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Basic skeleton view for usage in SwiftUI app.
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public struct SkeletonGradientAnimationView: View { | |
@State var offset: CGFloat = 0 | |
public var body: some View { | |
ZStack { | |
GeometryReader { reader in | |
let largestSide = reader.size.width > reader.size.height ? reader.size.width : reader.size.height | |
LinearGradient( | |
stops: [ | |
Gradient.Stop(color: .white.opacity(0), location: 0.333), | |
Gradient.Stop(color: .white, location: 0.5), | |
Gradient.Stop(color: .white.opacity(0), location: 0.666), | |
], | |
startPoint: UnitPoint(x: 0, y: 0), | |
endPoint: UnitPoint(x: 1, y: 1) | |
) | |
.frame(width: largestSide * 2.0, height: largestSide * 2, alignment: .leading) | |
.mask( | |
LinearGradient(colors: [.clear, .white, .white, .clear], startPoint: .leading, endPoint: .trailing) | |
) | |
.blendMode(.overlay) | |
.offset(x: -largestSide * 2 + offset, y: reader.size.height * 0.5 - largestSide) | |
.onAppear { | |
withAnimation(.linear(duration: 2.0).repeatForever(autoreverses: false)) { | |
offset = largestSide * 3 | |
} | |
} | |
} | |
} | |
} | |
} | |
//Usage | |
struct SkeletonView: View { | |
var body: some View { | |
SkeletonGradientAnimationView() | |
.background(Color.backgroundColor) | |
.mask( | |
RoundedRectangle(cornerRadius: 12) | |
) | |
} | |
} | |
struct CircleSkeletonView: View { | |
var body: some View { | |
SkeletonGradientAnimationView() | |
.background(Color.backgroundColor) | |
.mask( | |
Circle() | |
) | |
} | |
} | |
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