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public const float PiOverTwo = (float)Math.PI * 2f; | |
public static float SLerp(float x, float y, float amount) | |
{ | |
float diff = (float)Math.Abs(y - x); | |
if (diff > Math.PI) | |
{ | |
if (y > x) | |
x += PiOverTwo; |
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class StringScrambler | |
{ | |
private readonly char[] _scrambleLetters; | |
private Random rand = new Random(); | |
public StringScrambler(char[] scrambleLetters) | |
{ | |
if (scrambleLetters == null) throw new ArgumentNullException("scrambleLetters"); | |
_scrambleLetters = scrambleLetters; |
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public class GameObject | |
{ | |
private Vector2 originInPixels; | |
public Vector2 position, scale, origin; | |
public Color color; | |
public Texture2D texture; | |
public Rectangle source; | |
public SpriteEffects flip; | |
public float rotation; |
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ScriptEngineManager manager = new ScriptEngineManager(); | |
ScriptEngine engine = manager.getEngineByName("jruby"); | |
if(engine == null){ | |
System.out.println("failed to load jruby"); | |
return; | |
} | |
ScriptContext context = engine.getContext(); |
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require 'opengl' | |
include Gl, Glu, Glut | |
WIDTH = 512 | |
HEIGHT = 512 | |
NEAR = 0.1 | |
FAR = 1000 | |
class Vec3 | |
attr_accessor :x, :y, :z |
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EXEC sp_MSforeachtable @command1 = "DROP TABLE ?" |
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git rm -r * | |
git commit -m "fixed all bugs" |
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g++ -F /Library/Frameworks -c main.cpp | g++ main.o -o main -framework sfml-window -framework sfml-graphics -framework sfml-system | exec ./main |
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using UnityEngine; | |
using System.Collections; | |
public class KillAfterTime : MonoBehaviour { | |
public float time = 0f; | |
float current = 0f; | |
void Update () { | |
current += Time.deltaTime; |
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rb_files = File.join('my_directory', '*.rb') | |
Dir.glob(rb_files).each do |file| | |
require_relative file | |
end |
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