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This document describes the architecture and workflow of the card effect system within the Yu-Gi-Oh! Web Duel Interface. The system is responsible for handling the activation, chaining, and resolution of card effects according to Yu-Gi-Oh! rules. It integrates declarative effect definitions (partially implemented via YAML/JSON) with the core game engine logic.
The system aims to manage:
| // https://leetcode.com/problems/valid-parentheses/solution/ | |
| /** | |
| * @param {string} s | |
| * @return {boolean} | |
| */ | |
| function isValid(s) { | |
| const stack = [] | |
| const open = { | |
| "(": true, |
| function SequencePool(start=0, _next=(num)=>num+1) { | |
| let pool = [start] | |
| function next() { | |
| let item = pool.pop() | |
| if (!pool.length) { | |
| pool.push(_next(item)) | |
| } | |
| return item | |
| } |
| function createStore(reducer, preloadedState) { | |
| let state = preloadedState | |
| const idPool = [0] | |
| const listeners = new Map() | |
| function getState() { | |
| return state | |
| } | |
| function subscribe(listener) { |
| function backspaceCompare(S, T) { | |
| const s = evaluate(S) | |
| const t = evaluate(T) | |
| return s === t | |
| }; | |
| function evaluate(str) { | |
| const output = [] | |
| for (const char of str) { | |
| if (char !== '#') { |
I hereby claim:
To claim this, I am signing this object:
| 0xe757E4deFDC56De8ab339fD912b16711C1B5380D |
| player1 deck - d1 | |
| player2 deck - d2 | |
| d1_e == e(ki, d1) | |
| d2_e == e(ki, d2) | |
| p1 <-- d1, d2_e | |
| p2 <-- d2, d1_e | |
| seed - s |