start new:
tmux
start new with session name:
tmux new -s myname
[user] | |
name = Pavan Kumar Sunkara | |
email = [email protected] | |
username = pksunkara | |
[init] | |
defaultBranch = master | |
[core] | |
editor = nvim | |
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol | |
pager = delta |
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
http://www.cse.chalmers.se/~olaolss/get_file.php?filename=papers/clustered_shading_preprint.pdf
The Visual Studio Tools for Unity are able to convert .NET debug symbol files (namely pdb files) to debug symbols files that are understood by Unity's scripting engine (namely .dll.mdb files) when importing both the .dll and the .pdb in the Assets folder.
If you prefer to handle the conversion yourself you need to call a tool named pdb2mdb on the .dll associated with the .pdb:
pdb2mdb MyLibrary.dll
Will produce a MyLibrary.dll.mdb usable on Unity if MyLibrary.pdb is present.
# PLEASE SEE FEEDBACK. This script is not up to date and may not use the best practices. | |
[diff] | |
tool = vsdiffmerge | |
[difftool] | |
prompt = false | |
[difftool "vsdiffmerge"] | |
cmd = '"C:/Program Files (x86)/Microsoft Visual Studio 14.0/Common7/IDE/vsdiffmerge.exe"' "$LOCAL" "$REMOTE" //t | |
keepbackup = false | |
trustexitcode = true |
Parallelizing the Naughty Dog engine using fibers by Christian Gyrling | |
http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf | |
id Tech 5 Challenges | |
From Texture Virtualization to Massive Parallelization by J.M.P. van Waveren | |
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf | |
Doom3 BFG Source Code Review: Multi-threading by Fabien Sanglard |
BOOKS: | |
====== | |
Real Time Cameras | |
2009, Mark Haigh-Hutchinson | |
https://books.google.com/books/about/Real_Time_Cameras.html?id=nCEHvIpshFAC&hl=en | |
http://www.gamasutra.com/view/feature/132456/realtime_cameras__navigation_and_.php?print=1 | |