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var data = {"lootVersion": "0.5.0", "masterlist": {"updaterEnabled": "Enabled", "revision": "74b292d75", "date": "2014-06-19"}, "plugins": [{"name": "Skyrim.esm", "isActive": false, "crc": "C665FD56", "isDirty": false}, {"name": "Update.esm", "isActive": false, "crc": "75967E61", "tagsAdd": ["Delev", "Relev"], "isDirty": false}, {"name": "Dawnguard.esm", "isActive": false, "crc": "DACA1057", "tagsAdd": ["Delev", "Relev"], "isDirty": false}, {"name": "HearthFires.esm", "isActive": false, "crc": "175CA5DD", "isDirty": false}, {"name": "Dragonborn.esm", "isActive": false, "crc": "5CB90338", "isDirty": false}, {"name": "HighResTexturePack01.esp", "isActive": false, "crc": "D596F02A", "isDirty": false}, {"name": "HighResTexturePack02.esp", "isActive": false, "crc": "D596F02A", "isDirty": false}, {"name": "HighResTexturePack03.esp", "isActive": false, "crc": "D596F02A", "isDirty": false}, {"name": "EgocaribAutoSave.esp", "isActive": false, "crc": "AFEC975B", "isDirty": false}, {"name": "EgocaribTrainerLimit.esp", " |
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output | |
EnchantReloadFix SKSE Plugin | |
by egocarib | |
{ Fixes player-enchanted items having inflated gold value } | |
{ and draining higher amounts of charge after game reload } | |
Building Event Sinks... | |
Initializing... |
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EnchantmentItem* __stdcall CraftWeaponEnchantment(UInt32 type, tArray<MagicItem::EffectItem>* effectArray, EnchantmentItem* createdEnchantment/*, UInt32 type*/) | |
{ | |
enum | |
{ | |
kType_ArmorEnchantment, | |
kType_WeaponEnchantment | |
}; | |
if (type == kType_WeaponEnchantment) _MESSAGE("-----------------------weapon enchantment-----------------------"); | |
else if (type == kType_ArmorEnchantment) _MESSAGE("-----------------------armor enchantment-----------------------"); |
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EventResult TESHitEventHandler::ReceiveEvent(TESHitEvent* evn, EventDispatcher<TESHitEvent>* dispatcher) | |
{ | |
_MESSAGE("0"); | |
if (evn->caster->baseForm != (*g_thePlayer)->baseForm) | |
return kEvent_Continue; //Ignore non-player attackers | |
_MESSAGE("1"); | |
EnchantmentItem* enchantment = evn->GetMagicHitEnchantment(); | |
_MESSAGE("2"); | |
if (!enchantment) //Can't retrieve enchantment info | |
return kEvent_Continue; |
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EventResult TESHitEventHandler::ReceiveEvent(TESHitEvent* evn, EventDispatcher<TESHitEvent>* dispatcher) | |
{ | |
_MESSAGE("0"); | |
if (evn->caster->baseForm != (*g_thePlayer)->baseForm) | |
return kEvent_Continue; //Ignore non-player attackers | |
_MESSAGE("1"); | |
EnchantmentItem* enchantment = evn->GetMagicHitEnchantment(); | |
_MESSAGE("2"); | |
if (!enchantment) //Can't retrieve enchantment info | |
return kEvent_Continue; |
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//EnchantmentFrameworkAPI.h (Shared by both dlls) | |
struct EnchantmentFrameworkInterface | |
{ | |
enum { kInterfaceVersion = 1 }; | |
UInt32 version; | |
std::vector<EnchantmentItem*> (* GetAllCraftedEnchantments)(); //get all player-created persistent enchantments | |
bool (* GetCraftedEnchantmentParents)(EnchantmentItem* customEnchantment, std::vector<EnchantmentItem*> &baseList); //get base enchantments that were originally combined to craft this custom enchantment | |
}; |
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string a2 = "NPC"; | |
if (this.Property.ContainsKey("Role")) | |
{ | |
a2 = this.Property["Role"]; | |
} | |
if (a2 == "Minion" && (statistic.Name == "Strength" || statistic.Name == "Agility" || statistic.Name == "Toughness" || statistic.Name == "Willpower" || statistic.Name == "Intelligence" || statistic.Name == "Ego")) | |
{ | |
statistic.Boost--; | |
} | |
int num2 = 0; |
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string a2 = "NPC"; | |
if (this.Property.ContainsKey("Role")) | |
{ | |
a2 = this.Property["Role"]; | |
} | |
if (a2 == "Minion" && (statistic.Name == "Strength" || statistic.Name == "Agility" || statistic.Name == "Toughness" || statistic.Name == "Willpower" || statistic.Name == "Intelligence" || statistic.Name == "Ego")) | |
{ | |
statistic.Boost--; | |
} | |
int num2 = 0; |
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"AccomplishmentAdded" | |
"ActivateFabricateFromSelf" | |
"ActivateSkyshroud" | |
"AddedToInventory" | |
"AddFood" | |
"AddWater" | |
"AdjustWeaponScore" | |
"AfterCriticalHit" | |
"AfterLookedAt" | |
"AfterMoved" |
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ScreenBuffer scrapBuffer = ScreenBuffer.GetScrapBuffer2(true); //copy the scrapbuffer | |
TileMaker tileMaker = new TileMaker("Great Magma Crab"); //you can pass a GameObject or a blueprint string to the TileMaker | |
tileMaker.WriteTileToBuffer(scrapBuffer, 10, 20); //enter x,y coordinates where you want to draw the tile on screen | |
Popup._TextConsole.DrawBuffer(scrapBuffer, null, false); //draw the scrapbuffer |
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