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Goose Goosington (Emma Steimann) emmasteimann

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@gszauer
gszauer / SkeletonVisualizer.cpp
Last active March 28, 2023 08:17
Skeleton Visualizer
#include "SkeletonVisualizer.h"
#if __linux
#include <GL/glew.h>
#include <GL/gl.h>
#elif WIN32
#include <GL/glew.h>
#include <Windows.h>
#include <tchar.h>
#include <gl/gl.h>
#else
protocol ArrayRepresentable {
typealias ArrayType
func toArray() -> ArrayType[]
}
extension Range : ArrayRepresentable {
func toArray() -> T[] {
return T[](self)
}
@watert
watert / UITableView.swift
Last active July 21, 2017 15:10
UITableView example in iOS Playground with XCode 6 beta
// Playground - noun: a place where people can play
import UIKit
class ViewController: UIViewController ,UITableViewDelegate, UITableViewDataSource
{
var tableView: UITableView!
var items: NSMutableArray!
override func viewDidLoad() {
super.viewDidLoad()
@patrickhammond
patrickhammond / android_instructions.md
Last active July 22, 2025 02:25
Easily setup an Android development environment on a Mac

Here is a high level overview for what you need to do to get most of an Android environment setup and maintained.

Prerequisites (for Homebrew at a minimum, lots of other tools need these too):

  • XCode is installed (via the App Store)
  • XCode command line tools are installed (xcode-select --install will prompt up a dialog)
  • Java

Install Homebrew:

ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"

@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active August 11, 2025 21:50
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@danharper
danharper / background.js
Last active August 13, 2025 02:58
Bare minimum Chrome extension to inject a JS file into the given page when you click on the browser action icon. The script then inserts a new div into the DOM.
// this is the background code...
// listen for our browerAction to be clicked
chrome.browserAction.onClicked.addListener(function (tab) {
// for the current tab, inject the "inject.js" file & execute it
chrome.tabs.executeScript(tab.ib, {
file: 'inject.js'
});
});
#!/usr/bin/ruby
# Create display override file to force Mac OS X to use RGB mode for Display
# see http://embdev.net/topic/284710
require 'base64'
data=`ioreg -l -d0 -w 0 -r -c AppleDisplay`
edids=data.scan(/IODisplayEDID.*?<([a-z0-9]+)>/i).flatten
vendorids=data.scan(/DisplayVendorID.*?([0-9]+)/i).flatten
@rtlong
rtlong / get-keys-for-github-user.sh
Last active February 13, 2017 15:50
Put public keys for a github user in ~/.ssh/authorized keys with mucho ease
IFS="$(printf '\n\t')"
mkdir -p ~/.ssh
if ! [[ -f ~/.ssh/authorized_keys ]]; then
echo "Creating new ~/.ssh/authorized_keys"
touch ~/.ssh/authorized_keys
fi
user=$1
@vaiorabbit
vaiorabbit / Building libglfw.dylib on macOS (Apple Silicon)
Last active September 8, 2022 13:10
Building libglfw.dylib on macOS (Apple Silicon)
$ curl -L https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.zip > glfw-3.3.2.zip
$ unzip glfw-3.3.2.zip
$ cd glfw-3.3.2/
$ mkdir build
$ cd build
$ export MACOSX_DEPLOYMENT_TARGET=10.14
$ cmake -D CMAKE_BUILD_TYPE=Release -D GLFW_NATIVE_API=1 -D CMAKE_OSX_ARCHITECTURES="x86_64;arm64" -D BUILD_SHARED_LIBS=ON -D CMAKE_C_COMPILER=clang ../
$ make
$ ls -l src/libglfw*