This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.
I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.
Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.
# Sublime package NVM node path configuration | |
# Save this file in: | |
# ~/Library/Application\ Support/Sublime\ Text\ 3/Packages/node_env.py | |
import os | |
os.environ["PATH"] = "/Users/YOUR_USERNAME/.nvm/v0.10.26/bin:/Users/cranemes/.nvm/v0.10.26/lib:/Users/YOUR_USERNAME/bin:/usr/local/sbin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin" | |
print("PATH=" + os.environ["PATH"]) |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
/** | |
* Retrieves all the rows in the active spreadsheet that contain data and logs the | |
* values for each row. | |
* For more information on using the Spreadsheet API, see | |
* https://developers.google.com/apps-script/service_spreadsheet | |
*/ | |
function readRows() { | |
var sheet = SpreadsheetApp.getActiveSheet(); | |
var rows = sheet.getDataRange(); | |
var numRows = rows.getNumRows(); |
/** | |
* converts a XYZ vector3 to longitude latitude (Direct Polar) | |
* @param lng longitude | |
* @param lat latitude | |
* @param vector3 optional output vector3 | |
* @returns a unit vector of the 3d position | |
*/ | |
function lonLatToVector3( lng, lat, out ) | |
{ | |
out = out || new THREE.Vector3(); |
mostly in the realm of creative coding and graphics programming
lots of these are my own :)
https://www.npmjs.org/package/wzrd (browserify dev server)
https://www.npmjs.org/package/budo (like wzrd but with incremental watching & LiveReload)
https://www.npmjs.org/package/beefy (more fully-featured dev server)
// http://michalbe.blogspot.com.br/2013/03/javascript-less-known-parts-bitwise.html | |
// http://jsperf.com/bitwise-vs-math-object | |
// http://united-coders.com/christian-harms/results-for-game-for-forfeits-and-the-winner-is/ | |
// https://mudcu.be/journal/2011/11/bitwise-gems-and-other-optimizations/ | |
// https://dreaminginjavascript.wordpress.com/2009/02/09/bitwise-byte-foolish/ | |
// http://jsperf.com/math-min-max-vs-ternary-vs-if/24 | |
"use strict"; | |
var PI = Math.PI; |
<!doctype html> | |
<html> | |
<head> | |
<title>JS1k 2015 Invitation by Mathieu 'p01' Henri</title> | |
<meta charset="utf-8" /> | |
<meta name="author" content="Mathieu 'p01' Henri, @p01"/> | |
<meta name="viewport" content="width=device-width,initial-scale=1"/> | |
<style> | |
html, body { margin: 0; padding: 0; border: 0; } | |
#c { display: block; } /* kill scrollbars from hell */ |