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WIP: bgfx.rb
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require 'ffi' | |
# | |
# Typedefs | |
# | |
FFI.typedef :uint16, :Bgfx_view_id_t # [HACK] Hard-coded. Seems we can't get information about this from current 'bgfx.idl'. | |
FFI.typedef :int, :Bgfx_fatal_t | |
FFI.typedef :int, :Bgfx_renderer_type_t | |
FFI.typedef :int, :Bgfx_access_t | |
FFI.typedef :int, :Bgfx_attrib_t | |
FFI.typedef :int, :Bgfx_attrib_type_t | |
FFI.typedef :int, :Bgfx_texture_format_t | |
FFI.typedef :int, :Bgfx_uniform_type_t | |
FFI.typedef :int, :Bgfx_backbuffer_ratio_t | |
FFI.typedef :int, :Bgfx_occlusion_query_result_t | |
FFI.typedef :int, :Bgfx_topology_t | |
FFI.typedef :int, :Bgfx_topology_convert_t | |
FFI.typedef :int, :Bgfx_topology_sort_t | |
FFI.typedef :int, :Bgfx_view_mode_t | |
FFI.typedef :int, :Bgfx_render_frame_t | |
# | |
# Enums / Bitflags | |
# | |
module Bgfx | |
extend FFI::Library | |
@@bgfx_import_done = false | |
def self.load_lib(libpath = './libbgfx-shared-libRelease.dylib') | |
ffi_lib_flags :now, :global | |
ffi_lib libpath | |
import_symbols() unless @@bgfx_import_done | |
end | |
State_Write_R = 0x0000000000000001 # Enable R write. | |
State_Write_G = 0x0000000000000002 # Enable G write. | |
State_Write_B = 0x0000000000000004 # Enable B write. | |
State_Write_A = 0x0000000000000008 # Enable alpha write. | |
State_Write_Z = 0x0000004000000000 # Enable depth write. | |
State_Write_Rgb = 0x0000000000000007 # Enable RGB write. | |
State_Write_Mask = 0x000000400000000f # Write all channels mask. | |
State_Depth_Test_Less = 0x0000000000000010 # Enable depth test, less. | |
State_Depth_Test_Lequal = 0x0000000000000020 # Enable depth test, less or equal. | |
State_Depth_Test_Equal = 0x0000000000000030 # Enable depth test, equal. | |
State_Depth_Test_Gequal = 0x0000000000000040 # Enable depth test, greater or equal. | |
State_Depth_Test_Greater = 0x0000000000000050 # Enable depth test, greater. | |
State_Depth_Test_Notequal = 0x0000000000000060 # Enable depth test, not equal. | |
State_Depth_Test_Never = 0x0000000000000070 # Enable depth test, never. | |
State_Depth_Test_Always = 0x0000000000000080 # Enable depth test, always. | |
State_Depth_Test_Shift = 4 # Depth test state bit shift | |
State_Depth_Test_Mask = 0x00000000000000f0 # Depth test state bit mask | |
State_Blend_Zero = 0x0000000000001000 # 0, 0, 0, 0 | |
State_Blend_One = 0x0000000000002000 # 1, 1, 1, 1 | |
State_Blend_SrcColor = 0x0000000000003000 # Rs, Gs, Bs, As | |
State_Blend_InvSrcColor = 0x0000000000004000 # 1-Rs, 1-Gs, 1-Bs, 1-As | |
State_Blend_SrcAlpha = 0x0000000000005000 # As, As, As, As | |
State_Blend_InvSrcAlpha = 0x0000000000006000 # 1-As, 1-As, 1-As, 1-As | |
State_Blend_DstAlpha = 0x0000000000007000 # Ad, Ad, Ad, Ad | |
State_Blend_InvDstAlpha = 0x0000000000008000 # 1-Ad, 1-Ad, 1-Ad ,1-Ad | |
State_Blend_DstColor = 0x0000000000009000 # Rd, Gd, Bd, Ad | |
State_Blend_InvDstColor = 0x000000000000a000 # 1-Rd, 1-Gd, 1-Bd, 1-Ad | |
State_Blend_SrcAlphaSat = 0x000000000000b000 # f, f, f, 1; f = min(As, 1-Ad) | |
State_Blend_Factor = 0x000000000000c000 # Blend factor | |
State_Blend_InvFactor = 0x000000000000d000 # 1-Blend factor | |
State_Blend_Shift = 12 # Blend state bit shift | |
State_Blend_Mask = 0x000000000ffff000 # Blend state bit mask | |
State_Blend_Equation_Add = 0x0000000000000000 # Blend add: src + dst. | |
State_Blend_Equation_Sub = 0x0000000010000000 # Blend subtract: src - dst. | |
State_Blend_Equation_Revsub = 0x0000000020000000 # Blend reverse subtract: dst - src. | |
State_Blend_Equation_Min = 0x0000000030000000 # Blend min: min(src, dst). | |
State_Blend_Equation_Max = 0x0000000040000000 # Blend max: max(src, dst). | |
State_Blend_Equation_Shift = 28 # Blend equation bit shift | |
State_Blend_Equation_Mask = 0x00000003f0000000 # Blend equation bit mask | |
State_Cull_Cw = 0x0000001000000000 # Cull clockwise triangles. | |
State_Cull_Ccw = 0x0000002000000000 # Cull counter-clockwise triangles. | |
State_Cull_Shift = 36 # Culling mode bit shift | |
State_Cull_Mask = 0x0000003000000000 # Culling mode bit mask | |
State_Alpha_Ref_Shift = 40 # Alpha reference bit shift | |
State_Alpha_Ref_Mask = 0x0000ff0000000000 # Alpha reference bit mask | |
def self.State_Alpha_Ref(v); return (v << State_Alpha_Ref_Shift) & State_Alpha_Ref_Mask; end | |
State_Pt_Tristrip = 0x0001000000000000 # Tristrip. | |
State_Pt_Lines = 0x0002000000000000 # Lines. | |
State_Pt_Linestrip = 0x0003000000000000 # Line strip. | |
State_Pt_Points = 0x0004000000000000 # Points. | |
State_Pt_Shift = 48 # Primitive type bit shift | |
State_Pt_Mask = 0x0007000000000000 # Primitive type bit mask | |
State_Point_Size_Shift = 52 # Point size bit shift | |
State_Point_Size_Mask = 0x00f0000000000000 # Point size bit mask | |
def self.State_Point_Size(v); return (v << State_Point_Size_Shift) & State_Point_Size_Mask; end | |
State_Msaa = 0x0100000000000000 # Enable MSAA rasterization. | |
State_Lineaa = 0x0200000000000000 # Enable line AA rasterization. | |
State_ConservativeRaster = 0x0400000000000000 # Enable conservative rasterization. | |
State_None = 0x0000000000000000 # No state. | |
State_FrontCcw = 0x0000008000000000 # Front counter-clockwise (default is clockwise). | |
State_BlendIndependent = 0x0000000400000000 # Enable blend independent. | |
State_BlendAlphaToCoverage = 0x0000000800000000 # Enable alpha to coverage. | |
# | |
# Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise | |
# culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored). | |
# | |
State_Default = State_Write_Rgb | State_Write_A | State_Write_Z | State_Depth_Test_Less | State_Cull_Cw | State_Msaa | |
State_Mask = 0xffffffffffffffff # State bit mask | |
State_Reserved_Shift = 61 | |
State_Reserved_Mask = 0xe000000000000000 | |
Stencil_Func_Ref_Shift = 0 | |
Stencil_Func_Ref_Mask = 0x000000ff | |
def self.Stencil_Func_Ref(v); return (v << Stencil_Func_Ref_Shift) & Stencil_Func_Ref_Mask; end | |
Stencil_Func_Rmask_Shift = 8 | |
Stencil_Func_Rmask_Mask = 0x0000ff00 | |
def self.Stencil_Func_Rmask(v); return (v << Stencil_Func_Rmask_Shift) & Stencil_Func_Rmask_Mask; end | |
Stencil_None = 0x00000000 | |
Stencil_Mask = 0xffffffff | |
Stencil_Default = 0x00000000 | |
Stencil_Test_Less = 0x00010000 # Enable stencil test, less. | |
Stencil_Test_Lequal = 0x00020000 # Enable stencil test, less or equal. | |
Stencil_Test_Equal = 0x00030000 # Enable stencil test, equal. | |
Stencil_Test_Gequal = 0x00040000 # Enable stencil test, greater or equal. | |
Stencil_Test_Greater = 0x00050000 # Enable stencil test, greater. | |
Stencil_Test_Notequal = 0x00060000 # Enable stencil test, not equal. | |
Stencil_Test_Never = 0x00070000 # Enable stencil test, never. | |
Stencil_Test_Always = 0x00080000 # Enable stencil test, always. | |
Stencil_Test_Shift = 16 # Stencil test bit shift | |
Stencil_Test_Mask = 0x000f0000 # Stencil test bit mask | |
Stencil_Op_Fail_S_Zero = 0x00000000 # Zero. | |
Stencil_Op_Fail_S_Keep = 0x00100000 # Keep. | |
Stencil_Op_Fail_S_Replace = 0x00200000 # Replace. | |
Stencil_Op_Fail_S_Incr = 0x00300000 # Increment and wrap. | |
Stencil_Op_Fail_S_Incrsat = 0x00400000 # Increment and clamp. | |
Stencil_Op_Fail_S_Decr = 0x00500000 # Decrement and wrap. | |
Stencil_Op_Fail_S_Decrsat = 0x00600000 # Decrement and clamp. | |
Stencil_Op_Fail_S_Invert = 0x00700000 # Invert. | |
Stencil_Op_Fail_S_Shift = 20 # Stencil operation fail bit shift | |
Stencil_Op_Fail_S_Mask = 0x00f00000 # Stencil operation fail bit mask | |
Stencil_Op_Fail_Z_Zero = 0x00000000 # Zero. | |
Stencil_Op_Fail_Z_Keep = 0x01000000 # Keep. | |
Stencil_Op_Fail_Z_Replace = 0x02000000 # Replace. | |
Stencil_Op_Fail_Z_Incr = 0x03000000 # Increment and wrap. | |
Stencil_Op_Fail_Z_Incrsat = 0x04000000 # Increment and clamp. | |
Stencil_Op_Fail_Z_Decr = 0x05000000 # Decrement and wrap. | |
Stencil_Op_Fail_Z_Decrsat = 0x06000000 # Decrement and clamp. | |
Stencil_Op_Fail_Z_Invert = 0x07000000 # Invert. | |
Stencil_Op_Fail_Z_Shift = 24 # Stencil operation depth fail bit shift | |
Stencil_Op_Fail_Z_Mask = 0x0f000000 # Stencil operation depth fail bit mask | |
Stencil_Op_Pass_Z_Zero = 0x00000000 # Zero. | |
Stencil_Op_Pass_Z_Keep = 0x10000000 # Keep. | |
Stencil_Op_Pass_Z_Replace = 0x20000000 # Replace. | |
Stencil_Op_Pass_Z_Incr = 0x30000000 # Increment and wrap. | |
Stencil_Op_Pass_Z_Incrsat = 0x40000000 # Increment and clamp. | |
Stencil_Op_Pass_Z_Decr = 0x50000000 # Decrement and wrap. | |
Stencil_Op_Pass_Z_Decrsat = 0x60000000 # Decrement and clamp. | |
Stencil_Op_Pass_Z_Invert = 0x70000000 # Invert. | |
Stencil_Op_Pass_Z_Shift = 28 # Stencil operation depth pass bit shift | |
Stencil_Op_Pass_Z_Mask = 0xf0000000 # Stencil operation depth pass bit mask | |
Clear_None = 0x0000 # No clear flags. | |
Clear_Color = 0x0001 # Clear color. | |
Clear_Depth = 0x0002 # Clear depth. | |
Clear_Stencil = 0x0004 # Clear stencil. | |
Clear_DiscardColor_0 = 0x0008 # Discard frame buffer attachment 0. | |
Clear_DiscardColor_1 = 0x0010 # Discard frame buffer attachment 1. | |
Clear_DiscardColor_2 = 0x0020 # Discard frame buffer attachment 2. | |
Clear_DiscardColor_3 = 0x0040 # Discard frame buffer attachment 3. | |
Clear_DiscardColor_4 = 0x0080 # Discard frame buffer attachment 4. | |
Clear_DiscardColor_5 = 0x0100 # Discard frame buffer attachment 5. | |
Clear_DiscardColor_6 = 0x0200 # Discard frame buffer attachment 6. | |
Clear_DiscardColor_7 = 0x0400 # Discard frame buffer attachment 7. | |
Clear_DiscardDepth = 0x0800 # Discard frame buffer depth attachment. | |
Clear_DiscardStencil = 0x1000 # Discard frame buffer stencil attachment. | |
Clear_DiscardColorMask = 0x07f8 | |
Clear_DiscardMask = 0x1ff8 | |
Discard_None = 0x00 # Preserve everything. | |
Discard_Bindings = 0x01 # Discard texture sampler and buffer bindings. | |
Discard_IndexBuffer = 0x02 # Discard index buffer. | |
Discard_InstanceData = 0x04 # Discard instance data. | |
Discard_State = 0x08 # Discard state. | |
Discard_Transform = 0x10 # Discard transform. | |
Discard_VertexStreams = 0x20 # Discard vertex streams. | |
Discard_All = 0xff # Discard all states. | |
Debug_None = 0x00000000 # No debug. | |
Debug_Wireframe = 0x00000001 # Enable wireframe for all primitives. | |
# | |
# Enable infinitely fast hardware test. No draw calls will be submitted to driver. | |
# It's useful when profiling to quickly assess bottleneck between CPU and GPU. | |
# | |
Debug_Ifh = 0x00000002 | |
Debug_Stats = 0x00000004 # Enable statistics display. | |
Debug_Text = 0x00000008 # Enable debug text display. | |
Debug_Profiler = 0x00000010 # Enable profiler. | |
Buffer_Compute_Format__8x1 = 0x0001 # 1 8-bit value | |
Buffer_Compute_Format__8x2 = 0x0002 # 2 8-bit values | |
Buffer_Compute_Format__8x4 = 0x0003 # 4 8-bit values | |
Buffer_Compute_Format__16x1 = 0x0004 # 1 16-bit value | |
Buffer_Compute_Format__16x2 = 0x0005 # 2 16-bit values | |
Buffer_Compute_Format__16x4 = 0x0006 # 4 16-bit values | |
Buffer_Compute_Format__32x1 = 0x0007 # 1 32-bit value | |
Buffer_Compute_Format__32x2 = 0x0008 # 2 32-bit values | |
Buffer_Compute_Format__32x4 = 0x0009 # 4 32-bit values | |
Buffer_Compute_Format_Shift = 0 | |
Buffer_Compute_Format_Mask = 0x000f | |
Buffer_Compute_Type_Int = 0x0010 # Type `int`. | |
Buffer_Compute_Type_Uint = 0x0020 # Type `uint`. | |
Buffer_Compute_Type_Float = 0x0030 # Type `float`. | |
Buffer_Compute_Type_Shift = 4 | |
Buffer_Compute_Type_Mask = 0x0030 | |
Buffer_None = 0x0000 | |
Buffer_ComputeRead = 0x0100 # Buffer will be read by shader. | |
Buffer_ComputeWrite = 0x0200 # Buffer will be used for writing. | |
Buffer_DrawIndirect = 0x0400 # Buffer will be used for storing draw indirect commands. | |
Buffer_AllowResize = 0x0800 # Allow dynamic index/vertex buffer resize during update. | |
Buffer_Index32 = 0x1000 # Index buffer contains 32-bit indices. | |
Buffer_ComputeReadWrite = 0x0300 | |
Texture_None = 0x0000000000000000 | |
Texture_MsaaSample = 0x0000000800000000 # Texture will be used for MSAA sampling. | |
Texture_Rt = 0x0000001000000000 # Render target no MSAA. | |
Texture_ComputeWrite = 0x0000100000000000 # Texture will be used for compute write. | |
Texture_Srgb = 0x0000200000000000 # Sample texture as sRGB. | |
Texture_BlitDst = 0x0000400000000000 # Texture will be used as blit destination. | |
Texture_ReadBack = 0x0000800000000000 # Texture will be used for read back from GPU. | |
Texture_Rt_Msaa_X2 = 0x0000002000000000 # Render target MSAAx2 mode. | |
Texture_Rt_Msaa_X4 = 0x0000003000000000 # Render target MSAAx4 mode. | |
Texture_Rt_Msaa_X8 = 0x0000004000000000 # Render target MSAAx8 mode. | |
Texture_Rt_Msaa_X16 = 0x0000005000000000 # Render target MSAAx16 mode. | |
Texture_Rt_Msaa_Shift = 36 | |
Texture_Rt_Msaa_Mask = 0x0000007000000000 | |
Texture_Rt_WriteOnly = 0x0000008000000000 # Render target will be used for writing | |
Texture_Rt_Shift = 36 | |
Texture_Rt_Mask = 0x000000f000000000 | |
Sampler_U_Mirror = 0x00000001 # Wrap U mode: Mirror | |
Sampler_U_Clamp = 0x00000002 # Wrap U mode: Clamp | |
Sampler_U_Border = 0x00000003 # Wrap U mode: Border | |
Sampler_U_Shift = 0 | |
Sampler_U_Mask = 0x00000003 | |
Sampler_V_Mirror = 0x00000004 # Wrap V mode: Mirror | |
Sampler_V_Clamp = 0x00000008 # Wrap V mode: Clamp | |
Sampler_V_Border = 0x0000000c # Wrap V mode: Border | |
Sampler_V_Shift = 2 | |
Sampler_V_Mask = 0x0000000c | |
Sampler_W_Mirror = 0x00000010 # Wrap W mode: Mirror | |
Sampler_W_Clamp = 0x00000020 # Wrap W mode: Clamp | |
Sampler_W_Border = 0x00000030 # Wrap W mode: Border | |
Sampler_W_Shift = 4 | |
Sampler_W_Mask = 0x00000030 | |
Sampler_Min_Point = 0x00000040 # Min sampling mode: Point | |
Sampler_Min_Anisotropic = 0x00000080 # Min sampling mode: Anisotropic | |
Sampler_Min_Shift = 6 | |
Sampler_Min_Mask = 0x000000c0 | |
Sampler_Mag_Point = 0x00000100 # Mag sampling mode: Point | |
Sampler_Mag_Anisotropic = 0x00000200 # Mag sampling mode: Anisotropic | |
Sampler_Mag_Shift = 8 | |
Sampler_Mag_Mask = 0x00000300 | |
Sampler_Mip_Point = 0x00000400 # Mip sampling mode: Point | |
Sampler_Mip_Shift = 10 | |
Sampler_Mip_Mask = 0x00000400 | |
Sampler_Compare_Less = 0x00010000 # Compare when sampling depth texture: less. | |
Sampler_Compare_Lequal = 0x00020000 # Compare when sampling depth texture: less or equal. | |
Sampler_Compare_Equal = 0x00030000 # Compare when sampling depth texture: equal. | |
Sampler_Compare_Gequal = 0x00040000 # Compare when sampling depth texture: greater or equal. | |
Sampler_Compare_Greater = 0x00050000 # Compare when sampling depth texture: greater. | |
Sampler_Compare_Notequal = 0x00060000 # Compare when sampling depth texture: not equal. | |
Sampler_Compare_Never = 0x00070000 # Compare when sampling depth texture: never. | |
Sampler_Compare_Always = 0x00080000 # Compare when sampling depth texture: always. | |
Sampler_Compare_Shift = 16 | |
Sampler_Compare_Mask = 0x000f0000 | |
Sampler_Border_Color_Shift = 24 | |
Sampler_Border_Color_Mask = 0x0f000000 | |
def self.Sampler_Border_Color(v); return (v << Sampler_Border_Color_Shift) & Sampler_Border_Color_Mask; end | |
Sampler_Reserved_Shift = 28 | |
Sampler_Reserved_Mask = 0xf0000000 | |
Sampler_None = 0x00000000 | |
Sampler_SampleStencil = 0x00100000 # Sample stencil instead of depth. | |
Sampler_Point = Sampler_Min_Point | Sampler_Mag_Point | Sampler_Mip_Point | |
Sampler_UvwMirror = Sampler_U_Mirror | Sampler_V_Mirror | Sampler_W_Mirror | |
Sampler_UvwClamp = Sampler_U_Clamp | Sampler_V_Clamp | Sampler_W_Clamp | |
Sampler_UvwBorder = Sampler_U_Border | Sampler_V_Border | Sampler_W_Border | |
Sampler_BitsMask = Sampler_U_Mask | Sampler_V_Mask | Sampler_W_Mask | Sampler_Min_Mask | Sampler_Mag_Mask | Sampler_Mip_Mask | Sampler_Compare_Mask | |
Reset_Msaa_X2 = 0x00000010 # Enable 2x MSAA. | |
Reset_Msaa_X4 = 0x00000020 # Enable 4x MSAA. | |
Reset_Msaa_X8 = 0x00000030 # Enable 8x MSAA. | |
Reset_Msaa_X16 = 0x00000040 # Enable 16x MSAA. | |
Reset_Msaa_Shift = 4 | |
Reset_Msaa_Mask = 0x00000070 | |
Reset_None = 0x00000000 # No reset flags. | |
Reset_Fullscreen = 0x00000001 # Not supported yet. | |
Reset_Vsync = 0x00000080 # Enable V-Sync. | |
Reset_Maxanisotropy = 0x00000100 # Turn on/off max anisotropy. | |
Reset_Capture = 0x00000200 # Begin screen capture. | |
Reset_FlushAfterRender = 0x00002000 # Flush rendering after submitting to GPU. | |
# | |
# This flag specifies where flip occurs. Default behavior is that flip occurs | |
# before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. | |
# | |
Reset_FlipAfterRender = 0x00004000 | |
Reset_SrgbBackbuffer = 0x00008000 # Enable sRGB backbuffer. | |
Reset_Hdr10 = 0x00010000 # Enable HDR10 rendering. | |
Reset_Hidpi = 0x00020000 # Enable HiDPI rendering. | |
Reset_DepthClamp = 0x00040000 # Enable depth clamp. | |
Reset_Suspend = 0x00080000 # Suspend rendering. | |
Reset_Fullscreen_Shift = 0 | |
Reset_Fullscreen_Mask = 0x00000001 | |
Reset_Reserved_Shift = 31 # Internal bit shift | |
Reset_Reserved_Mask = 0x80000000 # Internal bit mask | |
Caps_AlphaToCoverage = 0x0000000000000001 # Alpha to coverage is supported. | |
Caps_BlendIndependent = 0x0000000000000002 # Blend independent is supported. | |
Caps_Compute = 0x0000000000000004 # Compute shaders are supported. | |
Caps_ConservativeRaster = 0x0000000000000008 # Conservative rasterization is supported. | |
Caps_DrawIndirect = 0x0000000000000010 # Draw indirect is supported. | |
Caps_FragmentDepth = 0x0000000000000020 # Fragment depth is accessible in fragment shader. | |
Caps_FragmentOrdering = 0x0000000000000040 # Fragment ordering is available in fragment shader. | |
Caps_FramebufferRw = 0x0000000000000080 # Read/Write frame buffer attachments are supported. | |
Caps_GraphicsDebugger = 0x0000000000000100 # Graphics debugger is present. | |
Caps_Reserved = 0x0000000000000200 | |
Caps_Hdr10 = 0x0000000000000400 # HDR10 rendering is supported. | |
Caps_Hidpi = 0x0000000000000800 # HiDPI rendering is supported. | |
Caps_Index32 = 0x0000000000001000 # 32-bit indices are supported. | |
Caps_Instancing = 0x0000000000002000 # Instancing is supported. | |
Caps_OcclusionQuery = 0x0000000000004000 # Occlusion query is supported. | |
Caps_RendererMultithreaded = 0x0000000000008000 # Renderer is on separate thread. | |
Caps_SwapChain = 0x0000000000010000 # Multiple windows are supported. | |
Caps_Texture_2dArray = 0x0000000000020000 # 2D texture array is supported. | |
Caps_Texture_3d = 0x0000000000040000 # 3D textures are supported. | |
Caps_TextureBlit = 0x0000000000080000 # Texture blit is supported. | |
Caps_TextureCompareReserved = 0x0000000000100000 # All texture compare modes are supported. | |
Caps_TextureCompareLequal = 0x0000000000200000 # Texture compare less equal mode is supported. | |
Caps_TextureCubeArray = 0x0000000000400000 # Cubemap texture array is supported. | |
Caps_TextureDirectAccess = 0x0000000000800000 # CPU direct access to GPU texture memory. | |
Caps_TextureReadBack = 0x0000000001000000 # Read-back texture is supported. | |
Caps_VertexAttribHalf = 0x0000000002000000 # Vertex attribute half-float is supported. | |
Caps_VertexAttribUint10 = 0x0000000004000000 # Vertex attribute 10_10_10_2 is supported. | |
Caps_VertexId = 0x0000000008000000 # Rendering with VertexID only is supported. | |
Caps_TextureCompareAll = 0x0000000000300000 # All texture compare modes are supported. | |
Caps_Format_TextureNone = 0x0000 # Texture format is not supported. | |
Caps_Format_Texture_2d = 0x0001 # Texture format is supported. | |
Caps_Format_Texture_2dSrgb = 0x0002 # Texture as sRGB format is supported. | |
Caps_Format_Texture_2dEmulated = 0x0004 # Texture format is emulated. | |
Caps_Format_Texture_3d = 0x0008 # Texture format is supported. | |
Caps_Format_Texture_3dSrgb = 0x0010 # Texture as sRGB format is supported. | |
Caps_Format_Texture_3dEmulated = 0x0020 # Texture format is emulated. | |
Caps_Format_TextureCube = 0x0040 # Texture format is supported. | |
Caps_Format_TextureCubeSrgb = 0x0080 # Texture as sRGB format is supported. | |
Caps_Format_TextureCubeEmulated = 0x0100 # Texture format is emulated. | |
Caps_Format_TextureVertex = 0x0200 # Texture format can be used from vertex shader. | |
Caps_Format_TextureImage = 0x0400 # Texture format can be used as image from compute shader. | |
Caps_Format_TextureFramebuffer = 0x0800 # Texture format can be used as frame buffer. | |
Caps_Format_TextureFramebufferMsaa = 0x1000 # Texture format can be used as MSAA frame buffer. | |
Caps_Format_TextureMsaa = 0x2000 # Texture can be sampled as MSAA. | |
Caps_Format_TextureMipAutogen = 0x4000 # Texture format supports auto-generated mips. | |
Resolve_None = 0x00 # No resolve flags. | |
Resolve_AutoGenMips = 0x01 # Auto-generate mip maps on resolve. | |
Pci_Id_None = 0x0000 # Autoselect adapter. | |
Pci_Id_SoftwareRasterizer = 0x0001 # Software rasterizer. | |
Pci_Id_Amd = 0x1002 # AMD adapter. | |
Pci_Id_Intel = 0x8086 # Intel adapter. | |
Pci_Id_Nvidia = 0x10de # nVidia adapter. | |
Cube_Map_PositiveX = 0x00 # Cubemap +x. | |
Cube_Map_NegativeX = 0x01 # Cubemap -x. | |
Cube_Map_PositiveY = 0x02 # Cubemap +y. | |
Cube_Map_NegativeY = 0x03 # Cubemap -y. | |
Cube_Map_PositiveZ = 0x04 # Cubemap +z. | |
Cube_Map_NegativeZ = 0x05 # Cubemap -z. | |
module Fatal #enum: 5 | |
DebugCheck = 0 | |
InvalidShader = 1 | |
UnableToInitialize = 2 | |
UnableToCreateTexture = 3 | |
DeviceLost = 4 | |
Count = 5 | |
end # module Fatal | |
module RendererType #enum: 11 | |
# No rendering. | |
Noop = 0 | |
# Direct3D 9.0 | |
Direct3D9 = 1 | |
# Direct3D 11.0 | |
Direct3D11 = 2 | |
# Direct3D 12.0 | |
Direct3D12 = 3 | |
# GNM | |
Gnm = 4 | |
# Metal | |
Metal = 5 | |
# NVN | |
Nvn = 6 | |
# OpenGL ES 2.0+ | |
OpenGLES = 7 | |
# OpenGL 2.1+ | |
OpenGL = 8 | |
# Vulkan | |
Vulkan = 9 | |
# WebGPU | |
WebGPU = 10 | |
Count = 11 | |
end # module RendererType | |
module Access #enum: 3 | |
# Read. | |
Read = 0 | |
# Write. | |
Write = 1 | |
# Read and write. | |
ReadWrite = 2 | |
Count = 3 | |
end # module Access | |
module Attrib #enum: 18 | |
# a_position | |
Position = 0 | |
# a_normal | |
Normal = 1 | |
# a_tangent | |
Tangent = 2 | |
# a_bitangent | |
Bitangent = 3 | |
# a_color0 | |
Color0 = 4 | |
# a_color1 | |
Color1 = 5 | |
# a_color2 | |
Color2 = 6 | |
# a_color3 | |
Color3 = 7 | |
# a_indices | |
Indices = 8 | |
# a_weight | |
Weight = 9 | |
# a_texcoord0 | |
TexCoord0 = 10 | |
# a_texcoord1 | |
TexCoord1 = 11 | |
# a_texcoord2 | |
TexCoord2 = 12 | |
# a_texcoord3 | |
TexCoord3 = 13 | |
# a_texcoord4 | |
TexCoord4 = 14 | |
# a_texcoord5 | |
TexCoord5 = 15 | |
# a_texcoord6 | |
TexCoord6 = 16 | |
# a_texcoord7 | |
TexCoord7 = 17 | |
Count = 18 | |
end # module Attrib | |
module AttribType #enum: 5 | |
# Uint8 | |
Uint8 = 0 | |
# Uint10, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_UINT10`. | |
Uint10 = 1 | |
# Int16 | |
Int16 = 2 | |
# Half, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`. | |
Half = 3 | |
# Float | |
Float = 4 | |
Count = 5 | |
end # module AttribType | |
module TextureFormat #enum: 85 | |
# DXT1 R5G6B5A1 | |
BC1 = 0 | |
# DXT3 R5G6B5A4 | |
BC2 = 1 | |
# DXT5 R5G6B5A8 | |
BC3 = 2 | |
# LATC1/ATI1 R8 | |
BC4 = 3 | |
# LATC2/ATI2 RG8 | |
BC5 = 4 | |
# BC6H RGB16F | |
BC6H = 5 | |
# BC7 RGB 4-7 bits per color channel, 0-8 bits alpha | |
BC7 = 6 | |
# ETC1 RGB8 | |
ETC1 = 7 | |
# ETC2 RGB8 | |
ETC2 = 8 | |
# ETC2 RGBA8 | |
ETC2A = 9 | |
# ETC2 RGB8A1 | |
ETC2A1 = 10 | |
# PVRTC1 RGB 2BPP | |
PTC12 = 11 | |
# PVRTC1 RGB 4BPP | |
PTC14 = 12 | |
# PVRTC1 RGBA 2BPP | |
PTC12A = 13 | |
# PVRTC1 RGBA 4BPP | |
PTC14A = 14 | |
# PVRTC2 RGBA 2BPP | |
PTC22 = 15 | |
# PVRTC2 RGBA 4BPP | |
PTC24 = 16 | |
# ATC RGB 4BPP | |
ATC = 17 | |
# ATCE RGBA 8 BPP explicit alpha | |
ATCE = 18 | |
# ATCI RGBA 8 BPP interpolated alpha | |
ATCI = 19 | |
# ASTC 4x4 8.0 BPP | |
ASTC4x4 = 20 | |
# ASTC 5x5 5.12 BPP | |
ASTC5x5 = 21 | |
# ASTC 6x6 3.56 BPP | |
ASTC6x6 = 22 | |
# ASTC 8x5 3.20 BPP | |
ASTC8x5 = 23 | |
# ASTC 8x6 2.67 BPP | |
ASTC8x6 = 24 | |
# ASTC 10x5 2.56 BPP | |
ASTC10x5 = 25 | |
# Compressed formats above. | |
Unknown = 26 | |
R1 = 27 | |
A8 = 28 | |
R8 = 29 | |
R8I = 30 | |
R8U = 31 | |
R8S = 32 | |
R16 = 33 | |
R16I = 34 | |
R16U = 35 | |
R16F = 36 | |
R16S = 37 | |
R32I = 38 | |
R32U = 39 | |
R32F = 40 | |
RG8 = 41 | |
RG8I = 42 | |
RG8U = 43 | |
RG8S = 44 | |
RG16 = 45 | |
RG16I = 46 | |
RG16U = 47 | |
RG16F = 48 | |
RG16S = 49 | |
RG32I = 50 | |
RG32U = 51 | |
RG32F = 52 | |
RGB8 = 53 | |
RGB8I = 54 | |
RGB8U = 55 | |
RGB8S = 56 | |
RGB9E5F = 57 | |
BGRA8 = 58 | |
RGBA8 = 59 | |
RGBA8I = 60 | |
RGBA8U = 61 | |
RGBA8S = 62 | |
RGBA16 = 63 | |
RGBA16I = 64 | |
RGBA16U = 65 | |
RGBA16F = 66 | |
RGBA16S = 67 | |
RGBA32I = 68 | |
RGBA32U = 69 | |
RGBA32F = 70 | |
R5G6B5 = 71 | |
RGBA4 = 72 | |
RGB5A1 = 73 | |
RGB10A2 = 74 | |
RG11B10F = 75 | |
# Depth formats below. | |
UnknownDepth = 76 | |
D16 = 77 | |
D24 = 78 | |
D24S8 = 79 | |
D32 = 80 | |
D16F = 81 | |
D24F = 82 | |
D32F = 83 | |
D0S8 = 84 | |
Count = 85 | |
end # module TextureFormat | |
module UniformType #enum: 5 | |
# Sampler. | |
Sampler = 0 | |
# Reserved, do not use. | |
End = 1 | |
# 4 floats vector. | |
Vec4 = 2 | |
# 3x3 matrix. | |
Mat3 = 3 | |
# 4x4 matrix. | |
Mat4 = 4 | |
Count = 5 | |
end # module UniformType | |
module BackbufferRatio #enum: 6 | |
# Equal to backbuffer. | |
Equal = 0 | |
# One half size of backbuffer. | |
Half = 1 | |
# One quarter size of backbuffer. | |
Quarter = 2 | |
# One eighth size of backbuffer. | |
Eighth = 3 | |
# One sixteenth size of backbuffer. | |
Sixteenth = 4 | |
# Double size of backbuffer. | |
Double = 5 | |
Count = 6 | |
end # module BackbufferRatio | |
module OcclusionQueryResult #enum: 3 | |
# Query failed test. | |
Invisible = 0 | |
# Query passed test. | |
Visible = 1 | |
# Query result is not available yet. | |
NoResult = 2 | |
Count = 3 | |
end # module OcclusionQueryResult | |
module Topology #enum: 5 | |
# Triangle list. | |
TriList = 0 | |
# Triangle strip. | |
TriStrip = 1 | |
# Line list. | |
LineList = 2 | |
# Line strip. | |
LineStrip = 3 | |
# Point list. | |
PointList = 4 | |
Count = 5 | |
end # module Topology | |
module TopologyConvert #enum: 5 | |
# Flip winding order of triangle list. | |
TriListFlipWinding = 0 | |
# Flip winding order of trinagle strip. | |
TriStripFlipWinding = 1 | |
# Convert triangle list to line list. | |
TriListToLineList = 2 | |
# Convert triangle strip to triangle list. | |
TriStripToTriList = 3 | |
# Convert line strip to line list. | |
LineStripToLineList = 4 | |
Count = 5 | |
end # module TopologyConvert | |
module TopologySort #enum: 12 | |
DirectionFrontToBackMin = 0 | |
DirectionFrontToBackAvg = 1 | |
DirectionFrontToBackMax = 2 | |
DirectionBackToFrontMin = 3 | |
DirectionBackToFrontAvg = 4 | |
DirectionBackToFrontMax = 5 | |
DistanceFrontToBackMin = 6 | |
DistanceFrontToBackAvg = 7 | |
DistanceFrontToBackMax = 8 | |
DistanceBackToFrontMin = 9 | |
DistanceBackToFrontAvg = 10 | |
DistanceBackToFrontMax = 11 | |
Count = 12 | |
end # module TopologySort | |
module ViewMode #enum: 4 | |
# Default sort order. | |
Default = 0 | |
# Sort in the same order in which submit calls were called. | |
Sequential = 1 | |
# Sort draw call depth in ascending order. | |
DepthAscending = 2 | |
# Sort draw call depth in descending order. | |
DepthDescending = 3 | |
Count = 4 | |
end # module ViewMode | |
module RenderFrame #enum: 4 | |
# Renderer context is not created yet. | |
NoContext = 0 | |
# Renderer context is created and rendering. | |
Render = 1 | |
# Renderer context wait for main thread signal timed out without rendering. | |
Timeout = 2 | |
# Renderer context is getting destroyed. | |
Exiting = 3 | |
Count = 4 | |
end # module RenderFrame | |
end # module Bgfx | |
# | |
# Structs | |
# | |
class Bgfx_dynamic_index_buffer_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_dynamic_vertex_buffer_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_frame_buffer_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_index_buffer_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_indirect_buffer_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_occlusion_query_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_program_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_shader_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_texture_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_uniform_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_vertex_buffer_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_vertex_layout_handle_t < FFI::Struct; layout(:idx, :ushort); end | |
class Bgfx_caps_gpu_t < FFI::Struct | |
layout( | |
:vendorId, :uint16, # Vendor PCI id. See `BGFX_PCI_ID_*`. | |
:deviceId, :uint16 # Device id. | |
) | |
end | |
class Bgfx_caps_limits_t < FFI::Struct | |
layout( | |
:maxDrawCalls, :uint32, # Maximum number of draw calls. | |
:maxBlits, :uint32, # Maximum number of blit calls. | |
:maxTextureSize, :uint32, # Maximum texture size. | |
:maxTextureLayers, :uint32, # Maximum texture layers. | |
:maxViews, :uint32, # Maximum number of views. | |
:maxFrameBuffers, :uint32, # Maximum number of frame buffer handles. | |
:maxFBAttachments, :uint32, # Maximum number of frame buffer attachments. | |
:maxPrograms, :uint32, # Maximum number of program handles. | |
:maxShaders, :uint32, # Maximum number of shader handles. | |
:maxTextures, :uint32, # Maximum number of texture handles. | |
:maxTextureSamplers, :uint32, # Maximum number of texture samplers. | |
:maxComputeBindings, :uint32, # Maximum number of compute bindings. | |
:maxVertexLayouts, :uint32, # Maximum number of vertex format layouts. | |
:maxVertexStreams, :uint32, # Maximum number of vertex streams. | |
:maxIndexBuffers, :uint32, # Maximum number of index buffer handles. | |
:maxVertexBuffers, :uint32, # Maximum number of vertex buffer handles. | |
:maxDynamicIndexBuffers, :uint32, # Maximum number of dynamic index buffer handles. | |
:maxDynamicVertexBuffers, :uint32, # Maximum number of dynamic vertex buffer handles. | |
:maxUniforms, :uint32, # Maximum number of uniform handles. | |
:maxOcclusionQueries, :uint32, # Maximum number of occlusion query handles. | |
:maxEncoders, :uint32, # Maximum number of encoder threads. | |
:transientVbSize, :uint32, # Maximum transient vertex buffer size. | |
:transientIbSize, :uint32 # Maximum transient index buffer size. | |
) | |
end | |
class Bgfx_caps_t < FFI::Struct | |
layout( | |
:rendererType, :Bgfx_renderer_type_t, # Renderer backend type. See: `bgfx::RendererType` | |
# | |
# Supported functionality. | |
# @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps | |
# | |
:supported, :uint64, | |
:vendorId, :uint16, # Selected GPU vendor PCI id. | |
:deviceId, :uint16, # Selected GPU device id. | |
:homogeneousDepth, :bool, # True when NDC depth is in [-1, 1] range, otherwise its [0, 1]. | |
:originBottomLeft, :bool, # True when NDC origin is at bottom left. | |
:numGPUs, :uint8, # Number of enumerated GPUs. | |
:gpu, [Bgfx_caps_gpu_t.by_value, 4], # Enumerated GPUs. | |
:limits, Bgfx_caps_limits_t.by_value, # Renderer runtime limits. | |
# | |
# Supported texture format capabilities flags: | |
# - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_2D` - Texture format is supported. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB` - Texture as sRGB format is supported. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED` - Texture format is emulated. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_3D` - Texture format is supported. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB` - Texture as sRGB format is supported. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED` - Texture format is emulated. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_CUBE` - Texture format is supported. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB` - Texture as sRGB format is supported. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED` - Texture format is emulated. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - Texture format can be used from vertex shader. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_IMAGE` - Texture format can be used as image from compute | |
# shader. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER` - Texture format can be used as frame | |
# buffer. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA` - Texture format can be used as MSAA | |
# frame buffer. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_MSAA` - Texture can be sampled as MSAA. | |
# - `BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN` - Texture format supports auto-generated | |
# mips. | |
# | |
:formats, [:uint16, Bgfx::TextureFormat::Count] | |
) | |
end | |
class Bgfx_internal_data_t < FFI::Struct | |
layout( | |
:caps, :pointer, # Renderer capabilities. | |
:context, :pointer # GL context, or D3D device. | |
) | |
end | |
class Bgfx_platform_data_t < FFI::Struct | |
layout( | |
:ndt, :pointer, # Native display type (*nix specific). | |
# | |
# Native window handle. If `NULL` bgfx will create headless | |
# context/device if renderer API supports it. | |
# | |
:nwh, :pointer, | |
:context, :pointer, # GL context, or D3D device. If `NULL`, bgfx will create context/device. | |
# | |
# GL back-buffer, or D3D render target view. If `NULL` bgfx will | |
# create back-buffer color surface. | |
# | |
:backBuffer, :pointer, | |
# | |
# Backbuffer depth/stencil. If `NULL` bgfx will create back-buffer | |
# depth/stencil surface. | |
# | |
:backBufferDS, :pointer | |
) | |
end | |
class Bgfx_resolution_t < FFI::Struct | |
layout( | |
:format, :Bgfx_texture_format_t, # Backbuffer format. | |
:width, :uint32, # Backbuffer width. | |
:height, :uint32, # Backbuffer height. | |
:reset, :uint32, # Reset parameters. | |
:numBackBuffers, :uint8, # Number of back buffers. | |
:maxFrameLatency, :uint8 # Maximum frame latency. | |
) | |
end | |
class Bgfx_init_limits_t < FFI::Struct | |
layout( | |
:maxEncoders, :uint16, # Maximum number of encoder threads. | |
:transientVbSize, :uint32, # Maximum transient vertex buffer size. | |
:transientIbSize, :uint32 # Maximum transient index buffer size. | |
) | |
end | |
class Bgfx_init_t < FFI::Struct | |
layout( | |
# | |
# Select rendering backend. When set to RendererType::Count | |
# a default rendering backend will be selected appropriate to the platform. | |
# See: `bgfx::RendererType` | |
# | |
:type, :Bgfx_renderer_type_t, | |
# | |
# Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first | |
# device. | |
# - `BGFX_PCI_ID_NONE` - Autoselect adapter. | |
# - `BGFX_PCI_ID_SOFTWARE_RASTERIZER` - Software rasterizer. | |
# - `BGFX_PCI_ID_AMD` - AMD adapter. | |
# - `BGFX_PCI_ID_INTEL` - Intel adapter. | |
# - `BGFX_PCI_ID_NVIDIA` - nVidia adapter. | |
# | |
:vendorId, :uint16, | |
# | |
# Device id. If set to 0 it will select first device, or device with | |
# matching id. | |
# | |
:deviceId, :uint16, | |
:debug_, :bool, # Enable device for debuging. | |
:profile, :bool, # Enable device for profiling. | |
:platformData, Bgfx_platform_data_t.by_value, # Platform data. | |
:resolution, Bgfx_resolution_t.by_value, # Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. | |
:limits, Bgfx_init_limits_t.by_value, # Configurable runtime limits parameters. | |
# | |
# Provide application specific callback interface. | |
# See: `bgfx::CallbackI` | |
# | |
:callback, :pointer, | |
# | |
# Custom allocator. When a custom allocator is not | |
# specified, bgfx uses the CRT allocator. Bgfx assumes | |
# custom allocator is thread safe. | |
# | |
:allocator, :pointer | |
) | |
end | |
class Bgfx_memory_t < FFI::Struct | |
layout( | |
:data, :pointer, # Pointer to data. | |
:size, :uint32 # Data size. | |
) | |
end | |
class Bgfx_transient_index_buffer_t < FFI::Struct | |
layout( | |
:data, :pointer, # Pointer to data. | |
:size, :uint32, # Data size. | |
:startIndex, :uint32, # First index. | |
:handle, Bgfx_index_buffer_handle_t.by_value # Index buffer handle. | |
) | |
end | |
class Bgfx_transient_vertex_buffer_t < FFI::Struct | |
layout( | |
:data, :pointer, # Pointer to data. | |
:size, :uint32, # Data size. | |
:startVertex, :uint32, # First vertex. | |
:stride, :uint16, # Vertex stride. | |
:handle, Bgfx_vertex_buffer_handle_t.by_value, # Vertex buffer handle. | |
:layoutHandle, Bgfx_vertex_layout_handle_t.by_value # Vertex layout handle. | |
) | |
end | |
class Bgfx_instance_data_buffer_t < FFI::Struct | |
layout( | |
:data, :pointer, # Pointer to data. | |
:size, :uint32, # Data size. | |
:offset, :uint32, # Offset in vertex buffer. | |
:num, :uint32, # Number of instances. | |
:stride, :uint16, # Vertex buffer stride. | |
:handle, Bgfx_vertex_buffer_handle_t.by_value # Vertex buffer object handle. | |
) | |
end | |
class Bgfx_texture_info_t < FFI::Struct | |
layout( | |
:format, :Bgfx_texture_format_t, # Texture format. | |
:storageSize, :uint32, # Total amount of bytes required to store texture. | |
:width, :uint16, # Texture width. | |
:height, :uint16, # Texture height. | |
:depth, :uint16, # Texture depth. | |
:numLayers, :uint16, # Number of layers in texture array. | |
:numMips, :uint8, # Number of MIP maps. | |
:bitsPerPixel, :uint8, # Format bits per pixel. | |
:cubeMap, :bool # Texture is cubemap. | |
) | |
end | |
class Bgfx_uniform_info_t < FFI::Struct | |
layout( | |
:name, [:char, 256], # Uniform name. | |
:type, :Bgfx_uniform_type_t, # Uniform type. | |
:num, :uint16 # Number of elements in array. | |
) | |
end | |
class Bgfx_attachment_t < FFI::Struct | |
layout( | |
:access, :Bgfx_access_t, # Attachement access. See `Access::Enum`. | |
:handle, Bgfx_texture_handle_t.by_value, # Render target texture handle. | |
:mip, :uint16, # Mip level. | |
:layer, :uint16, # Cubemap side or depth layer/slice. | |
:resolve, :uint8 # Resolve flags. See: `BGFX_RESOLVE_*` | |
) | |
end | |
class Bgfx_transform_t < FFI::Struct | |
layout( | |
:data, :pointer, # Pointer to first 4x4 matrix. | |
:num, :uint16 # Number of matrices. | |
) | |
end | |
class Bgfx_view_stats_t < FFI::Struct | |
layout( | |
:name, [:char, 256], # View name. | |
:view, :Bgfx_view_id_t, # View id. | |
:cpuTimeBegin, :int64, # CPU (submit) begin time. | |
:cpuTimeEnd, :int64, # CPU (submit) end time. | |
:gpuTimeBegin, :int64, # GPU begin time. | |
:gpuTimeEnd, :int64 # GPU end time. | |
) | |
end | |
class Bgfx_encoder_stats_t < FFI::Struct | |
layout( | |
:cpuTimeBegin, :int64, # Encoder thread CPU submit begin time. | |
:cpuTimeEnd, :int64 # Encoder thread CPU submit end time. | |
) | |
end | |
class Bgfx_stats_t < FFI::Struct | |
layout( | |
:cpuTimeFrame, :int64, # CPU time between two `bgfx::frame` calls. | |
:cpuTimeBegin, :int64, # Render thread CPU submit begin time. | |
:cpuTimeEnd, :int64, # Render thread CPU submit end time. | |
:cpuTimerFreq, :int64, # CPU timer frequency. Timestamps-per-second | |
:gpuTimeBegin, :int64, # GPU frame begin time. | |
:gpuTimeEnd, :int64, # GPU frame end time. | |
:gpuTimerFreq, :int64, # GPU timer frequency. | |
:waitRender, :int64, # Time spent waiting for render backend thread to finish issuing draw commands to underlying graphics API. | |
:waitSubmit, :int64, # Time spent waiting for submit thread to advance to next frame. | |
:numDraw, :uint32, # Number of draw calls submitted. | |
:numCompute, :uint32, # Number of compute calls submitted. | |
:numBlit, :uint32, # Number of blit calls submitted. | |
:maxGpuLatency, :uint32, # GPU driver latency. | |
:numDynamicIndexBuffers, :uint16, # Number of used dynamic index buffers. | |
:numDynamicVertexBuffers, :uint16, # Number of used dynamic vertex buffers. | |
:numFrameBuffers, :uint16, # Number of used frame buffers. | |
:numIndexBuffers, :uint16, # Number of used index buffers. | |
:numOcclusionQueries, :uint16, # Number of used occlusion queries. | |
:numPrograms, :uint16, # Number of used programs. | |
:numShaders, :uint16, # Number of used shaders. | |
:numTextures, :uint16, # Number of used textures. | |
:numUniforms, :uint16, # Number of used uniforms. | |
:numVertexBuffers, :uint16, # Number of used vertex buffers. | |
:numVertexLayouts, :uint16, # Number of used vertex layouts. | |
:textureMemoryUsed, :int64, # Estimate of texture memory used. | |
:rtMemoryUsed, :int64, # Estimate of render target memory used. | |
:transientVbUsed, :int32, # Amount of transient vertex buffer used. | |
:transientIbUsed, :int32, # Amount of transient index buffer used. | |
:numPrims, [:uint32, Bgfx::Topology::Count], # Number of primitives rendered. | |
:gpuMemoryMax, :int64, # Maximum available GPU memory for application. | |
:gpuMemoryUsed, :int64, # Amount of GPU memory used by the application. | |
:width, :uint16, # Backbuffer width in pixels. | |
:height, :uint16, # Backbuffer height in pixels. | |
:textWidth, :uint16, # Debug text width in characters. | |
:textHeight, :uint16, # Debug text height in characters. | |
:numViews, :uint16, # Number of view stats. | |
:viewStats, :pointer, # Array of View stats. | |
:numEncoders, :uint8, # Number of encoders used during frame. | |
:encoderStats, :pointer # Array of encoder stats. | |
) | |
end | |
class Bgfx_vertex_layout_t < FFI::Struct | |
layout( | |
:hash, :uint32, # Hash. | |
:stride, :uint16, # Stride. | |
:offset, [:uint16, Bgfx::Attrib::Count], # Attribute offsets. | |
:attributes, [:uint16, Bgfx::Attrib::Count] # Used attributes. | |
) | |
end | |
class Bgfx_encoder_t < FFI::Struct | |
layout( | |
) | |
end | |
# | |
# Functions | |
# | |
module Bgfx | |
def self.import_symbols() | |
# | |
# Init attachment. | |
# Params: | |
# _handle = Render target texture handle. | |
# _access = Access. See `Access::Enum`. | |
# _layer = Cubemap side or depth layer/slice. | |
# _mip = Mip level. | |
# _resolve = Resolve flags. See: `BGFX_RESOLVE_*` | |
# | |
attach_function :bgfx_attachment_init, :bgfx_attachment_init, [Bgfx_attachment_t.by_ref, Bgfx_texture_handle_t.by_value, :Bgfx_access_t, :uint16, :uint16, :uint8], :void | |
# | |
# Start VertexLayout. | |
# | |
attach_function :bgfx_vertex_layout_begin, :bgfx_vertex_layout_begin, [Bgfx_vertex_layout_t.by_ref, :Bgfx_renderer_type_t], :pointer | |
# | |
# Add attribute to VertexLayout. | |
# Remarks: Must be called between begin/end. | |
# Params: | |
# _attrib = Attribute semantics. See: `bgfx::Attrib` | |
# _num = Number of elements 1, 2, 3 or 4. | |
# _type = Element type. | |
# _normalized = When using fixed point AttribType (f.e. Uint8) | |
# value will be normalized for vertex shader usage. When normalized | |
# is set to true, AttribType::Uint8 value in range 0-255 will be | |
# in range 0.0-1.0 in vertex shader. | |
# _asInt = Packaging rule for vertexPack, vertexUnpack, and | |
# vertexConvert for AttribType::Uint8 and AttribType::Int16. | |
# Unpacking code must be implemented inside vertex shader. | |
# | |
attach_function :bgfx_vertex_layout_add, :bgfx_vertex_layout_add, [Bgfx_vertex_layout_t.by_ref, :Bgfx_attrib_t, :uint8, :Bgfx_attrib_type_t, :bool, :bool], :pointer | |
# | |
# Decode attribute. | |
# Params: | |
# _attrib = Attribute semantics. See: `bgfx::Attrib` | |
# _num = Number of elements. | |
# _type = Element type. | |
# _normalized = Attribute is normalized. | |
# _asInt = Attribute is packed as int. | |
# | |
attach_function :bgfx_vertex_layout_decode, :bgfx_vertex_layout_decode, [Bgfx_vertex_layout_t.by_ref, :Bgfx_attrib_t, :pointer, :pointer, :pointer, :pointer], :void | |
# | |
# Returns true if VertexLayout contains attribute. | |
# Params: | |
# _attrib = Attribute semantics. See: `bgfx::Attrib` | |
# | |
attach_function :bgfx_vertex_layout_has, :bgfx_vertex_layout_has, [Bgfx_vertex_layout_t.by_ref, :Bgfx_attrib_t], :bool | |
# | |
# Skip `_num` bytes in vertex stream. | |
# | |
attach_function :bgfx_vertex_layout_skip, :bgfx_vertex_layout_skip, [Bgfx_vertex_layout_t.by_ref, :uint8], :pointer | |
# | |
# End VertexLayout. | |
# | |
attach_function :bgfx_vertex_layout_end, :bgfx_vertex_layout_end, [Bgfx_vertex_layout_t.by_ref], :void | |
# | |
# Pack vertex attribute into vertex stream format. | |
# Params: | |
# _input = Value to be packed into vertex stream. | |
# _inputNormalized = `true` if input value is already normalized. | |
# _attr = Attribute to pack. | |
# _layout = Vertex stream layout. | |
# _data = Destination vertex stream where data will be packed. | |
# _index = Vertex index that will be modified. | |
# | |
attach_function :bgfx_vertex_pack, :bgfx_vertex_pack, [:pointer, :bool, :Bgfx_attrib_t, :pointer, :pointer, :uint32], :void | |
# | |
# Unpack vertex attribute from vertex stream format. | |
# Params: | |
# _output = Result of unpacking. | |
# _attr = Attribute to unpack. | |
# _layout = Vertex stream layout. | |
# _data = Source vertex stream from where data will be unpacked. | |
# _index = Vertex index that will be unpacked. | |
# | |
attach_function :bgfx_vertex_unpack, :bgfx_vertex_unpack, [:pointer, :Bgfx_attrib_t, :pointer, :pointer, :uint32], :void | |
# | |
# Converts vertex stream data from one vertex stream format to another. | |
# Params: | |
# _dstLayout = Destination vertex stream layout. | |
# _dstData = Destination vertex stream. | |
# _srcLayout = Source vertex stream layout. | |
# _srcData = Source vertex stream data. | |
# _num = Number of vertices to convert from source to destination. | |
# | |
attach_function :bgfx_vertex_convert, :bgfx_vertex_convert, [:pointer, :pointer, :pointer, :pointer, :uint32], :void | |
# | |
# Weld vertices. | |
# Params: | |
# _output = Welded vertices remapping table. The size of buffer | |
# must be the same as number of vertices. | |
# _layout = Vertex stream layout. | |
# _data = Vertex stream. | |
# _num = Number of vertices in vertex stream. | |
# _epsilon = Error tolerance for vertex position comparison. | |
# | |
attach_function :bgfx_weld_vertices, :bgfx_weld_vertices, [:pointer, :pointer, :pointer, :uint16, :float], :uint16 | |
# | |
# Convert index buffer for use with different primitive topologies. | |
# Params: | |
# _conversion = Conversion type, see `TopologyConvert::Enum`. | |
# _dst = Destination index buffer. If this argument is NULL | |
# function will return number of indices after conversion. | |
# _dstSize = Destination index buffer in bytes. It must be | |
# large enough to contain output indices. If destination size is | |
# insufficient index buffer will be truncated. | |
# _indices = Source indices. | |
# _numIndices = Number of input indices. | |
# _index32 = Set to `true` if input indices are 32-bit. | |
# | |
attach_function :bgfx_topology_convert, :bgfx_topology_convert, [:Bgfx_topology_convert_t, :pointer, :uint32, :pointer, :uint32, :bool], :uint32 | |
# | |
# Sort indices. | |
# Params: | |
# _sort = Sort order, see `TopologySort::Enum`. | |
# _dst = Destination index buffer. | |
# _dstSize = Destination index buffer in bytes. It must be | |
# large enough to contain output indices. If destination size is | |
# insufficient index buffer will be truncated. | |
# _dir = Direction (vector must be normalized). | |
# _pos = Position. | |
# _vertices = Pointer to first vertex represented as | |
# float x, y, z. Must contain at least number of vertices | |
# referencende by index buffer. | |
# _stride = Vertex stride. | |
# _indices = Source indices. | |
# _numIndices = Number of input indices. | |
# _index32 = Set to `true` if input indices are 32-bit. | |
# | |
attach_function :bgfx_topology_sort_tri_list, :bgfx_topology_sort_tri_list, [:Bgfx_topology_sort_t, :pointer, :uint32, :pointer, :pointer, :pointer, :uint32, :pointer, :uint32, :bool], :void | |
# | |
# Returns supported backend API renderers. | |
# Params: | |
# _max = Maximum number of elements in _enum array. | |
# _enum = Array where supported renderers will be written. | |
# | |
attach_function :bgfx_get_supported_renderers, :bgfx_get_supported_renderers, [:uint8, :pointer], :uint8 | |
# | |
# Returns name of renderer. | |
# Params: | |
# _type = Renderer backend type. See: `bgfx::RendererType` | |
# | |
attach_function :bgfx_get_renderer_name, :bgfx_get_renderer_name, [:Bgfx_renderer_type_t], :string | |
attach_function :bgfx_init_ctor, :bgfx_init_ctor, [:pointer], :void | |
# | |
# Initialize bgfx library. | |
# Params: | |
# _init = Initialization parameters. See: `bgfx::Init` for more info. | |
# | |
attach_function :bgfx_init, :bgfx_init, [:pointer], :bool | |
# | |
# Shutdown bgfx library. | |
# | |
attach_function :bgfx_shutdown, :bgfx_shutdown, [], :void | |
# | |
# Reset graphic settings and back-buffer size. | |
# Attention: This call doesn't actually change window size, it just | |
# resizes back-buffer. Windowing code has to change window size. | |
# Params: | |
# _width = Back-buffer width. | |
# _height = Back-buffer height. | |
# _flags = See: `BGFX_RESET_*` for more info. | |
# - `BGFX_RESET_NONE` - No reset flags. | |
# - `BGFX_RESET_FULLSCREEN` - Not supported yet. | |
# - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA. | |
# - `BGFX_RESET_VSYNC` - Enable V-Sync. | |
# - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy. | |
# - `BGFX_RESET_CAPTURE` - Begin screen capture. | |
# - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU. | |
# - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip | |
# occurs. Default behavior is that flip occurs before rendering new | |
# frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`. | |
# - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# | |
attach_function :bgfx_reset, :bgfx_reset, [:uint32, :uint32, :uint32, :Bgfx_texture_format_t], :void | |
# | |
# Advance to next frame. When using multithreaded renderer, this call | |
# just swaps internal buffers, kicks render thread, and returns. In | |
# singlethreaded renderer this call does frame rendering. | |
# Params: | |
# _capture = Capture frame with graphics debugger. | |
# | |
attach_function :bgfx_frame, :bgfx_frame, [:bool], :uint32 | |
# | |
# Returns current renderer backend API type. | |
# Remarks: | |
# Library must be initialized. | |
# | |
attach_function :bgfx_get_renderer_type, :bgfx_get_renderer_type, [], :Bgfx_renderer_type_t | |
# | |
# Returns renderer capabilities. | |
# Remarks: | |
# Library must be initialized. | |
# | |
attach_function :bgfx_get_caps, :bgfx_get_caps, [], :pointer | |
# | |
# Returns performance counters. | |
# Attention: Pointer returned is valid until `bgfx::frame` is called. | |
# | |
attach_function :bgfx_get_stats, :bgfx_get_stats, [], :pointer | |
# | |
# Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx. | |
# Params: | |
# _size = Size to allocate. | |
# | |
attach_function :bgfx_alloc, :bgfx_alloc, [:uint32], :pointer | |
# | |
# Allocate buffer and copy data into it. Data will be freed inside bgfx. | |
# Params: | |
# _data = Pointer to data to be copied. | |
# _size = Size of data to be copied. | |
# | |
attach_function :bgfx_copy, :bgfx_copy, [:pointer, :uint32], :pointer | |
# | |
# Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call | |
# doesn't allocate memory for data. It just copies the _data pointer. You | |
# can pass `ReleaseFn` function pointer to release this memory after it's | |
# consumed, otherwise you must make sure _data is available for at least 2 | |
# `bgfx::frame` calls. `ReleaseFn` function must be able to be called | |
# from any thread. | |
# Attention: Data passed must be available for at least 2 `bgfx::frame` calls. | |
# Params: | |
# _data = Pointer to data. | |
# _size = Size of data. | |
# | |
attach_function :bgfx_make_ref, :bgfx_make_ref, [:pointer, :uint32], :pointer | |
# | |
# Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call | |
# doesn't allocate memory for data. It just copies the _data pointer. You | |
# can pass `ReleaseFn` function pointer to release this memory after it's | |
# consumed, otherwise you must make sure _data is available for at least 2 | |
# `bgfx::frame` calls. `ReleaseFn` function must be able to be called | |
# from any thread. | |
# Attention: Data passed must be available for at least 2 `bgfx::frame` calls. | |
# Params: | |
# _data = Pointer to data. | |
# _size = Size of data. | |
# _releaseFn = Callback function to release memory after use. | |
# _userData = User data to be passed to callback function. | |
# | |
attach_function :bgfx_make_ref_release, :bgfx_make_ref_release, [:pointer, :uint32, :pointer, :pointer], :pointer | |
# | |
# Set debug flags. | |
# Params: | |
# _debug = Available flags: | |
# - `BGFX_DEBUG_IFH` - Infinitely fast hardware. When this flag is set | |
# all rendering calls will be skipped. This is useful when profiling | |
# to quickly assess potential bottlenecks between CPU and GPU. | |
# - `BGFX_DEBUG_PROFILER` - Enable profiler. | |
# - `BGFX_DEBUG_STATS` - Display internal statistics. | |
# - `BGFX_DEBUG_TEXT` - Display debug text. | |
# - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering | |
# primitives will be rendered as lines. | |
# | |
attach_function :bgfx_set_debug, :bgfx_set_debug, [:uint32], :void | |
# | |
# Clear internal debug text buffer. | |
# Params: | |
# _attr = Background color. | |
# _small = Default 8x16 or 8x8 font. | |
# | |
attach_function :bgfx_dbg_text_clear, :bgfx_dbg_text_clear, [:uint8, :bool], :void | |
# | |
# Print formatted data to internal debug text character-buffer (VGA-compatible text mode). | |
# Params: | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _attr = Color palette. Where top 4-bits represent index of background, and bottom | |
# 4-bits represent foreground color from standard VGA text palette (ANSI escape codes). | |
# _format = `printf` style format. | |
# | |
attach_function :bgfx_dbg_text_printf, :bgfx_dbg_text_printf, [:uint16, :uint16, :uint8, :string, :varargs], :void | |
# | |
# Print formatted data from variable argument list to internal debug text character-buffer (VGA-compatible text mode). | |
# Params: | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _attr = Color palette. Where top 4-bits represent index of background, and bottom | |
# 4-bits represent foreground color from standard VGA text palette (ANSI escape codes). | |
# _format = `printf` style format. | |
# _argList = Variable arguments list for format string. | |
# | |
attach_function :bgfx_dbg_text_vprintf, :bgfx_dbg_text_vprintf, [:uint16, :uint16, :uint8, :string, :pointer], :void | |
# | |
# Draw image into internal debug text buffer. | |
# Params: | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _width = Image width. | |
# _height = Image height. | |
# _data = Raw image data (character/attribute raw encoding). | |
# _pitch = Image pitch in bytes. | |
# | |
attach_function :bgfx_dbg_text_image, :bgfx_dbg_text_image, [:uint16, :uint16, :uint16, :uint16, :pointer, :uint16], :void | |
# | |
# Create static index buffer. | |
# Params: | |
# _mem = Index buffer data. | |
# _flags = Buffer creation flags. | |
# - `BGFX_BUFFER_NONE` - No flags. | |
# - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader. | |
# - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer | |
# is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU. | |
# - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader. | |
# - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of | |
# data is passed. If this flag is not specified, and more data is passed on update, the buffer | |
# will be trimmed to fit the existing buffer size. This flag has effect only on dynamic | |
# buffers. | |
# - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on | |
# index buffers. | |
# | |
attach_function :bgfx_create_index_buffer, :bgfx_create_index_buffer, [:pointer, :uint16], Bgfx_index_buffer_handle_t.by_value | |
# | |
# Set static index buffer debug name. | |
# Params: | |
# _handle = Static index buffer handle. | |
# _name = Static index buffer name. | |
# _len = Static index buffer name length (if length is INT32_MAX, it's expected | |
# that _name is zero terminated string. | |
# | |
attach_function :bgfx_set_index_buffer_name, :bgfx_set_index_buffer_name, [Bgfx_index_buffer_handle_t.by_value, :string, :int32], :void | |
# | |
# Destroy static index buffer. | |
# Params: | |
# _handle = Static index buffer handle. | |
# | |
attach_function :bgfx_destroy_index_buffer, :bgfx_destroy_index_buffer, [Bgfx_index_buffer_handle_t.by_value], :void | |
# | |
# Create vertex layout. | |
# Params: | |
# _layout = Vertex layout. | |
# | |
attach_function :bgfx_create_vertex_layout, :bgfx_create_vertex_layout, [:pointer], Bgfx_vertex_layout_handle_t.by_value | |
# | |
# Destroy vertex layout. | |
# Params: | |
# _layoutHandle = Vertex layout handle. | |
# | |
attach_function :bgfx_destroy_vertex_layout, :bgfx_destroy_vertex_layout, [Bgfx_vertex_layout_handle_t.by_value], :void | |
# | |
# Create static vertex buffer. | |
# Params: | |
# _mem = Vertex buffer data. | |
# _layout = Vertex layout. | |
# _flags = Buffer creation flags. | |
# - `BGFX_BUFFER_NONE` - No flags. | |
# - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader. | |
# - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer | |
# is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU. | |
# - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader. | |
# - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of | |
# data is passed. If this flag is not specified, and more data is passed on update, the buffer | |
# will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers. | |
# - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers. | |
# | |
attach_function :bgfx_create_vertex_buffer, :bgfx_create_vertex_buffer, [:pointer, :pointer, :uint16], Bgfx_vertex_buffer_handle_t.by_value | |
# | |
# Set static vertex buffer debug name. | |
# Params: | |
# _handle = Static vertex buffer handle. | |
# _name = Static vertex buffer name. | |
# _len = Static vertex buffer name length (if length is INT32_MAX, it's expected | |
# that _name is zero terminated string. | |
# | |
attach_function :bgfx_set_vertex_buffer_name, :bgfx_set_vertex_buffer_name, [Bgfx_vertex_buffer_handle_t.by_value, :string, :int32], :void | |
# | |
# Destroy static vertex buffer. | |
# Params: | |
# _handle = Static vertex buffer handle. | |
# | |
attach_function :bgfx_destroy_vertex_buffer, :bgfx_destroy_vertex_buffer, [Bgfx_vertex_buffer_handle_t.by_value], :void | |
# | |
# Create empty dynamic index buffer. | |
# Params: | |
# _num = Number of indices. | |
# _flags = Buffer creation flags. | |
# - `BGFX_BUFFER_NONE` - No flags. | |
# - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader. | |
# - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer | |
# is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU. | |
# - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader. | |
# - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of | |
# data is passed. If this flag is not specified, and more data is passed on update, the buffer | |
# will be trimmed to fit the existing buffer size. This flag has effect only on dynamic | |
# buffers. | |
# - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on | |
# index buffers. | |
# | |
attach_function :bgfx_create_dynamic_index_buffer, :bgfx_create_dynamic_index_buffer, [:uint32, :uint16], Bgfx_dynamic_index_buffer_handle_t.by_value | |
# | |
# Create dynamic index buffer and initialized it. | |
# Params: | |
# _mem = Index buffer data. | |
# _flags = Buffer creation flags. | |
# - `BGFX_BUFFER_NONE` - No flags. | |
# - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader. | |
# - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer | |
# is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU. | |
# - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader. | |
# - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of | |
# data is passed. If this flag is not specified, and more data is passed on update, the buffer | |
# will be trimmed to fit the existing buffer size. This flag has effect only on dynamic | |
# buffers. | |
# - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on | |
# index buffers. | |
# | |
attach_function :bgfx_create_dynamic_index_buffer_mem, :bgfx_create_dynamic_index_buffer_mem, [:pointer, :uint16], Bgfx_dynamic_index_buffer_handle_t.by_value | |
# | |
# Update dynamic index buffer. | |
# Params: | |
# _handle = Dynamic index buffer handle. | |
# _startIndex = Start index. | |
# _mem = Index buffer data. | |
# | |
attach_function :bgfx_update_dynamic_index_buffer, :bgfx_update_dynamic_index_buffer, [Bgfx_dynamic_index_buffer_handle_t.by_value, :uint32, :pointer], :void | |
# | |
# Destroy dynamic index buffer. | |
# Params: | |
# _handle = Dynamic index buffer handle. | |
# | |
attach_function :bgfx_destroy_dynamic_index_buffer, :bgfx_destroy_dynamic_index_buffer, [Bgfx_dynamic_index_buffer_handle_t.by_value], :void | |
# | |
# Create empty dynamic vertex buffer. | |
# Params: | |
# _num = Number of vertices. | |
# _layout = Vertex layout. | |
# _flags = Buffer creation flags. | |
# - `BGFX_BUFFER_NONE` - No flags. | |
# - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader. | |
# - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer | |
# is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU. | |
# - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader. | |
# - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of | |
# data is passed. If this flag is not specified, and more data is passed on update, the buffer | |
# will be trimmed to fit the existing buffer size. This flag has effect only on dynamic | |
# buffers. | |
# - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on | |
# index buffers. | |
# | |
attach_function :bgfx_create_dynamic_vertex_buffer, :bgfx_create_dynamic_vertex_buffer, [:uint32, :pointer, :uint16], Bgfx_dynamic_vertex_buffer_handle_t.by_value | |
# | |
# Create dynamic vertex buffer and initialize it. | |
# Params: | |
# _mem = Vertex buffer data. | |
# _layout = Vertex layout. | |
# _flags = Buffer creation flags. | |
# - `BGFX_BUFFER_NONE` - No flags. | |
# - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader. | |
# - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer | |
# is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU. | |
# - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader. | |
# - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of | |
# data is passed. If this flag is not specified, and more data is passed on update, the buffer | |
# will be trimmed to fit the existing buffer size. This flag has effect only on dynamic | |
# buffers. | |
# - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on | |
# index buffers. | |
# | |
attach_function :bgfx_create_dynamic_vertex_buffer_mem, :bgfx_create_dynamic_vertex_buffer_mem, [:pointer, :pointer, :uint16], Bgfx_dynamic_vertex_buffer_handle_t.by_value | |
# | |
# Update dynamic vertex buffer. | |
# Params: | |
# _handle = Dynamic vertex buffer handle. | |
# _startVertex = Start vertex. | |
# _mem = Vertex buffer data. | |
# | |
attach_function :bgfx_update_dynamic_vertex_buffer, :bgfx_update_dynamic_vertex_buffer, [Bgfx_dynamic_vertex_buffer_handle_t.by_value, :uint32, :pointer], :void | |
# | |
# Destroy dynamic vertex buffer. | |
# Params: | |
# _handle = Dynamic vertex buffer handle. | |
# | |
attach_function :bgfx_destroy_dynamic_vertex_buffer, :bgfx_destroy_dynamic_vertex_buffer, [Bgfx_dynamic_vertex_buffer_handle_t.by_value], :void | |
# | |
# Returns number of requested or maximum available indices. | |
# Params: | |
# _num = Number of required indices. | |
# | |
attach_function :bgfx_get_avail_transient_index_buffer, :bgfx_get_avail_transient_index_buffer, [:uint32], :uint32 | |
# | |
# Returns number of requested or maximum available vertices. | |
# Params: | |
# _num = Number of required vertices. | |
# _layout = Vertex layout. | |
# | |
attach_function :bgfx_get_avail_transient_vertex_buffer, :bgfx_get_avail_transient_vertex_buffer, [:uint32, :pointer], :uint32 | |
# | |
# Returns number of requested or maximum available instance buffer slots. | |
# Params: | |
# _num = Number of required instances. | |
# _stride = Stride per instance. | |
# | |
attach_function :bgfx_get_avail_instance_data_buffer, :bgfx_get_avail_instance_data_buffer, [:uint32, :uint16], :uint32 | |
# | |
# Allocate transient index buffer. | |
# Remarks: | |
# Only 16-bit index buffer is supported. | |
# Params: | |
# _tib = TransientIndexBuffer structure is filled and is valid | |
# for the duration of frame, and it can be reused for multiple draw | |
# calls. | |
# _num = Number of indices to allocate. | |
# | |
attach_function :bgfx_alloc_transient_index_buffer, :bgfx_alloc_transient_index_buffer, [:pointer, :uint32], :void | |
# | |
# Allocate transient vertex buffer. | |
# Params: | |
# _tvb = TransientVertexBuffer structure is filled and is valid | |
# for the duration of frame, and it can be reused for multiple draw | |
# calls. | |
# _num = Number of vertices to allocate. | |
# _layout = Vertex layout. | |
# | |
attach_function :bgfx_alloc_transient_vertex_buffer, :bgfx_alloc_transient_vertex_buffer, [:pointer, :uint32, :pointer], :void | |
# | |
# Check for required space and allocate transient vertex and index | |
# buffers. If both space requirements are satisfied function returns | |
# true. | |
# Remarks: | |
# Only 16-bit index buffer is supported. | |
# Params: | |
# _tvb = TransientVertexBuffer structure is filled and is valid | |
# for the duration of frame, and it can be reused for multiple draw | |
# calls. | |
# _layout = Vertex layout. | |
# _numVertices = Number of vertices to allocate. | |
# _tib = TransientIndexBuffer structure is filled and is valid | |
# for the duration of frame, and it can be reused for multiple draw | |
# calls. | |
# _numIndices = Number of indices to allocate. | |
# | |
attach_function :bgfx_alloc_transient_buffers, :bgfx_alloc_transient_buffers, [:pointer, :pointer, :uint32, :pointer, :uint32], :bool | |
# | |
# Allocate instance data buffer. | |
# Params: | |
# _idb = InstanceDataBuffer structure is filled and is valid | |
# for duration of frame, and it can be reused for multiple draw | |
# calls. | |
# _num = Number of instances. | |
# _stride = Instance stride. Must be multiple of 16. | |
# | |
attach_function :bgfx_alloc_instance_data_buffer, :bgfx_alloc_instance_data_buffer, [:pointer, :uint32, :uint16], :void | |
# | |
# Create draw indirect buffer. | |
# Params: | |
# _num = Number of indirect calls. | |
# | |
attach_function :bgfx_create_indirect_buffer, :bgfx_create_indirect_buffer, [:uint32], Bgfx_indirect_buffer_handle_t.by_value | |
# | |
# Destroy draw indirect buffer. | |
# Params: | |
# _handle = Indirect buffer handle. | |
# | |
attach_function :bgfx_destroy_indirect_buffer, :bgfx_destroy_indirect_buffer, [Bgfx_indirect_buffer_handle_t.by_value], :void | |
# | |
# Create shader from memory buffer. | |
# Params: | |
# _mem = Shader binary. | |
# | |
attach_function :bgfx_create_shader, :bgfx_create_shader, [:pointer], Bgfx_shader_handle_t.by_value | |
# | |
# Returns the number of uniforms and uniform handles used inside a shader. | |
# Remarks: | |
# Only non-predefined uniforms are returned. | |
# Params: | |
# _handle = Shader handle. | |
# _uniforms = UniformHandle array where data will be stored. | |
# _max = Maximum capacity of array. | |
# | |
attach_function :bgfx_get_shader_uniforms, :bgfx_get_shader_uniforms, [Bgfx_shader_handle_t.by_value, :pointer, :uint16], :uint16 | |
# | |
# Set shader debug name. | |
# Params: | |
# _handle = Shader handle. | |
# _name = Shader name. | |
# _len = Shader name length (if length is INT32_MAX, it's expected | |
# that _name is zero terminated string). | |
# | |
attach_function :bgfx_set_shader_name, :bgfx_set_shader_name, [Bgfx_shader_handle_t.by_value, :string, :int32], :void | |
# | |
# Destroy shader. | |
# Remarks: Once a shader program is created with _handle, | |
# it is safe to destroy that shader. | |
# Params: | |
# _handle = Shader handle. | |
# | |
attach_function :bgfx_destroy_shader, :bgfx_destroy_shader, [Bgfx_shader_handle_t.by_value], :void | |
# | |
# Create program with vertex and fragment shaders. | |
# Params: | |
# _vsh = Vertex shader. | |
# _fsh = Fragment shader. | |
# _destroyShaders = If true, shaders will be destroyed when program is destroyed. | |
# | |
attach_function :bgfx_create_program, :bgfx_create_program, [Bgfx_shader_handle_t.by_value, Bgfx_shader_handle_t.by_value, :bool], Bgfx_program_handle_t.by_value | |
# | |
# Create program with compute shader. | |
# Params: | |
# _csh = Compute shader. | |
# _destroyShaders = If true, shaders will be destroyed when program is destroyed. | |
# | |
attach_function :bgfx_create_compute_program, :bgfx_create_compute_program, [Bgfx_shader_handle_t.by_value, :bool], Bgfx_program_handle_t.by_value | |
# | |
# Destroy program. | |
# Params: | |
# _handle = Program handle. | |
# | |
attach_function :bgfx_destroy_program, :bgfx_destroy_program, [Bgfx_program_handle_t.by_value], :void | |
# | |
# Validate texture parameters. | |
# Params: | |
# _depth = Depth dimension of volume texture. | |
# _cubeMap = Indicates that texture contains cubemap. | |
# _numLayers = Number of layers in texture array. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _flags = Texture flags. See `BGFX_TEXTURE_*`. | |
# | |
attach_function :bgfx_is_texture_valid, :bgfx_is_texture_valid, [:uint16, :bool, :uint16, :Bgfx_texture_format_t, :uint64], :bool | |
# | |
# Calculate amount of memory required for texture. | |
# Params: | |
# _info = Resulting texture info structure. See: `TextureInfo`. | |
# _width = Width. | |
# _height = Height. | |
# _depth = Depth dimension of volume texture. | |
# _cubeMap = Indicates that texture contains cubemap. | |
# _hasMips = Indicates that texture contains full mip-map chain. | |
# _numLayers = Number of layers in texture array. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# | |
attach_function :bgfx_calc_texture_size, :bgfx_calc_texture_size, [:pointer, :uint16, :uint16, :uint16, :bool, :bool, :uint16, :Bgfx_texture_format_t], :void | |
# | |
# Create texture from memory buffer. | |
# Params: | |
# _mem = DDS, KTX or PVR texture binary data. | |
# _flags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# _skip = Skip top level mips when parsing texture. | |
# _info = When non-`NULL` is specified it returns parsed texture information. | |
# | |
attach_function :bgfx_create_texture, :bgfx_create_texture, [:pointer, :uint64, :uint8, :pointer], Bgfx_texture_handle_t.by_value | |
# | |
# Create 2D texture. | |
# Params: | |
# _width = Width. | |
# _height = Height. | |
# _hasMips = Indicates that texture contains full mip-map chain. | |
# _numLayers = Number of layers in texture array. Must be 1 if caps | |
# `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _flags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# _mem = Texture data. If `_mem` is non-NULL, created texture will be immutable. If | |
# `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than | |
# 1, expected memory layout is texture and all mips together for each array element. | |
# | |
attach_function :bgfx_create_texture_2d, :bgfx_create_texture_2d, [:uint16, :uint16, :bool, :uint16, :Bgfx_texture_format_t, :uint64, :pointer], Bgfx_texture_handle_t.by_value | |
# | |
# Create texture with size based on backbuffer ratio. Texture will maintain ratio | |
# if back buffer resolution changes. | |
# Params: | |
# _ratio = Texture size in respect to back-buffer size. See: `BackbufferRatio::Enum`. | |
# _hasMips = Indicates that texture contains full mip-map chain. | |
# _numLayers = Number of layers in texture array. Must be 1 if caps | |
# `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _flags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# | |
attach_function :bgfx_create_texture_2d_scaled, :bgfx_create_texture_2d_scaled, [:Bgfx_backbuffer_ratio_t, :bool, :uint16, :Bgfx_texture_format_t, :uint64], Bgfx_texture_handle_t.by_value | |
# | |
# Create 3D texture. | |
# Params: | |
# _width = Width. | |
# _height = Height. | |
# _depth = Depth. | |
# _hasMips = Indicates that texture contains full mip-map chain. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _flags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# _mem = Texture data. If `_mem` is non-NULL, created texture will be immutable. If | |
# `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than | |
# 1, expected memory layout is texture and all mips together for each array element. | |
# | |
attach_function :bgfx_create_texture_3d, :bgfx_create_texture_3d, [:uint16, :uint16, :uint16, :bool, :Bgfx_texture_format_t, :uint64, :pointer], Bgfx_texture_handle_t.by_value | |
# | |
# Create Cube texture. | |
# Params: | |
# _size = Cube side size. | |
# _hasMips = Indicates that texture contains full mip-map chain. | |
# _numLayers = Number of layers in texture array. Must be 1 if caps | |
# `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _flags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# _mem = Texture data. If `_mem` is non-NULL, created texture will be immutable. If | |
# `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than | |
# 1, expected memory layout is texture and all mips together for each array element. | |
# | |
attach_function :bgfx_create_texture_cube, :bgfx_create_texture_cube, [:uint16, :bool, :uint16, :Bgfx_texture_format_t, :uint64, :pointer], Bgfx_texture_handle_t.by_value | |
# | |
# Update 2D texture. | |
# Attention: It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info. | |
# Params: | |
# _handle = Texture handle. | |
# _layer = Layer in texture array. | |
# _mip = Mip level. | |
# _x = X offset in texture. | |
# _y = Y offset in texture. | |
# _width = Width of texture block. | |
# _height = Height of texture block. | |
# _mem = Texture update data. | |
# _pitch = Pitch of input image (bytes). When _pitch is set to | |
# UINT16_MAX, it will be calculated internally based on _width. | |
# | |
attach_function :bgfx_update_texture_2d, :bgfx_update_texture_2d, [Bgfx_texture_handle_t.by_value, :uint16, :uint8, :uint16, :uint16, :uint16, :uint16, :pointer, :uint16], :void | |
# | |
# Update 3D texture. | |
# Attention: It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info. | |
# Params: | |
# _handle = Texture handle. | |
# _mip = Mip level. | |
# _x = X offset in texture. | |
# _y = Y offset in texture. | |
# _z = Z offset in texture. | |
# _width = Width of texture block. | |
# _height = Height of texture block. | |
# _depth = Depth of texture block. | |
# _mem = Texture update data. | |
# | |
attach_function :bgfx_update_texture_3d, :bgfx_update_texture_3d, [Bgfx_texture_handle_t.by_value, :uint8, :uint16, :uint16, :uint16, :uint16, :uint16, :uint16, :pointer], :void | |
# | |
# Update Cube texture. | |
# Attention: It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info. | |
# Params: | |
# _handle = Texture handle. | |
# _layer = Layer in texture array. | |
# _side = Cubemap side `BGFX_CUBE_MAP_<POSITIVE or NEGATIVE>_<X, Y or Z>`, | |
# where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z. | |
# +----------+ | |
# |-z 2| | |
# | ^ +y | | |
# | | | Unfolded cube: | |
# | +---->+x | | |
# +----------+----------+----------+----------+ | |
# |+y 1|+y 4|+y 0|+y 5| | |
# | ^ -x | ^ +z | ^ +x | ^ -z | | |
# | | | | | | | | | | |
# | +---->+z | +---->+x | +---->-z | +---->-x | | |
# +----------+----------+----------+----------+ | |
# |+z 3| | |
# | ^ -y | | |
# | | | | |
# | +---->+x | | |
# +----------+ | |
# _mip = Mip level. | |
# _x = X offset in texture. | |
# _y = Y offset in texture. | |
# _width = Width of texture block. | |
# _height = Height of texture block. | |
# _mem = Texture update data. | |
# _pitch = Pitch of input image (bytes). When _pitch is set to | |
# UINT16_MAX, it will be calculated internally based on _width. | |
# | |
attach_function :bgfx_update_texture_cube, :bgfx_update_texture_cube, [Bgfx_texture_handle_t.by_value, :uint16, :uint8, :uint8, :uint16, :uint16, :uint16, :uint16, :pointer, :uint16], :void | |
# | |
# Read back texture content. | |
# Attention: Texture must be created with `BGFX_TEXTURE_READ_BACK` flag. | |
# Attention: Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`. | |
# Params: | |
# _handle = Texture handle. | |
# _data = Destination buffer. | |
# _mip = Mip level. | |
# | |
attach_function :bgfx_read_texture, :bgfx_read_texture, [Bgfx_texture_handle_t.by_value, :pointer, :uint8], :uint32 | |
# | |
# Set texture debug name. | |
# Params: | |
# _handle = Texture handle. | |
# _name = Texture name. | |
# _len = Texture name length (if length is INT32_MAX, it's expected | |
# that _name is zero terminated string. | |
# | |
attach_function :bgfx_set_texture_name, :bgfx_set_texture_name, [Bgfx_texture_handle_t.by_value, :string, :int32], :void | |
# | |
# Returns texture direct access pointer. | |
# Attention: Availability depends on: `BGFX_CAPS_TEXTURE_DIRECT_ACCESS`. This feature | |
# is available on GPUs that have unified memory architecture (UMA) support. | |
# Params: | |
# _handle = Texture handle. | |
# | |
attach_function :bgfx_get_direct_access_ptr, :bgfx_get_direct_access_ptr, [Bgfx_texture_handle_t.by_value], :pointer | |
# | |
# Destroy texture. | |
# Params: | |
# _handle = Texture handle. | |
# | |
attach_function :bgfx_destroy_texture, :bgfx_destroy_texture, [Bgfx_texture_handle_t.by_value], :void | |
# | |
# Create frame buffer (simple). | |
# Params: | |
# _width = Texture width. | |
# _height = Texture height. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _textureFlags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# | |
attach_function :bgfx_create_frame_buffer, :bgfx_create_frame_buffer, [:uint16, :uint16, :Bgfx_texture_format_t, :uint64], Bgfx_frame_buffer_handle_t.by_value | |
# | |
# Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio | |
# if back buffer resolution changes. | |
# Params: | |
# _ratio = Frame buffer size in respect to back-buffer size. See: | |
# `BackbufferRatio::Enum`. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _textureFlags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# | |
attach_function :bgfx_create_frame_buffer_scaled, :bgfx_create_frame_buffer_scaled, [:Bgfx_backbuffer_ratio_t, :Bgfx_texture_format_t, :uint64], Bgfx_frame_buffer_handle_t.by_value | |
# | |
# Create MRT frame buffer from texture handles (simple). | |
# Params: | |
# _num = Number of texture handles. | |
# _handles = Texture attachments. | |
# _destroyTexture = If true, textures will be destroyed when | |
# frame buffer is destroyed. | |
# | |
attach_function :bgfx_create_frame_buffer_from_handles, :bgfx_create_frame_buffer_from_handles, [:uint8, :pointer, :bool], Bgfx_frame_buffer_handle_t.by_value | |
# | |
# Create MRT frame buffer from texture handles with specific layer and | |
# mip level. | |
# Params: | |
# _num = Number of attachements. | |
# _attachment = Attachment texture info. See: `bgfx::Attachment`. | |
# _destroyTexture = If true, textures will be destroyed when | |
# frame buffer is destroyed. | |
# | |
attach_function :bgfx_create_frame_buffer_from_attachment, :bgfx_create_frame_buffer_from_attachment, [:uint8, :pointer, :bool], Bgfx_frame_buffer_handle_t.by_value | |
# | |
# Create frame buffer for multiple window rendering. | |
# Remarks: | |
# Frame buffer cannot be used for sampling. | |
# Attention: Availability depends on: `BGFX_CAPS_SWAP_CHAIN`. | |
# Params: | |
# _nwh = OS' target native window handle. | |
# _width = Window back buffer width. | |
# _height = Window back buffer height. | |
# _format = Window back buffer color format. | |
# _depthFormat = Window back buffer depth format. | |
# | |
attach_function :bgfx_create_frame_buffer_from_nwh, :bgfx_create_frame_buffer_from_nwh, [:pointer, :uint16, :uint16, :Bgfx_texture_format_t, :Bgfx_texture_format_t], Bgfx_frame_buffer_handle_t.by_value | |
# | |
# Set frame buffer debug name. | |
# Params: | |
# _handle = Frame buffer handle. | |
# _name = Frame buffer name. | |
# _len = Frame buffer name length (if length is INT32_MAX, it's expected | |
# that _name is zero terminated string. | |
# | |
attach_function :bgfx_set_frame_buffer_name, :bgfx_set_frame_buffer_name, [Bgfx_frame_buffer_handle_t.by_value, :string, :int32], :void | |
# | |
# Obtain texture handle of frame buffer attachment. | |
# Params: | |
# _handle = Frame buffer handle. | |
# | |
attach_function :bgfx_get_texture, :bgfx_get_texture, [Bgfx_frame_buffer_handle_t.by_value, :uint8], Bgfx_texture_handle_t.by_value | |
# | |
# Destroy frame buffer. | |
# Params: | |
# _handle = Frame buffer handle. | |
# | |
attach_function :bgfx_destroy_frame_buffer, :bgfx_destroy_frame_buffer, [Bgfx_frame_buffer_handle_t.by_value], :void | |
# | |
# Create shader uniform parameter. | |
# Remarks: | |
# 1. Uniform names are unique. It's valid to call `bgfx::createUniform` | |
# multiple times with the same uniform name. The library will always | |
# return the same handle, but the handle reference count will be | |
# incremented. This means that the same number of `bgfx::destroyUniform` | |
# must be called to properly destroy the uniform. | |
# 2. Predefined uniforms (declared in `bgfx_shader.sh`): | |
# - `u_viewRect vec4(x, y, width, height)` - view rectangle for current | |
# view, in pixels. | |
# - `u_viewTexel vec4(1.0/width, 1.0/height, undef, undef)` - inverse | |
# width and height | |
# - `u_view mat4` - view matrix | |
# - `u_invView mat4` - inverted view matrix | |
# - `u_proj mat4` - projection matrix | |
# - `u_invProj mat4` - inverted projection matrix | |
# - `u_viewProj mat4` - concatenated view projection matrix | |
# - `u_invViewProj mat4` - concatenated inverted view projection matrix | |
# - `u_model mat4[BGFX_CONFIG_MAX_BONES]` - array of model matrices. | |
# - `u_modelView mat4` - concatenated model view matrix, only first | |
# model matrix from array is used. | |
# - `u_modelViewProj mat4` - concatenated model view projection matrix. | |
# - `u_alphaRef float` - alpha reference value for alpha test. | |
# Params: | |
# _name = Uniform name in shader. | |
# _type = Type of uniform (See: `bgfx::UniformType`). | |
# _num = Number of elements in array. | |
# | |
attach_function :bgfx_create_uniform, :bgfx_create_uniform, [:string, :Bgfx_uniform_type_t, :uint16], Bgfx_uniform_handle_t.by_value | |
# | |
# Retrieve uniform info. | |
# Params: | |
# _handle = Handle to uniform object. | |
# _info = Uniform info. | |
# | |
attach_function :bgfx_get_uniform_info, :bgfx_get_uniform_info, [Bgfx_uniform_handle_t.by_value, :pointer], :void | |
# | |
# Destroy shader uniform parameter. | |
# Params: | |
# _handle = Handle to uniform object. | |
# | |
attach_function :bgfx_destroy_uniform, :bgfx_destroy_uniform, [Bgfx_uniform_handle_t.by_value], :void | |
# | |
# Create occlusion query. | |
# | |
attach_function :bgfx_create_occlusion_query, :bgfx_create_occlusion_query, [], Bgfx_occlusion_query_handle_t.by_value | |
# | |
# Retrieve occlusion query result from previous frame. | |
# Params: | |
# _handle = Handle to occlusion query object. | |
# _result = Number of pixels that passed test. This argument | |
# can be `NULL` if result of occlusion query is not needed. | |
# | |
attach_function :bgfx_get_result, :bgfx_get_result, [Bgfx_occlusion_query_handle_t.by_value, :pointer], :Bgfx_occlusion_query_result_t | |
# | |
# Destroy occlusion query. | |
# Params: | |
# _handle = Handle to occlusion query object. | |
# | |
attach_function :bgfx_destroy_occlusion_query, :bgfx_destroy_occlusion_query, [Bgfx_occlusion_query_handle_t.by_value], :void | |
# | |
# Set palette color value. | |
# Params: | |
# _index = Index into palette. | |
# _rgba = RGBA floating point values. | |
# | |
attach_function :bgfx_set_palette_color, :bgfx_set_palette_color, [:uint8, :pointer], :void | |
# | |
# Set palette color value. | |
# Params: | |
# _index = Index into palette. | |
# _rgba = Packed 32-bit RGBA value. | |
# | |
attach_function :bgfx_set_palette_color_rgba8, :bgfx_set_palette_color_rgba8, [:uint8, :uint32], :void | |
# | |
# Set view name. | |
# Remarks: | |
# This is debug only feature. | |
# In graphics debugger view name will appear as: | |
# "nnnc <view name>" | |
# ^ ^ ^ | |
# | +--- compute (C) | |
# +------ view id | |
# Params: | |
# _id = View id. | |
# _name = View name. | |
# | |
attach_function :bgfx_set_view_name, :bgfx_set_view_name, [:Bgfx_view_id_t, :string], :void | |
# | |
# Set view rectangle. Draw primitive outside view will be clipped. | |
# Params: | |
# _id = View id. | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _width = Width of view port region. | |
# _height = Height of view port region. | |
# | |
attach_function :bgfx_set_view_rect, :bgfx_set_view_rect, [:Bgfx_view_id_t, :uint16, :uint16, :uint16, :uint16], :void | |
# | |
# Set view rectangle. Draw primitive outside view will be clipped. | |
# Params: | |
# _id = View id. | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _ratio = Width and height will be set in respect to back-buffer size. | |
# See: `BackbufferRatio::Enum`. | |
# | |
attach_function :bgfx_set_view_rect_ratio, :bgfx_set_view_rect_ratio, [:Bgfx_view_id_t, :uint16, :uint16, :Bgfx_backbuffer_ratio_t], :void | |
# | |
# Set view scissor. Draw primitive outside view will be clipped. When | |
# _x, _y, _width and _height are set to 0, scissor will be disabled. | |
# Params: | |
# _id = View id. | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _width = Width of view scissor region. | |
# _height = Height of view scissor region. | |
# | |
attach_function :bgfx_set_view_scissor, :bgfx_set_view_scissor, [:Bgfx_view_id_t, :uint16, :uint16, :uint16, :uint16], :void | |
# | |
# Set view clear flags. | |
# Params: | |
# _id = View id. | |
# _flags = Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear | |
# operation. See: `BGFX_CLEAR_*`. | |
# _rgba = Color clear value. | |
# _depth = Depth clear value. | |
# _stencil = Stencil clear value. | |
# | |
attach_function :bgfx_set_view_clear, :bgfx_set_view_clear, [:Bgfx_view_id_t, :uint16, :uint32, :float, :uint8], :void | |
# | |
# Set view clear flags with different clear color for each | |
# frame buffer texture. Must use `bgfx::setPaletteColor` to setup clear color | |
# palette. | |
# Params: | |
# _id = View id. | |
# _flags = Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear | |
# operation. See: `BGFX_CLEAR_*`. | |
# _depth = Depth clear value. | |
# _stencil = Stencil clear value. | |
# _c0 = Palette index for frame buffer attachment 0. | |
# _c1 = Palette index for frame buffer attachment 1. | |
# _c2 = Palette index for frame buffer attachment 2. | |
# _c3 = Palette index for frame buffer attachment 3. | |
# _c4 = Palette index for frame buffer attachment 4. | |
# _c5 = Palette index for frame buffer attachment 5. | |
# _c6 = Palette index for frame buffer attachment 6. | |
# _c7 = Palette index for frame buffer attachment 7. | |
# | |
attach_function :bgfx_set_view_clear_mrt, :bgfx_set_view_clear_mrt, [:Bgfx_view_id_t, :uint16, :float, :uint8, :uint8, :uint8, :uint8, :uint8, :uint8, :uint8, :uint8, :uint8], :void | |
# | |
# Set view sorting mode. | |
# Remarks: | |
# View mode must be set prior calling `bgfx::submit` for the view. | |
# Params: | |
# _id = View id. | |
# _mode = View sort mode. See `ViewMode::Enum`. | |
# | |
attach_function :bgfx_set_view_mode, :bgfx_set_view_mode, [:Bgfx_view_id_t, :Bgfx_view_mode_t], :void | |
# | |
# Set view frame buffer. | |
# Remarks: | |
# Not persistent after `bgfx::reset` call. | |
# Params: | |
# _id = View id. | |
# _handle = Frame buffer handle. Passing `BGFX_INVALID_HANDLE` as | |
# frame buffer handle will draw primitives from this view into | |
# default back buffer. | |
# | |
attach_function :bgfx_set_view_frame_buffer, :bgfx_set_view_frame_buffer, [:Bgfx_view_id_t, Bgfx_frame_buffer_handle_t.by_value], :void | |
# | |
# Set view view and projection matrices, all draw primitives in this | |
# view will use these matrices. | |
# Params: | |
# _id = View id. | |
# _view = View matrix. | |
# _proj = Projection matrix. | |
# | |
attach_function :bgfx_set_view_transform, :bgfx_set_view_transform, [:Bgfx_view_id_t, :pointer, :pointer], :void | |
# | |
# Post submit view reordering. | |
# Params: | |
# _id = First view id. | |
# _num = Number of views to remap. | |
# _order = View remap id table. Passing `NULL` will reset view ids | |
# to default state. | |
# | |
attach_function :bgfx_set_view_order, :bgfx_set_view_order, [:Bgfx_view_id_t, :uint16, :pointer], :void | |
# | |
# Reset all view settings to default. | |
# | |
attach_function :bgfx_reset_view, :bgfx_reset_view, [:Bgfx_view_id_t], :void | |
# | |
# Begin submitting draw calls from thread. | |
# Params: | |
# _forThread = Explicitly request an encoder for a worker thread. | |
# | |
attach_function :bgfx_encoder_begin, :bgfx_encoder_begin, [:bool], :pointer | |
# | |
# End submitting draw calls from thread. | |
# Params: | |
# _encoder = Encoder. | |
# | |
attach_function :bgfx_encoder_end, :bgfx_encoder_end, [:pointer], :void | |
# | |
# Sets a debug marker. This allows you to group graphics calls together for easy browsing in | |
# graphics debugging tools. | |
# Params: | |
# _marker = Marker string. | |
# | |
attach_function :bgfx_encoder_set_marker, :bgfx_encoder_set_marker, [Bgfx_encoder_t.by_ref, :string], :void | |
# | |
# Set render states for draw primitive. | |
# Remarks: | |
# 1. To setup more complex states use: | |
# `BGFX_STATE_ALPHA_REF(_ref)`, | |
# `BGFX_STATE_POINT_SIZE(_size)`, | |
# `BGFX_STATE_BLEND_FUNC(_src, _dst)`, | |
# `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`, | |
# `BGFX_STATE_BLEND_EQUATION(_equation)`, | |
# `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)` | |
# 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend | |
# equation is specified. | |
# Params: | |
# _state = State flags. Default state for primitive type is | |
# triangles. See: `BGFX_STATE_DEFAULT`. | |
# - `BGFX_STATE_DEPTH_TEST_*` - Depth test function. | |
# - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC. | |
# - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2. | |
# - `BGFX_STATE_CULL_*` - Backface culling mode. | |
# - `BGFX_STATE_WRITE_*` - Enable R, G, B, A or Z write. | |
# - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing. | |
# - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type. | |
# _rgba = Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and | |
# `BGFX_STATE_BLEND_INV_FACTOR` blend modes. | |
# | |
attach_function :bgfx_encoder_set_state, :bgfx_encoder_set_state, [Bgfx_encoder_t.by_ref, :uint64, :uint32], :void | |
# | |
# Set condition for rendering. | |
# Params: | |
# _handle = Occlusion query handle. | |
# _visible = Render if occlusion query is visible. | |
# | |
attach_function :bgfx_encoder_set_condition, :bgfx_encoder_set_condition, [Bgfx_encoder_t.by_ref, Bgfx_occlusion_query_handle_t.by_value, :bool], :void | |
# | |
# Set stencil test state. | |
# Params: | |
# _fstencil = Front stencil state. | |
# _bstencil = Back stencil state. If back is set to `BGFX_STENCIL_NONE` | |
# _fstencil is applied to both front and back facing primitives. | |
# | |
attach_function :bgfx_encoder_set_stencil, :bgfx_encoder_set_stencil, [Bgfx_encoder_t.by_ref, :uint32, :uint32], :void | |
# | |
# Set scissor for draw primitive. | |
# Remarks: | |
# To scissor for all primitives in view see `bgfx::setViewScissor`. | |
# Params: | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _width = Width of view scissor region. | |
# _height = Height of view scissor region. | |
# | |
attach_function :bgfx_encoder_set_scissor, :bgfx_encoder_set_scissor, [Bgfx_encoder_t.by_ref, :uint16, :uint16, :uint16, :uint16], :uint16 | |
# | |
# Set scissor from cache for draw primitive. | |
# Remarks: | |
# To scissor for all primitives in view see `bgfx::setViewScissor`. | |
# Params: | |
# _cache = Index in scissor cache. | |
# | |
attach_function :bgfx_encoder_set_scissor_cached, :bgfx_encoder_set_scissor_cached, [Bgfx_encoder_t.by_ref, :uint16], :void | |
# | |
# Set model matrix for draw primitive. If it is not called, | |
# the model will be rendered with an identity model matrix. | |
# Params: | |
# _mtx = Pointer to first matrix in array. | |
# _num = Number of matrices in array. | |
# | |
attach_function :bgfx_encoder_set_transform, :bgfx_encoder_set_transform, [Bgfx_encoder_t.by_ref, :pointer, :uint16], :uint32 | |
# | |
# Set model matrix from matrix cache for draw primitive. | |
# Params: | |
# _cache = Index in matrix cache. | |
# _num = Number of matrices from cache. | |
# | |
attach_function :bgfx_encoder_set_transform_cached, :bgfx_encoder_set_transform_cached, [Bgfx_encoder_t.by_ref, :uint32, :uint16], :void | |
# | |
# Reserve matrices in internal matrix cache. | |
# Attention: Pointer returned can be modifed until `bgfx::frame` is called. | |
# Params: | |
# _transform = Pointer to `Transform` structure. | |
# _num = Number of matrices. | |
# | |
attach_function :bgfx_encoder_alloc_transform, :bgfx_encoder_alloc_transform, [Bgfx_encoder_t.by_ref, :pointer, :uint16], :uint32 | |
# | |
# Set shader uniform parameter for draw primitive. | |
# Params: | |
# _handle = Uniform. | |
# _value = Pointer to uniform data. | |
# _num = Number of elements. Passing `UINT16_MAX` will | |
# use the _num passed on uniform creation. | |
# | |
attach_function :bgfx_encoder_set_uniform, :bgfx_encoder_set_uniform, [Bgfx_encoder_t.by_ref, Bgfx_uniform_handle_t.by_value, :pointer, :uint16], :void | |
# | |
# Set index buffer for draw primitive. | |
# Params: | |
# _handle = Index buffer. | |
# _firstIndex = First index to render. | |
# _numIndices = Number of indices to render. | |
# | |
attach_function :bgfx_encoder_set_index_buffer, :bgfx_encoder_set_index_buffer, [Bgfx_encoder_t.by_ref, Bgfx_index_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set index buffer for draw primitive. | |
# Params: | |
# _handle = Dynamic index buffer. | |
# _firstIndex = First index to render. | |
# _numIndices = Number of indices to render. | |
# | |
attach_function :bgfx_encoder_set_dynamic_index_buffer, :bgfx_encoder_set_dynamic_index_buffer, [Bgfx_encoder_t.by_ref, Bgfx_dynamic_index_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set index buffer for draw primitive. | |
# Params: | |
# _tib = Transient index buffer. | |
# _firstIndex = First index to render. | |
# _numIndices = Number of indices to render. | |
# | |
attach_function :bgfx_encoder_set_transient_index_buffer, :bgfx_encoder_set_transient_index_buffer, [Bgfx_encoder_t.by_ref, :pointer, :uint32, :uint32], :void | |
# | |
# Set vertex buffer for draw primitive. | |
# Params: | |
# _stream = Vertex stream. | |
# _handle = Vertex buffer. | |
# _startVertex = First vertex to render. | |
# _numVertices = Number of vertices to render. | |
# _layoutHandle = Vertex layout for aliasing vertex buffer. If invalid | |
# handle is used, vertex layout used for creation | |
# of vertex buffer will be used. | |
# | |
attach_function :bgfx_encoder_set_vertex_buffer, :bgfx_encoder_set_vertex_buffer, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_vertex_buffer_handle_t.by_value, :uint32, :uint32, Bgfx_vertex_layout_handle_t.by_value], :void | |
# | |
# Set vertex buffer for draw primitive. | |
# Params: | |
# _stream = Vertex stream. | |
# _handle = Dynamic vertex buffer. | |
# _startVertex = First vertex to render. | |
# _numVertices = Number of vertices to render. | |
# _layoutHandle = Vertex layout for aliasing vertex buffer. If invalid | |
# handle is used, vertex layout used for creation | |
# of vertex buffer will be used. | |
# | |
attach_function :bgfx_encoder_set_dynamic_vertex_buffer, :bgfx_encoder_set_dynamic_vertex_buffer, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_dynamic_vertex_buffer_handle_t.by_value, :uint32, :uint32, Bgfx_vertex_layout_handle_t.by_value], :void | |
# | |
# Set vertex buffer for draw primitive. | |
# Params: | |
# _stream = Vertex stream. | |
# _tvb = Transient vertex buffer. | |
# _startVertex = First vertex to render. | |
# _numVertices = Number of vertices to render. | |
# _layoutHandle = Vertex layout for aliasing vertex buffer. If invalid | |
# handle is used, vertex layout used for creation | |
# of vertex buffer will be used. | |
# | |
attach_function :bgfx_encoder_set_transient_vertex_buffer, :bgfx_encoder_set_transient_vertex_buffer, [Bgfx_encoder_t.by_ref, :uint8, :pointer, :uint32, :uint32, Bgfx_vertex_layout_handle_t.by_value], :void | |
# | |
# Set number of vertices for auto generated vertices use in conjuction | |
# with gl_VertexID. | |
# Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. | |
# Params: | |
# _numVertices = Number of vertices. | |
# | |
attach_function :bgfx_encoder_set_vertex_count, :bgfx_encoder_set_vertex_count, [Bgfx_encoder_t.by_ref, :uint32], :void | |
# | |
# Set instance data buffer for draw primitive. | |
# Params: | |
# _idb = Transient instance data buffer. | |
# _start = First instance data. | |
# _num = Number of data instances. | |
# | |
attach_function :bgfx_encoder_set_instance_data_buffer, :bgfx_encoder_set_instance_data_buffer, [Bgfx_encoder_t.by_ref, :pointer, :uint32, :uint32], :void | |
# | |
# Set instance data buffer for draw primitive. | |
# Params: | |
# _handle = Vertex buffer. | |
# _startVertex = First instance data. | |
# _num = Number of data instances. | |
# Set instance data buffer for draw primitive. | |
# | |
attach_function :bgfx_encoder_set_instance_data_from_vertex_buffer, :bgfx_encoder_set_instance_data_from_vertex_buffer, [Bgfx_encoder_t.by_ref, Bgfx_vertex_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set instance data buffer for draw primitive. | |
# Params: | |
# _handle = Dynamic vertex buffer. | |
# _startVertex = First instance data. | |
# _num = Number of data instances. | |
# | |
attach_function :bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer, :bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer, [Bgfx_encoder_t.by_ref, Bgfx_dynamic_vertex_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set number of instances for auto generated instances use in conjuction | |
# with gl_InstanceID. | |
# Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. | |
# | |
attach_function :bgfx_encoder_set_instance_count, :bgfx_encoder_set_instance_count, [Bgfx_encoder_t.by_ref, :uint32], :void | |
# | |
# Set texture stage for draw primitive. | |
# Params: | |
# _stage = Texture unit. | |
# _sampler = Program sampler. | |
# _handle = Texture handle. | |
# _flags = Texture sampling mode. Default value UINT32_MAX uses | |
# texture sampling settings from the texture. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# | |
attach_function :bgfx_encoder_set_texture, :bgfx_encoder_set_texture, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_uniform_handle_t.by_value, Bgfx_texture_handle_t.by_value, :uint32], :void | |
# | |
# Submit an empty primitive for rendering. Uniforms and draw state | |
# will be applied but no geometry will be submitted. Useful in cases | |
# when no other draw/compute primitive is submitted to view, but it's | |
# desired to execute clear view. | |
# Remarks: | |
# These empty draw calls will sort before ordinary draw calls. | |
# Params: | |
# _id = View id. | |
# | |
attach_function :bgfx_encoder_touch, :bgfx_encoder_touch, [Bgfx_encoder_t.by_ref, :Bgfx_view_id_t], :void | |
# | |
# Submit primitive for rendering. | |
# Params: | |
# _id = View id. | |
# _program = Program. | |
# _depth = Depth for sorting. | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_encoder_submit, :bgfx_encoder_submit, [Bgfx_encoder_t.by_ref, :Bgfx_view_id_t, Bgfx_program_handle_t.by_value, :uint32, :uint8], :void | |
# | |
# Submit primitive with occlusion query for rendering. | |
# Params: | |
# _id = View id. | |
# _program = Program. | |
# _occlusionQuery = Occlusion query. | |
# _depth = Depth for sorting. | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_encoder_submit_occlusion_query, :bgfx_encoder_submit_occlusion_query, [Bgfx_encoder_t.by_ref, :Bgfx_view_id_t, Bgfx_program_handle_t.by_value, Bgfx_occlusion_query_handle_t.by_value, :uint32, :uint8], :void | |
# | |
# Submit primitive for rendering with index and instance data info from | |
# indirect buffer. | |
# Params: | |
# _id = View id. | |
# _program = Program. | |
# _indirectHandle = Indirect buffer. | |
# _start = First element in indirect buffer. | |
# _num = Number of dispatches. | |
# _depth = Depth for sorting. | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_encoder_submit_indirect, :bgfx_encoder_submit_indirect, [Bgfx_encoder_t.by_ref, :Bgfx_view_id_t, Bgfx_program_handle_t.by_value, Bgfx_indirect_buffer_handle_t.by_value, :uint16, :uint16, :uint32, :uint8], :void | |
# | |
# Set compute index buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Index buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_encoder_set_compute_index_buffer, :bgfx_encoder_set_compute_index_buffer, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_index_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute vertex buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Vertex buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_encoder_set_compute_vertex_buffer, :bgfx_encoder_set_compute_vertex_buffer, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_vertex_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute dynamic index buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Dynamic index buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_encoder_set_compute_dynamic_index_buffer, :bgfx_encoder_set_compute_dynamic_index_buffer, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_dynamic_index_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute dynamic vertex buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Dynamic vertex buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_encoder_set_compute_dynamic_vertex_buffer, :bgfx_encoder_set_compute_dynamic_vertex_buffer, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_dynamic_vertex_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute indirect buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Indirect buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_encoder_set_compute_indirect_buffer, :bgfx_encoder_set_compute_indirect_buffer, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_indirect_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute image from texture. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Texture handle. | |
# _mip = Mip level. | |
# _access = Image access. See `Access::Enum`. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# | |
attach_function :bgfx_encoder_set_image, :bgfx_encoder_set_image, [Bgfx_encoder_t.by_ref, :uint8, Bgfx_texture_handle_t.by_value, :uint8, :Bgfx_access_t, :Bgfx_texture_format_t], :void | |
# | |
# Dispatch compute. | |
# Params: | |
# _id = View id. | |
# _program = Compute program. | |
# _numX = Number of groups X. | |
# _numY = Number of groups Y. | |
# _numZ = Number of groups Z. | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_encoder_dispatch, :bgfx_encoder_dispatch, [Bgfx_encoder_t.by_ref, :Bgfx_view_id_t, Bgfx_program_handle_t.by_value, :uint32, :uint32, :uint32, :uint8], :void | |
# | |
# Dispatch compute indirect. | |
# Params: | |
# _id = View id. | |
# _program = Compute program. | |
# _indirectHandle = Indirect buffer. | |
# _start = First element in indirect buffer. | |
# _num = Number of dispatches. | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_encoder_dispatch_indirect, :bgfx_encoder_dispatch_indirect, [Bgfx_encoder_t.by_ref, :Bgfx_view_id_t, Bgfx_program_handle_t.by_value, Bgfx_indirect_buffer_handle_t.by_value, :uint16, :uint16, :uint8], :void | |
# | |
# Discard previously set state for draw or compute call. | |
# Params: | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_encoder_discard, :bgfx_encoder_discard, [Bgfx_encoder_t.by_ref, :uint8], :void | |
# | |
# Blit 2D texture region between two 2D textures. | |
# Attention: Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag. | |
# Attention: Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`. | |
# Params: | |
# _id = View id. | |
# _dst = Destination texture handle. | |
# _dstMip = Destination texture mip level. | |
# _dstX = Destination texture X position. | |
# _dstY = Destination texture Y position. | |
# _dstZ = If texture is 2D this argument should be 0. If destination texture is cube | |
# this argument represents destination texture cube face. For 3D texture this argument | |
# represents destination texture Z position. | |
# _src = Source texture handle. | |
# _srcMip = Source texture mip level. | |
# _srcX = Source texture X position. | |
# _srcY = Source texture Y position. | |
# _srcZ = If texture is 2D this argument should be 0. If source texture is cube | |
# this argument represents source texture cube face. For 3D texture this argument | |
# represents source texture Z position. | |
# _width = Width of region. | |
# _height = Height of region. | |
# _depth = If texture is 3D this argument represents depth of region, otherwise it's | |
# unused. | |
# | |
attach_function :bgfx_encoder_blit, :bgfx_encoder_blit, [Bgfx_encoder_t.by_ref, :Bgfx_view_id_t, Bgfx_texture_handle_t.by_value, :uint8, :uint16, :uint16, :uint16, Bgfx_texture_handle_t.by_value, :uint8, :uint16, :uint16, :uint16, :uint16, :uint16, :uint16], :void | |
# | |
# Request screen shot of window back buffer. | |
# Remarks: | |
# `bgfx::CallbackI::screenShot` must be implemented. | |
# Attention: Frame buffer handle must be created with OS' target native window handle. | |
# Params: | |
# _handle = Frame buffer handle. If handle is `BGFX_INVALID_HANDLE` request will be | |
# made for main window back buffer. | |
# _filePath = Will be passed to `bgfx::CallbackI::screenShot` callback. | |
# | |
attach_function :bgfx_request_screen_shot, :bgfx_request_screen_shot, [Bgfx_frame_buffer_handle_t.by_value, :string], :void | |
# | |
# Render frame. | |
# Attention: `bgfx::renderFrame` is blocking call. It waits for | |
# `bgfx::frame` to be called from API thread to process frame. | |
# If timeout value is passed call will timeout and return even | |
# if `bgfx::frame` is not called. | |
# Warning: This call should be only used on platforms that don't | |
# allow creating separate rendering thread. If it is called before | |
# to bgfx::init, render thread won't be created by bgfx::init call. | |
# Params: | |
# _msecs = Timeout in milliseconds. | |
# | |
attach_function :bgfx_render_frame, :bgfx_render_frame, [:int32], :Bgfx_render_frame_t | |
# | |
# Set platform data. | |
# Warning: Must be called before `bgfx::init`. | |
# Params: | |
# _data = Platform data. | |
# | |
attach_function :bgfx_set_platform_data, :bgfx_set_platform_data, [:pointer], :void | |
# | |
# Get internal data for interop. | |
# Attention: It's expected you understand some bgfx internals before you | |
# use this call. | |
# Warning: Must be called only on render thread. | |
# | |
attach_function :bgfx_get_internal_data, :bgfx_get_internal_data, [], :pointer | |
# | |
# Override internal texture with externally created texture. Previously | |
# created internal texture will released. | |
# Attention: It's expected you understand some bgfx internals before you | |
# use this call. | |
# Warning: Must be called only on render thread. | |
# Params: | |
# _handle = Texture handle. | |
# _ptr = Native API pointer to texture. | |
# | |
attach_function :bgfx_override_internal_texture_ptr, :bgfx_override_internal_texture_ptr, [Bgfx_texture_handle_t.by_value, :ulong], :ulong | |
# | |
# Override internal texture by creating new texture. Previously created | |
# internal texture will released. | |
# Attention: It's expected you understand some bgfx internals before you | |
# use this call. | |
# Returns: Native API pointer to texture. If result is 0, texture is not created yet from the | |
# main thread. | |
# Warning: Must be called only on render thread. | |
# Params: | |
# _handle = Texture handle. | |
# _width = Width. | |
# _height = Height. | |
# _numMips = Number of mip-maps. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# _flags = Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`) | |
# flags. Default texture sampling mode is linear, and wrap mode is repeat. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# | |
attach_function :bgfx_override_internal_texture, :bgfx_override_internal_texture, [Bgfx_texture_handle_t.by_value, :uint16, :uint16, :uint8, :Bgfx_texture_format_t, :uint64], :ulong | |
# | |
# Sets a debug marker. This allows you to group graphics calls together for easy browsing in | |
# graphics debugging tools. | |
# Params: | |
# _marker = Marker string. | |
# | |
attach_function :bgfx_set_marker, :bgfx_set_marker, [:string], :void | |
# | |
# Set render states for draw primitive. | |
# Remarks: | |
# 1. To setup more complex states use: | |
# `BGFX_STATE_ALPHA_REF(_ref)`, | |
# `BGFX_STATE_POINT_SIZE(_size)`, | |
# `BGFX_STATE_BLEND_FUNC(_src, _dst)`, | |
# `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`, | |
# `BGFX_STATE_BLEND_EQUATION(_equation)`, | |
# `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)` | |
# 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend | |
# equation is specified. | |
# Params: | |
# _state = State flags. Default state for primitive type is | |
# triangles. See: `BGFX_STATE_DEFAULT`. | |
# - `BGFX_STATE_DEPTH_TEST_*` - Depth test function. | |
# - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC. | |
# - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2. | |
# - `BGFX_STATE_CULL_*` - Backface culling mode. | |
# - `BGFX_STATE_WRITE_*` - Enable R, G, B, A or Z write. | |
# - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing. | |
# - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type. | |
# _rgba = Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and | |
# `BGFX_STATE_BLEND_INV_FACTOR` blend modes. | |
# | |
attach_function :bgfx_set_state, :bgfx_set_state, [:uint64, :uint32], :void | |
# | |
# Set condition for rendering. | |
# Params: | |
# _handle = Occlusion query handle. | |
# _visible = Render if occlusion query is visible. | |
# | |
attach_function :bgfx_set_condition, :bgfx_set_condition, [Bgfx_occlusion_query_handle_t.by_value, :bool], :void | |
# | |
# Set stencil test state. | |
# Params: | |
# _fstencil = Front stencil state. | |
# _bstencil = Back stencil state. If back is set to `BGFX_STENCIL_NONE` | |
# _fstencil is applied to both front and back facing primitives. | |
# | |
attach_function :bgfx_set_stencil, :bgfx_set_stencil, [:uint32, :uint32], :void | |
# | |
# Set scissor for draw primitive. | |
# Remarks: | |
# To scissor for all primitives in view see `bgfx::setViewScissor`. | |
# Params: | |
# _x = Position x from the left corner of the window. | |
# _y = Position y from the top corner of the window. | |
# _width = Width of view scissor region. | |
# _height = Height of view scissor region. | |
# | |
attach_function :bgfx_set_scissor, :bgfx_set_scissor, [:uint16, :uint16, :uint16, :uint16], :uint16 | |
# | |
# Set scissor from cache for draw primitive. | |
# Remarks: | |
# To scissor for all primitives in view see `bgfx::setViewScissor`. | |
# Params: | |
# _cache = Index in scissor cache. | |
# | |
attach_function :bgfx_set_scissor_cached, :bgfx_set_scissor_cached, [:uint16], :void | |
# | |
# Set model matrix for draw primitive. If it is not called, | |
# the model will be rendered with an identity model matrix. | |
# Params: | |
# _mtx = Pointer to first matrix in array. | |
# _num = Number of matrices in array. | |
# | |
attach_function :bgfx_set_transform, :bgfx_set_transform, [:pointer, :uint16], :uint32 | |
# | |
# Set model matrix from matrix cache for draw primitive. | |
# Params: | |
# _cache = Index in matrix cache. | |
# _num = Number of matrices from cache. | |
# | |
attach_function :bgfx_set_transform_cached, :bgfx_set_transform_cached, [:uint32, :uint16], :void | |
# | |
# Reserve matrices in internal matrix cache. | |
# Attention: Pointer returned can be modifed until `bgfx::frame` is called. | |
# Params: | |
# _transform = Pointer to `Transform` structure. | |
# _num = Number of matrices. | |
# | |
attach_function :bgfx_alloc_transform, :bgfx_alloc_transform, [:pointer, :uint16], :uint32 | |
# | |
# Set shader uniform parameter for draw primitive. | |
# Params: | |
# _handle = Uniform. | |
# _value = Pointer to uniform data. | |
# _num = Number of elements. Passing `UINT16_MAX` will | |
# use the _num passed on uniform creation. | |
# | |
attach_function :bgfx_set_uniform, :bgfx_set_uniform, [Bgfx_uniform_handle_t.by_value, :pointer, :uint16], :void | |
# | |
# Set index buffer for draw primitive. | |
# Params: | |
# _handle = Index buffer. | |
# _firstIndex = First index to render. | |
# _numIndices = Number of indices to render. | |
# | |
attach_function :bgfx_set_index_buffer, :bgfx_set_index_buffer, [Bgfx_index_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set index buffer for draw primitive. | |
# Params: | |
# _handle = Dynamic index buffer. | |
# _firstIndex = First index to render. | |
# _numIndices = Number of indices to render. | |
# | |
attach_function :bgfx_set_dynamic_index_buffer, :bgfx_set_dynamic_index_buffer, [Bgfx_dynamic_index_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set index buffer for draw primitive. | |
# Params: | |
# _tib = Transient index buffer. | |
# _firstIndex = First index to render. | |
# _numIndices = Number of indices to render. | |
# | |
attach_function :bgfx_set_transient_index_buffer, :bgfx_set_transient_index_buffer, [:pointer, :uint32, :uint32], :void | |
# | |
# Set vertex buffer for draw primitive. | |
# Params: | |
# _stream = Vertex stream. | |
# _handle = Vertex buffer. | |
# _startVertex = First vertex to render. | |
# _numVertices = Number of vertices to render. | |
# | |
attach_function :bgfx_set_vertex_buffer, :bgfx_set_vertex_buffer, [:uint8, Bgfx_vertex_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set vertex buffer for draw primitive. | |
# Params: | |
# _stream = Vertex stream. | |
# _handle = Dynamic vertex buffer. | |
# _startVertex = First vertex to render. | |
# _numVertices = Number of vertices to render. | |
# | |
attach_function :bgfx_set_dynamic_vertex_buffer, :bgfx_set_dynamic_vertex_buffer, [:uint8, Bgfx_dynamic_vertex_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set vertex buffer for draw primitive. | |
# Params: | |
# _stream = Vertex stream. | |
# _tvb = Transient vertex buffer. | |
# _startVertex = First vertex to render. | |
# _numVertices = Number of vertices to render. | |
# | |
attach_function :bgfx_set_transient_vertex_buffer, :bgfx_set_transient_vertex_buffer, [:uint8, :pointer, :uint32, :uint32], :void | |
# | |
# Set number of vertices for auto generated vertices use in conjuction | |
# with gl_VertexID. | |
# Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. | |
# Params: | |
# _numVertices = Number of vertices. | |
# | |
attach_function :bgfx_set_vertex_count, :bgfx_set_vertex_count, [:uint32], :void | |
# | |
# Set instance data buffer for draw primitive. | |
# Params: | |
# _idb = Transient instance data buffer. | |
# _start = First instance data. | |
# _num = Number of data instances. | |
# | |
attach_function :bgfx_set_instance_data_buffer, :bgfx_set_instance_data_buffer, [:pointer, :uint32, :uint32], :void | |
# | |
# Set instance data buffer for draw primitive. | |
# Params: | |
# _handle = Vertex buffer. | |
# _startVertex = First instance data. | |
# _num = Number of data instances. | |
# Set instance data buffer for draw primitive. | |
# | |
attach_function :bgfx_set_instance_data_from_vertex_buffer, :bgfx_set_instance_data_from_vertex_buffer, [Bgfx_vertex_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set instance data buffer for draw primitive. | |
# Params: | |
# _handle = Dynamic vertex buffer. | |
# _startVertex = First instance data. | |
# _num = Number of data instances. | |
# | |
attach_function :bgfx_set_instance_data_from_dynamic_vertex_buffer, :bgfx_set_instance_data_from_dynamic_vertex_buffer, [Bgfx_dynamic_vertex_buffer_handle_t.by_value, :uint32, :uint32], :void | |
# | |
# Set number of instances for auto generated instances use in conjuction | |
# with gl_InstanceID. | |
# Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. | |
# | |
attach_function :bgfx_set_instance_count, :bgfx_set_instance_count, [:uint32], :void | |
# | |
# Set texture stage for draw primitive. | |
# Params: | |
# _stage = Texture unit. | |
# _sampler = Program sampler. | |
# _handle = Texture handle. | |
# _flags = Texture sampling mode. Default value UINT32_MAX uses | |
# texture sampling settings from the texture. | |
# - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap | |
# mode. | |
# - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic | |
# sampling. | |
# | |
attach_function :bgfx_set_texture, :bgfx_set_texture, [:uint8, Bgfx_uniform_handle_t.by_value, Bgfx_texture_handle_t.by_value, :uint32], :void | |
# | |
# Submit an empty primitive for rendering. Uniforms and draw state | |
# will be applied but no geometry will be submitted. | |
# Remarks: | |
# These empty draw calls will sort before ordinary draw calls. | |
# Params: | |
# _id = View id. | |
# | |
attach_function :bgfx_touch, :bgfx_touch, [:Bgfx_view_id_t], :void | |
# | |
# Submit primitive for rendering. | |
# Params: | |
# _id = View id. | |
# _program = Program. | |
# _depth = Depth for sorting. | |
# _flags = Which states to discard for next draw. See BGFX_DISCARD_ | |
# | |
attach_function :bgfx_submit, :bgfx_submit, [:Bgfx_view_id_t, Bgfx_program_handle_t.by_value, :uint32, :uint8], :void | |
# | |
# Submit primitive with occlusion query for rendering. | |
# Params: | |
# _id = View id. | |
# _program = Program. | |
# _occlusionQuery = Occlusion query. | |
# _depth = Depth for sorting. | |
# _flags = Which states to discard for next draw. See BGFX_DISCARD_ | |
# | |
attach_function :bgfx_submit_occlusion_query, :bgfx_submit_occlusion_query, [:Bgfx_view_id_t, Bgfx_program_handle_t.by_value, Bgfx_occlusion_query_handle_t.by_value, :uint32, :uint8], :void | |
# | |
# Submit primitive for rendering with index and instance data info from | |
# indirect buffer. | |
# Params: | |
# _id = View id. | |
# _program = Program. | |
# _indirectHandle = Indirect buffer. | |
# _start = First element in indirect buffer. | |
# _num = Number of dispatches. | |
# _depth = Depth for sorting. | |
# _flags = Which states to discard for next draw. See BGFX_DISCARD_ | |
# | |
attach_function :bgfx_submit_indirect, :bgfx_submit_indirect, [:Bgfx_view_id_t, Bgfx_program_handle_t.by_value, Bgfx_indirect_buffer_handle_t.by_value, :uint16, :uint16, :uint32, :uint8], :void | |
# | |
# Set compute index buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Index buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_set_compute_index_buffer, :bgfx_set_compute_index_buffer, [:uint8, Bgfx_index_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute vertex buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Vertex buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_set_compute_vertex_buffer, :bgfx_set_compute_vertex_buffer, [:uint8, Bgfx_vertex_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute dynamic index buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Dynamic index buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_set_compute_dynamic_index_buffer, :bgfx_set_compute_dynamic_index_buffer, [:uint8, Bgfx_dynamic_index_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute dynamic vertex buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Dynamic vertex buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_set_compute_dynamic_vertex_buffer, :bgfx_set_compute_dynamic_vertex_buffer, [:uint8, Bgfx_dynamic_vertex_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute indirect buffer. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Indirect buffer handle. | |
# _access = Buffer access. See `Access::Enum`. | |
# | |
attach_function :bgfx_set_compute_indirect_buffer, :bgfx_set_compute_indirect_buffer, [:uint8, Bgfx_indirect_buffer_handle_t.by_value, :Bgfx_access_t], :void | |
# | |
# Set compute image from texture. | |
# Params: | |
# _stage = Compute stage. | |
# _handle = Texture handle. | |
# _mip = Mip level. | |
# _access = Image access. See `Access::Enum`. | |
# _format = Texture format. See: `TextureFormat::Enum`. | |
# | |
attach_function :bgfx_set_image, :bgfx_set_image, [:uint8, Bgfx_texture_handle_t.by_value, :uint8, :Bgfx_access_t, :Bgfx_texture_format_t], :void | |
# | |
# Dispatch compute. | |
# Params: | |
# _id = View id. | |
# _program = Compute program. | |
# _numX = Number of groups X. | |
# _numY = Number of groups Y. | |
# _numZ = Number of groups Z. | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_dispatch, :bgfx_dispatch, [:Bgfx_view_id_t, Bgfx_program_handle_t.by_value, :uint32, :uint32, :uint32, :uint8], :void | |
# | |
# Dispatch compute indirect. | |
# Params: | |
# _id = View id. | |
# _program = Compute program. | |
# _indirectHandle = Indirect buffer. | |
# _start = First element in indirect buffer. | |
# _num = Number of dispatches. | |
# _flags = Discard or preserve states. See `BGFX_DISCARD_*`. | |
# | |
attach_function :bgfx_dispatch_indirect, :bgfx_dispatch_indirect, [:Bgfx_view_id_t, Bgfx_program_handle_t.by_value, Bgfx_indirect_buffer_handle_t.by_value, :uint16, :uint16, :uint8], :void | |
# | |
# Discard previously set state for draw or compute call. | |
# Params: | |
# _flags = Draw/compute states to discard. | |
# | |
attach_function :bgfx_discard, :bgfx_discard, [:uint8], :void | |
# | |
# Blit 2D texture region between two 2D textures. | |
# Attention: Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag. | |
# Attention: Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`. | |
# Params: | |
# _id = View id. | |
# _dst = Destination texture handle. | |
# _dstMip = Destination texture mip level. | |
# _dstX = Destination texture X position. | |
# _dstY = Destination texture Y position. | |
# _dstZ = If texture is 2D this argument should be 0. If destination texture is cube | |
# this argument represents destination texture cube face. For 3D texture this argument | |
# represents destination texture Z position. | |
# _src = Source texture handle. | |
# _srcMip = Source texture mip level. | |
# _srcX = Source texture X position. | |
# _srcY = Source texture Y position. | |
# _srcZ = If texture is 2D this argument should be 0. If source texture is cube | |
# this argument represents source texture cube face. For 3D texture this argument | |
# represents source texture Z position. | |
# _width = Width of region. | |
# _height = Height of region. | |
# _depth = If texture is 3D this argument represents depth of region, otherwise it's | |
# unused. | |
# | |
attach_function :bgfx_blit, :bgfx_blit, [:Bgfx_view_id_t, Bgfx_texture_handle_t.by_value, :uint8, :uint16, :uint16, :uint16, Bgfx_texture_handle_t.by_value, :uint8, :uint16, :uint16, :uint16, :uint16, :uint16, :uint16], :void | |
end # self.import_symbols() | |
end # module Bgfx | |
if __FILE__ == $0 | |
Bgfx.load_lib('./libbgfx-shared-libRelease.dylib') | |
init = Bgfx_init_t.new | |
init[:type] = Bgfx::RendererType::Metal | |
init[:vendorId] = Bgfx::Pci_Id_None | |
init[:resolution][:width] = 1280 | |
init[:resolution][:height] = 720 | |
if Bgfx::bgfx_init(init) | |
Bgfx::bgfx_shutdown() | |
else | |
pp "Failed to initialize Bgfx" | |
end | |
end |
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-- Usage: | |
-- local rubygen = require "bindings-ruby" | |
-- rubygen.write(rubygen.gen(), "../bindings/ruby/bgfx.rb") | |
local codegen = require "codegen" | |
local idl = codegen.idl "bgfx.idl" | |
local ruby_template = [[ | |
require 'ffi' | |
# | |
# Typedefs | |
# | |
FFI.typedef :uint16, :Bgfx_view_id_t # [HACK] Hard-coded. Seems we can't get information about this from current 'bgfx.idl'. | |
$typedefs | |
# | |
# Enums / Bitflags | |
# | |
module Bgfx | |
extend FFI::Library | |
@@bgfx_import_done = false | |
def self.load_lib(libpath = './libbgfx-shared-libRelease.dylib') | |
ffi_lib_flags :now, :global | |
ffi_lib libpath | |
import_symbols() unless @@bgfx_import_done | |
end | |
$types | |
end # module Bgfx | |
# | |
# Structs | |
# | |
$handles | |
$structs | |
# | |
# Functions | |
# | |
module Bgfx | |
def self.import_symbols() | |
$funcs | |
end # self.import_symbols() | |
end # module Bgfx | |
if __FILE__ == $0 | |
Bgfx.load_lib('./libbgfx-shared-libRelease.dylib') | |
init = Bgfx_init_t.new | |
init[:type] = Bgfx::RendererType::Metal | |
init[:vendorId] = Bgfx::Pci_Id_None | |
init[:resolution][:width] = 1280 | |
init[:resolution][:height] = 720 | |
if Bgfx::bgfx_init(init) | |
Bgfx::bgfx_shutdown() | |
else | |
pp "Failed to initialize Bgfx" | |
end | |
end | |
]] | |
local converter = {} | |
local yield = coroutine.yield | |
local indent = "" | |
local typedefs_list = {} | |
---------------------------------------------------------------------------------------------------- | |
local function hasPrefix(str, prefix) | |
return prefix == "" or str:sub(1, #prefix) == prefix | |
end | |
local function hasSuffix(str, suffix) | |
return suffix == "" or str:sub(-#suffix) == suffix | |
end | |
local function to_underscorecase(name) | |
local tmp = {} | |
for v in name:gmatch "[_%u][%l%d]*" do | |
if v:byte() == 95 then -- '_' | |
v = v:sub(2) -- remove _ | |
end | |
tmp[#tmp+1] = v | |
end | |
return table.concat(tmp, "_") | |
end | |
---------------------------------------------------------------------------------------------------- | |
local gen = {} | |
function generate(tmp, idl_info, conv) | |
for _, object in ipairs(idl_info) do | |
local co = coroutine.create(conv) | |
local any | |
while true do | |
local ok, v = coroutine.resume(co, object) | |
assert(ok, debug.traceback(co, v)) | |
if not v then | |
break | |
end | |
table.insert(tmp, v) | |
any = true | |
end | |
if any and tmp[#tmp] ~= "" then | |
table.insert(tmp, "") | |
end | |
end | |
end | |
function gen.gen() | |
-- 1st pass : Collect typedef information | |
for _, object in ipairs(idl["types"]) do | |
local co = coroutine.create(collect_typedefs_list) | |
local any | |
while true do | |
local ok, v = coroutine.resume(co, object) | |
assert(ok, debug.traceback(co, v)) | |
if not v then | |
break | |
end | |
end | |
end | |
-- 2nd pass | |
local r = ruby_template:gsub("$(%l+)", function(what) | |
local tmp = {} | |
if what == "handles" then | |
-- Structs used as handles | |
generate(tmp, idl["types"], converter["handles"]) | |
return table.concat(tmp, "\n") | |
elseif what == "structs" then | |
-- General structs | |
generate(tmp, idl["types"], converter["structs"]) | |
return table.concat(tmp, "\n") | |
elseif what == "typedefs" then | |
-- Typedefs | |
generate(tmp, idl["types"], converter["typedefs"]) | |
return table.concat(tmp, "\n") | |
else | |
-- Enums, Functions | |
generate(tmp, idl[what], converter[what]) | |
return table.concat(tmp, "\n\t") | |
end | |
end) | |
return r | |
end | |
---------------------------------------------------------------------------------------------------- | |
local function convert_array(member) | |
count = string.gsub(member.array, "%[(.+)%]", "%1") | |
return member.array | |
end | |
local function convert_type(arg, array_as_pointer) | |
local ctype = arg.ctype:gsub("%s%*", "*") | |
if arg.fulltype == "bx::AllocatorI*" or arg.fulltype == "CallbackI*" or arg.fulltype == "ReleaseFn" then | |
ctype = ":pointer" | |
elseif hasPrefix(ctype, "const char") and hasSuffix(ctype, "*") then | |
ctype = ":string" | |
elseif string.match(ctype, "*") then | |
ctype = ":pointer" | |
end | |
-- Omit 'const' | |
ctype = string.gsub(ctype, "const ", "") | |
if hasPrefix(ctype, "bgfx") then | |
name = ctype:gsub("^%l", string.upper) | |
local is_typedef = false | |
if name == "Bgfx_view_id_t" then | |
-- [HACK] Hard-coded. Seems we can't get information about this from current 'bgfx.idl'. | |
is_typedef = true | |
else | |
for _, t in ipairs(typedefs_list) do | |
if t == name then | |
is_typedef = true | |
break | |
end | |
end | |
end | |
if is_typedef then | |
ctype = ":" .. name | |
else | |
ctype = name .. ".by_value" | |
end | |
elseif hasPrefix(ctype, "uint64_t") then | |
ctype = ctype:gsub("uint64_t", ":uint64") | |
elseif hasPrefix(ctype, "int64_t") then | |
ctype = ctype:gsub("int64_t", ":int64") | |
elseif hasPrefix(ctype, "uint32_t") then | |
ctype = ctype:gsub("uint32_t", ":uint32") | |
elseif hasPrefix(ctype, "int32_t") then | |
ctype = ctype:gsub("int32_t", ":int32") | |
elseif hasPrefix(ctype, "uint16_t") then | |
ctype = ctype:gsub("uint16_t", ":uint16") | |
elseif hasPrefix(ctype, "uint8_t") then | |
ctype = ctype:gsub("uint8_t", ":uint8") | |
elseif hasPrefix(ctype, "uintptr_t") then | |
ctype = ctype:gsub("uintptr_t", ":ulong") | |
elseif hasPrefix(ctype, "bool") then | |
ctype = ctype:gsub("bool", ":bool") | |
elseif hasPrefix(ctype, "char") then | |
ctype = ctype:gsub("char", ":char") | |
elseif hasPrefix(ctype, "float") then | |
ctype = ":float" | |
elseif hasPrefix(ctype, "double") then | |
ctype = ":double" | |
elseif hasPrefix(ctype, "...") then | |
ctype = ":varargs" | |
elseif hasPrefix(ctype, "va_list") then | |
ctype = ":pointer" | |
elseif hasPrefix(ctype, "void") then | |
ctype = ":void" | |
end | |
if arg.array ~= nil then | |
if array_as_pointer then | |
ctype = ":pointer" | |
else | |
count = string.gsub(arg.array, "%[(.+)%]", "%1") | |
if string.find(count, "::") then | |
count = "Bgfx::" .. count -- e.g.) Topology::Count -> Bgfx::Topology::Count | |
end | |
ctype = "[" .. ctype .. ", " .. count .. "]" | |
end | |
end | |
return ctype | |
end | |
local function convert_name(arg) | |
if arg == "debug" then | |
return arg .. "_" | |
end | |
return arg | |
end | |
local function convert_struct_member(member) | |
return ":" .. convert_name(member.name) .. ", " .. convert_type(member) | |
end | |
---------------------------------------------------------------------------------------------------- | |
function collect_typedefs_list(typ) | |
-- Write typedefs | |
if typ.enum then | |
-- Collect list of typedefs | |
local typedef_name = typ.cname:gsub("^%l", string.upper) | |
table.insert(typedefs_list, typedef_name) | |
end | |
end | |
function converter.typedefs(typ) | |
-- Write typedefs | |
if typ.enum then | |
-- Collect list of typedefs | |
local typedef_name = typ.cname:gsub("^%l", string.upper) | |
yield("FFI.typedef :int, :" .. typedef_name) | |
end | |
end | |
---------------------------------------------------------------------------------------------------- | |
function converter.handles(typ) | |
-- Build handle definitions | |
if typ.handle then | |
-- Extract handle | |
ruby_class_name = typ.cname:gsub("bgfx_(%l)", function(a) return "Bgfx_" .. a end) | |
yield("class " .. ruby_class_name .. " < FFI::Struct; layout(:idx, :ushort); end") | |
end | |
end | |
---------------------------------------------------------------------------------------------------- | |
function converter.structs(typ) | |
-- Build forward declarations | |
if typ.struct ~= nil then | |
yield("class " .. typ.cname:gsub("^%l", string.upper) .. " < FFI::Struct") | |
yield("\tlayout(") | |
for idx, member in ipairs(typ.struct) do | |
local comments = "" | |
if member.comment ~= nil then | |
if #member.comment == 1 then | |
comments = "\t\t# " .. member.comment[1] | |
else | |
yield("\n\t\t#") | |
for _, comment in ipairs(member.comment) do | |
yield("\t\t# " .. comment) | |
end | |
yield("\t\t#") | |
end | |
end | |
ret = "\t\t" .. convert_struct_member(member) | |
if idx < #typ.struct then | |
ret = ret .. "," .. comments | |
else | |
ret = ret .. comments | |
end | |
yield(ret) | |
end | |
yield("\t)") | |
yield("end") | |
end | |
end | |
---------------------------------------------------------------------------------------------------- | |
function converter.types(typ) | |
if hasSuffix(typ.name, "::Enum") then | |
-- Extract enum | |
yield("module " .. typ.typename .. " #enum: " .. #typ.enum) | |
for idx, enum in ipairs(typ.enum) do | |
if enum.comment ~= nil then | |
for _, comment in ipairs(enum.comment) do | |
yield("\t# " .. comment) | |
end | |
end | |
yield("\t" .. enum.name .. " = " .. idx - 1) | |
end | |
yield("\n\t\tCount = " .. #typ.enum) | |
yield("end # module " .. typ.typename) | |
elseif typ.bits ~= nil then | |
-- Extract bitflag / Build bitflag helper function | |
local prefix = typ.name | |
local enumType = "uint" | |
format = "%u" | |
if typ.bits == 64 then | |
format = "0x%016x" | |
enumType = "ulong" | |
elseif typ.bits == 32 then | |
format = "0x%08x" | |
enumType = "uint" | |
elseif typ.bits == 16 then | |
format = "0x%04x" | |
enumType = "ushort" | |
elseif typ.bits == 8 then | |
format = "0x%02x" | |
enumType = "ubyte" | |
end | |
for idx, flag in ipairs(typ.flag) do | |
local value = flag.value | |
if value ~= nil then | |
value = string.format(flag.format or format, value) | |
else | |
for _, name in ipairs(flag) do | |
local fixedname = prefix .. "_" .. to_underscorecase(name) | |
if value ~= nil then | |
value = value .. " | " .. fixedname | |
else | |
value = fixedname | |
end | |
end | |
end | |
local comments = "" | |
if flag.comment ~= nil then | |
if #flag.comment == 1 then | |
comments = " # " .. flag.comment[1] | |
else | |
yield("#") | |
for _, comment in ipairs(flag.comment) do | |
yield("# " .. comment) | |
end | |
yield("#") | |
end | |
end | |
yield(to_underscorecase(prefix) .. "_" .. flag.name .. " = " .. value .. comments) | |
end | |
if typ.shift then | |
local name = to_underscorecase(prefix) .. "_Shift" | |
local value = typ.shift | |
local comments = "" | |
if typ.desc then | |
comments = string.format(" # %s bit shift", typ.desc) | |
end | |
yield(name .. " = " .. value .. comments) | |
end | |
if typ.range then | |
local name = to_underscorecase(prefix) .. "_Mask" | |
local value = string.format(format, typ.mask) | |
local comments = "" | |
if typ.desc then | |
comments = string.format(" # %s bit mask", typ.desc) | |
end | |
yield(name .. " = " .. value .. comments) | |
end | |
if typ.helper then | |
yield(string.format( | |
"def self.%s(v); return (v << %s) & %s; end", | |
to_underscorecase(prefix), | |
(to_underscorecase(prefix) .. "_Shift"), | |
(to_underscorecase(prefix) .. "_Mask"))) | |
end | |
end | |
end | |
---------------------------------------------------------------------------------------------------- | |
function converter.funcs(func) | |
if func.cpponly then | |
return | |
end | |
if func.comments ~= nil then | |
-- comments | |
yield("\t#") | |
for _, line in ipairs(func.comments) do | |
local line = line:gsub("@remarks", "Remarks:") | |
line = line:gsub("@remark", "Remarks:") | |
line = line:gsub("@(%l)(%l+)", function(a, b) return a:upper()..b..":" end) | |
yield("\t# " .. line) | |
end | |
local hasParamsComments = false | |
for _, arg in ipairs(func.args) do | |
if arg.comment ~= nil then | |
hasParamsComments = true | |
break | |
end | |
end | |
if hasParamsComments then | |
yield("\t# Params:") | |
end | |
for _, arg in ipairs(func.args) do | |
if arg.comment ~= nil then | |
yield("\t# " .. convert_name(arg.name) .. " = " .. arg.comment[1]) | |
for i, comment in ipairs(arg.comment) do | |
if (i > 1) then | |
yield("\t# " .. comment) | |
end | |
end | |
end | |
end | |
yield("\t#") | |
end | |
-- codes | |
local args = {} | |
if func.this ~= nil then | |
local ctype = string.gsub(func.this_type.ctype, "const ", "") -- remove const | |
ctype = ctype:gsub("%*$", "") -- remove * | |
ctype = ctype:gsub("^%l", string.upper) -- upcase | |
args[1] = ctype .. ".by_ref" | |
end | |
for _, arg in ipairs(func.args) do | |
-- table.insert(args, convert_type(arg) .. " " .. convert_name(arg.name)) | |
local array_as_pointer = true | |
table.insert(args, convert_type(arg, array_as_pointer)) | |
end | |
if static then | |
yield(convert_type(func.ret) .. "bgfx_" .. func.cname .. ", " .. table.concat(args, ", ") .. ");") | |
else | |
entry_point = ":bgfx_" .. func.cname | |
yield("\tattach_function " .. entry_point .. ", " .. entry_point .. ", [" .. table.concat(args, ", ") .. "], " .. convert_type(func.ret)) | |
end | |
end | |
---------------------------------------------------------------------------------------------------- | |
function gen.write(codes, outputfile) | |
local out = assert(io.open(outputfile, "wb")) | |
out:write(codes) | |
out:close() | |
print("Generating: " .. outputfile) | |
end | |
if (...) == nil then | |
-- run `lua bindings-ruby.lua` in command line | |
print(gen.gen()) | |
end | |
return gen |
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