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Chanwoo enghqii

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@pksunkara
pksunkara / config
Last active November 15, 2024 16:02
Sample of git config file (Example .gitconfig) (Place them in $XDG_CONFIG_HOME/git)
[user]
name = Pavan Kumar Sunkara
email = [email protected]
username = pksunkara
[init]
defaultBranch = master
[core]
editor = nvim
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol
pager = delta
@jboner
jboner / latency.txt
Last active November 15, 2024 14:00
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active November 15, 2024 09:51
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@kvark
kvark / clustered.md
Last active November 23, 2019 02:17
Clustered pipeline description
@jbevain
jbevain / README.md
Last active November 16, 2023 12:11
pdb2mdb for Visual Studio 2015

The Visual Studio Tools for Unity are able to convert .NET debug symbol files (namely pdb files) to debug symbols files that are understood by Unity's scripting engine (namely .dll.mdb files) when importing both the .dll and the .pdb in the Assets folder.

If you prefer to handle the conversion yourself you need to call a tool named pdb2mdb on the .dll associated with the .pdb:

pdb2mdb MyLibrary.dll

Will produce a MyLibrary.dll.mdb usable on Unity if MyLibrary.pdb is present.

@JunielKatarn
JunielKatarn / vsDiffMerge.gitconfig
Last active March 29, 2024 00:03
Git config to use vsdiffmerge.exe as a diff/merge tool
# PLEASE SEE FEEDBACK. This script is not up to date and may not use the best practices.
[diff]
tool = vsdiffmerge
[difftool]
prompt = false
[difftool "vsdiffmerge"]
cmd = '"C:/Program Files (x86)/Microsoft Visual Studio 14.0/Common7/IDE/vsdiffmerge.exe"' "$LOCAL" "$REMOTE" //t
keepbackup = false
trustexitcode = true
Parallelizing the Naughty Dog engine using fibers by Christian Gyrling
http://www.swedishcoding.com/wp-content/uploads/2015/03/parallelizing_the_naughty_dog_engine_using_fibers.pdf
id Tech 5 Challenges
From Texture Virtualization to Massive Parallelization by J.M.P. van Waveren
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf
Doom3 BFG Source Code Review: Multi-threading by Fabien Sanglard
@didito
didito / real time camera + animation resources
Last active February 26, 2024 02:48
real time camera + animation resources
BOOKS:
======
Real Time Cameras
2009, Mark Haigh-Hutchinson
https://books.google.com/books/about/Real_Time_Cameras.html?id=nCEHvIpshFAC&hl=en
http://www.gamasutra.com/view/feature/132456/realtime_cameras__navigation_and_.php?print=1
@joyrexus
joyrexus / README.md
Last active August 6, 2024 16:07
collapsible markdown

collapsible markdown?

CLICK ME

yes, even hidden code blocks!

print("hello world!")
@pierrejoubert73
pierrejoubert73 / markdown-details-collapsible.md
Last active November 15, 2024 16:21
How to add a collapsible section in markdown.

How to add a collapsible section in markdown

1. Example

Click me

Heading

  1. Foo
  2. Bar
    • Baz
  • Qux