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Create locator on surface of any visible mesh object
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| import maya.cmds as cmds | |
| import pymel.core as pm | |
| import maya.api.OpenMaya as om | |
| import maya.api.OpenMayaUI as omui | |
| class SamsClass(): | |
| def __init__(self): | |
| pass | |
| def pointLocator(self, *args): | |
| ''' | |
| pass in the name of a mesh, or just select one | |
| ''' | |
| self.meshSelection = cmds.ls( type='mesh' ) | |
| self.Context='Context' | |
| # clear any previous contexts | |
| if cmds.draggerContext(Context, exists=True): | |
| print 'deleting' | |
| cmds.deleteUI(Context) | |
| cmds.setToolTo('selectSuperContext') | |
| # parse args and selection | |
| mesh = None | |
| self.geo = None | |
| # create context and set tool | |
| cmds.draggerContext( self.Context, pressCommand=self.onPress, dragCommand=self.onDrag, name=Context, cursor='crossHair') | |
| cmds.setToolTo(Context) | |
| def onPress(self): | |
| vpX, vpY, _ = cmds.draggerContext( self.Context, query=True, anchorPoint=True) | |
| pos = om.MPoint() | |
| direction = om.MVector() | |
| omui.M3dView().active3dView().viewToWorld(int(vpX) , int(vpY), pos, direction) | |
| for mesh in self.meshSelection: | |
| selectionList = om.MSelectionList() | |
| selectionList.add(mesh) | |
| dagPath = selectionList.getDagPath(0) | |
| self.fnMesh = om.MFnMesh(dagPath) | |
| self.intersection = self.fnMesh.closestIntersection( om.MFloatPoint( pos ), om.MFloatVector(direction), om.MSpace.kWorld, 99999, False ) | |
| if self.intersection: | |
| hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 = self.intersection | |
| if hitTriangle != -1: | |
| self.loc1= pm.spaceLocator(p=(hitPoint[0],hitPoint[1],hitPoint[2]), a=True) | |
| cmds.refresh() | |
| def onDrag(self): | |
| vpX, vpY, _ = cmds.draggerContext( self.Context, query=True, dragPoint=True) | |
| pos = om.MPoint() | |
| direction = om.MVector() | |
| omui.M3dView().active3dView().viewToWorld(int(vpX) , int(vpY), pos, direction) | |
| for mesh in self.meshSelection: | |
| selectionList = om.MSelectionList() | |
| selectionList.add(mesh) | |
| dagPath = selectionList.getDagPath(0) | |
| self.fnMesh = om.MFnMesh(dagPath) | |
| dragIntersection = self.fnMesh.closestIntersection( om.MFloatPoint( pos ), om.MFloatVector(direction), om.MSpace.kWorld, 99999, False ) | |
| if dragIntersection: | |
| hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 = dragIntersection | |
| if hitTriangle != -1: | |
| self.loc1.localPosition.set( 0,0,0 ) | |
| pos = pm.datatypes.Point(*hitPoint) | |
| ''' | |
| closest = None | |
| minLength = None | |
| verts = [self.geo.vtx[i] for i in self.geo.f[hitFace].getVertices()] | |
| for v in verts: | |
| vpos = v.getPosition(space='world') | |
| thisLength = (pos - vpos).length() | |
| if minLength is None or thisLength < minLength: | |
| minLength = thisLength | |
| closest = vpos | |
| ''' | |
| self.loc1.setTranslation( pos , space='world') | |
| cmds.refresh() | |
| ''' | |
| Select the base mesh before running the following | |
| ''' | |
| a = SamsClass() | |
| a.pointLocator() |
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