ollamaをインストール
コマンドプロンプトからモデルをインストール
> ollama pull aya:8b
> ollama pull llama3.1:8b
Emacs mini bufferでパッケージをインストール
ollamaをインストール
コマンドプロンプトからモデルをインストール
> ollama pull aya:8b
> ollama pull llama3.1:8b
Emacs mini bufferでパッケージをインストール
require_relative '../lib/blend2d.rb' | |
require_relative 'util' | |
include Blend2D | |
if __FILE__ == $PROGRAM_NAME | |
load_blend2d_lib() | |
img = BLImageCore.new | |
r = blImageInitAs(img.pointer, 480, 480, BL_FORMAT_PRGB32) |
require 'raylib' | |
include Raylib | |
#################################################################################################### | |
class Game | |
attr_reader :high_score, :config, :current_score, :state_timer | |
STATES = [:Ready, :Playing, :GameOver] |
/* | |
[Usage] | |
$ clang -I`brew --prefix mruby`/include -Iraylib/include raylib_mrb.c `brew --prefix mruby`/lib/libmruby.a raylib/lib/libraylib.a -lm -framework IOKit -framework Cocoa -framework OpenGL -o raylib_mrb | |
$ ./raylib_mrb | |
*/ | |
#include <mruby.h> | |
#include <mruby/class.h> | |
#include <mruby/compile.h> | |
#include <mruby/data.h> | |
#include <mruby/string.h> |
require 'uri' | |
google_link = ARGV[0] | |
encoded_url = /.+url=(.+)&.+/.match(google_link)[1] | |
decoded_url = URI.decode_www_form(encoded_url) | |
puts decoded_url |
require 'ffi' | |
module UI | |
extend FFI::Library | |
class InitOptions < FFI::Struct | |
layout( | |
:Size, :size_t | |
) | |
end |
# CMakeLists for pocketlang (https://github.com/ThakeeNathees/pocketlang) | |
# - put this file in cli/ directory | |
file( GLOB POCKETCLI_HDRS "${CMAKE_CURRENT_LIST_DIR}/*.h" ) | |
file( GLOB POCKETCLI_SRCS "${CMAKE_CURRENT_LIST_DIR}/*.c" ) | |
add_executable(pocketcli ${POCKETCLI_SRCS} ${POCKETCLI_HDRS}) | |
target_include_directories(pocketcli | |
PUBLIC ${CMAKE_CURRENT_LIST_DIR}/../src/include | |
) |
// Ref.: https://stackoverflow.com/questions/4790564/finding-memory-leaks-in-a-c-application-with-visual-studio | |
#include "windows.h" | |
#define _CRTDBG_MAP_ALLOC | |
#include <stdlib.h> | |
#include <crtdbg.h> | |
#include <SDL.h> | |
class Application | |
{ | |
public: |
{ | |
// Place your GLOBAL snippets here. Each snippet is defined under a snippet name and has a scope, prefix, body and | |
// description. Add comma separated ids of the languages where the snippet is applicable in the scope field. If scope | |
// is left empty or omitted, the snippet gets applied to all languages. The prefix is what is | |
// used to trigger the snippet and the body will be expanded and inserted. Possible variables are: | |
// $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders. | |
// Placeholders with the same ids are connected. | |
// Example: | |
// "Print to console": { | |
// "scope": "javascript,typescript", |
# coding: utf-8 | |
# | |
# Ref.: bgfx/examples/06-bump/bump.cpp | |
# https://github.com/vaiorabbit/sdl2-bindings | |
# | |
require 'rmath3d/rmath3d' | |
require 'sdl2' | |
require_relative '../../bindings/ruby/bgfx.rb' | |
require_relative './logo.rb' | |
require_relative './utils.rb' |