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UE4 Windows command line building
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:: Build client | |
RunUAT BuildCookRun -project="full_path.uproject"^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -allmaps -build -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Cook client | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -allmaps -NoCompile -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Build server | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -server -serverplatform=Win64 -noclient -build -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Cook server | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -server -serverplatform=Win64 -noclient -NoCompile -stage^ | |
-pak -archive -archivedirectory="Output Directory" |
Stage is when the build tools packages the built game to a staging directory for delivery.
Archive is when it copies the staged build to another directory. Optional.
Most people are doing one extra stage of needlessly copying the whole game to another folder. You'll effectively have 4 versions/copies of the game files:
- Original assets.
- Packaged assets in Saved folder.
- Staged assets in Stage folder.
- Archived assets in Archive folder. <-- Optional and should be removed if you don't need an extra copy of the game.
This can be fixed by changing the build command part
-stage -archive -archivedirectory="Output Directory"
to
-stage -stagingdirectory="Output Directory"
very helpful! thank you
thanks. this saved me a lot of time.
Thank you!
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@Memnarch in this -> ( https://blog.mi.hdm-stuttgart.de/index.php/2017/02/11/uat-automation/ ) article the parameters are explained. I got this error when trying to use compile on an epic games launcher ue4 version because this can't be compiled in contrast to a source build