | |
var i; | |
if (navigator.userAgent.match(/iPhone/i)) { | |
for (i=0; i<metas.length; i++) { | |
if (metas[i].name == "viewport") { | |
metas[i].content = "width=device-width, minimum-scale=1.0, maximum-scale=1.0"; | |
} | |
} |
#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
These instructions work for the Raspberry Pi running Raspbian (hard float) and create a hardware optimized version of NodeJS for the Raspberry PI, (and include a working install and NPM!!!):
-
Install Raspbian - http://www.raspberrypi.org/downloads
-
Install the necessary dependecies:
sudo apt-get install git-core build-essential
(If you just installed git then you need to administer your git identity first, else adding the patches below will fail!!!)
/* ---------------------------------------------------------- */ | |
/* */ | |
/* A media query that captures: */ | |
/* */ | |
/* - Retina iOS devices */ | |
/* - Retina Macs running Safari */ | |
/* - High DPI Windows PCs running IE 8 and above */ | |
/* - Low DPI Windows PCs running IE, zoomed in */ | |
/* - Low DPI Windows PCs and Macs running Firefox, zoomed in */ | |
/* - Android hdpi devices and above */ |
# rgb <-> hsl algorithms from | |
# http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript | |
Colors = | |
# | |
# Converts an RGB color value to HSL. Conversion formula | |
# adapted from http://en.wikipedia.org/wiki/HSL_color_space. | |
# Assumes r, g, and b are contained in the set [0, 255] and | |
# returns h, s, and l in the set [0, 1]. | |
# |
#include <string.h> | |
#include <ctype.h> | |
#include <SoftwareSerial.h> | |
// the Bluetooth Shield connects to Pin D9 & D10 | |
SoftwareSerial bt(9,10); | |
const uint8_t req[5] = {0x00, 0x01, 0x00, 0x11, 0x00}; | |
const uint8_t cap[17] = {0x00, 0x0d, 0x00, 0x11, 0x01, 0xff, 0xff, 0xff, 0xff, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32}; | |
const uint8_t ping[9] = {0x00, 0x05, 0x07, 0xd1, 0x00, 0xde, 0xad, 0xbe, 0xef}; |
Picking the right architecture = Picking the right battles + Managing trade-offs
- Clarify and agree on the scope of the system
- User cases (description of sequences of events that, taken together, lead to a system doing something useful)
- Who is going to use it?
- How are they going to use it?
These guides were based on SoM strategies from memory, combined with SoD PTR testing. They are being actively updated with changes from the launch of Season of Discovery's BWL.
(last updated 9/29/24)
BWL is a weekly lockout (resets Tuesday). It's tuned for 20 players, but accepts up to 40 players. Loot does not change based on player count, which means the more players you bring, the more likely you are to kill each boss, but the less loot each player will receive on average.
In SoD, BWL has five additional difficulty modifiers you can enable. Once enabled, they can be disabled in that lockout, but if you disable one that you've enabled, you cannot enable it again for the rest of that lockout.
These difficulty modifiers are 'Trials' of the 5 dragonflights: Red, Blue, Green, Bronze, and Black. Most of these modifiers add an additional mechanic to each encounter that is the same across all encounters. These trials can be enabled by talking to Victor Nefriendius at the start of