Microsoft Visual C++ 2005 Redistributable Package (x64)
Microsoft Visual C++ 2005 Redistributable Package (x86)
Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)
| // _____ __ _ _ | |
| ///__ \_ _ _ __ ___/ _\ ___ _ __(_)_ __ | |_ | |
| // / /\/ | | | '_ \ / _ \ \ / __| '__| | '_ \| __| | |
| // / / | |_| | |_) | __/\ \ (__| | | | |_) | |_ | |
| // \/ \__, | .__/ \___\__/\___|_| |_| .__/ \__| | |
| // |___/|_| |_| | |
| //Typescript Cheat Sheet: every syntax feature exemplified | |
| //variables are the same as javascript, but can be defined with a type: | |
| var myString:string; |
| /* ******************************************************************************************* | |
| * THE UPDATED VERSION IS AVAILABLE AT | |
| * https://github.com/LeCoupa/awesome-cheatsheets | |
| * ******************************************************************************************* */ | |
| // 0. Synopsis. | |
| // http://nodejs.org/api/synopsis.html |
| // The most up to date version is available | |
| // on GitHub: https://github.com/meziantou/Meziantou.Framework/tree/master/src/Meziantou.Framework.Win32.CredentialManager | |
| // NuGet package: https://www.nuget.org/packages/Meziantou.Framework.Win32.CredentialManager/ | |
| using System; | |
| using System.Collections.Generic; | |
| using System.ComponentModel; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| using Microsoft.Win32.SafeHandles; |
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');Those suck for maintenance and they're ugly.
| // Just before switching jobs: | |
| // Add one of these. | |
| // Preferably into the same commit where you do a large merge. | |
| // | |
| // This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
| // and then it quickly escalated into more and more evil suggestions. | |
| // I've tried to capture interesting suggestions here. | |
| // | |
| // Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
| // @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
| #!/bin/bash | |
| # Start Zenity (might not be installed by default) as a bash coprocess | |
| coproc zenity --progress --pulsate --title='Testing' --text='Starting up...' | |
| z1=${COPROC[1]} | |
| # Update Zenity... | |
| sleep 2s | |
| echo 33 >&$z1 | |
| echo '#One third done...' >&$z1 |
| #!/bin/sh | |
| ### | |
| # SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
| # For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
| ### | |
| # Alot of these configs have been taken from the various places | |
| # on the web, most from here | |
| # https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
| namespace SHOpenFolderAndSelectItems | |
| { | |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Runtime.CompilerServices; | |
| using System.Runtime.InteropServices; | |
| using System.Runtime.InteropServices.ComTypes; |