Created
May 23, 2009 01:35
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Sketch for a game of pong in kyoto
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require 'kyoto' | |
use 'actors/velocity' | |
use 'actors/bound_to_world' | |
use 'game/pausable' | |
use 'game/score' | |
use 'color' | |
use 'collision_detection' | |
class Paddle < Actor | |
acts_as_bound_to_world | |
width 50.px | |
height 20.px | |
def draw | |
rect(bounds,:color => Color.white) | |
end | |
end | |
class AIPaddle < Paddle | |
def update | |
# here be AI | |
end | |
end | |
class Ball < Actor | |
R = 5.px | |
acts_as_bound_to_world :reflect => true | |
def on_collision_with(o) | |
if o.is_a?(Paddle) | |
# reflect | |
elsif o.is_a?(World) | |
# score | |
game.restart | |
end | |
end | |
def draw | |
circle(bounds.midpoint,R) | |
end | |
end | |
class Pong < Game | |
def setup | |
@player = Paddle.new(Screen.center,Screen.bottom-Paddle.height) | |
@ai = AIPaddle.new(Screen.center,Screen.top+Paddle.height) | |
@ball = Ball.new(Screen.midpoint) | |
end | |
def restart | |
@ball.bounds.midpoint = Screen.midpoint | |
@ball.velocity.y = [-1,1].rand | |
@ball.velocity.x = randomly_between(-2..2) | |
end | |
end |
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