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@DanHerbert
DanHerbert / fix-homebrew-npm.md
Last active June 8, 2025 15:03
Instructions on how to fix npm if you've installed Node through Homebrew on Mac OS X or Linuxbrew

OBSOLETE

This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.

I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.

Fixing npm On Mac OS X for Homebrew Users

Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.

@joesepi
joesepi / node_env.py
Last active May 26, 2022 07:22 — forked from joaoneto/node_env.py
Updated python script to manage nvm and ST3 pathing for OSX
# Sublime package NVM node path configuration
# Save this file in:
# ~/Library/Application\ Support/Sublime\ Text\ 3/Packages/node_env.py
import os
os.environ["PATH"] = "/Users/YOUR_USERNAME/.nvm/v0.10.26/bin:/Users/cranemes/.nvm/v0.10.26/lib:/Users/YOUR_USERNAME/bin:/usr/local/sbin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
print("PATH=" + os.environ["PATH"])
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active June 13, 2025 17:54
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
/**
* Retrieves all the rows in the active spreadsheet that contain data and logs the
* values for each row.
* For more information on using the Spreadsheet API, see
* https://developers.google.com/apps-script/service_spreadsheet
*/
function readRows() {
var sheet = SpreadsheetApp.getActiveSheet();
var rows = sheet.getDataRange();
var numRows = rows.getNumRows();
@nicoptere
nicoptere / THREE.js lon_lat_to_cartesian
Last active January 16, 2023 09:56
methods to convert longitude / latitude to XYZ and back + utility polygon contains point for THREE.js
/**
* converts a XYZ vector3 to longitude latitude (Direct Polar)
* @param lng longitude
* @param lat latitude
* @param vector3 optional output vector3
* @returns a unit vector of the 3d position
*/
function lonLatToVector3( lng, lat, out )
{
out = out || new THREE.Vector3();
@mattdesl
mattdesl / modules.md
Last active October 12, 2024 16:17
my favourite modules.
@leodutra
leodutra / bitwise-hacks.js
Last active February 27, 2025 01:45
Fast Int Math + Bitwise Hacks For JavaScript
// http://michalbe.blogspot.com.br/2013/03/javascript-less-known-parts-bitwise.html
// http://jsperf.com/bitwise-vs-math-object
// http://united-coders.com/christian-harms/results-for-game-for-forfeits-and-the-winner-is/
// https://mudcu.be/journal/2011/11/bitwise-gems-and-other-optimizations/
// https://dreaminginjavascript.wordpress.com/2009/02/09/bitwise-byte-foolish/
// http://jsperf.com/math-min-max-vs-ternary-vs-if/24
"use strict";
var PI = Math.PI;
@ericelliott
ericelliott / essential-javascript-links.md
Last active June 14, 2025 18:43
Essential JavaScript Links
@p01
p01 / index.html
Last active August 29, 2015 14:13
JS1k 2015 Invitation
<!doctype html>
<html>
<head>
<title>JS1k 2015 Invitation by Mathieu 'p01' Henri</title>
<meta charset="utf-8" />
<meta name="author" content="Mathieu 'p01' Henri, @p01"/>
<meta name="viewport" content="width=device-width,initial-scale=1"/>
<style>
html, body { margin: 0; padding: 0; border: 0; }
#c { display: block; } /* kill scrollbars from hell */