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This document describes the architecture and workflow of the card effect system within the Yu-Gi-Oh! Web Duel Interface. The system is responsible for handling the activation, chaining, and resolution of card effects according to Yu-Gi-Oh! rules. It integrates declarative effect definitions (partially implemented via YAML/JSON) with the core game engine logic.
The system aims to manage:
// https://leetcode.com/problems/valid-parentheses/solution/ | |
/** | |
* @param {string} s | |
* @return {boolean} | |
*/ | |
function isValid(s) { | |
const stack = [] | |
const open = { | |
"(": true, |
function SequencePool(start=0, _next=(num)=>num+1) { | |
let pool = [start] | |
function next() { | |
let item = pool.pop() | |
if (!pool.length) { | |
pool.push(_next(item)) | |
} | |
return item | |
} |
function createStore(reducer, preloadedState) { | |
let state = preloadedState | |
const idPool = [0] | |
const listeners = new Map() | |
function getState() { | |
return state | |
} | |
function subscribe(listener) { |
function backspaceCompare(S, T) { | |
const s = evaluate(S) | |
const t = evaluate(T) | |
return s === t | |
}; | |
function evaluate(str) { | |
const output = [] | |
for (const char of str) { | |
if (char !== '#') { |
I hereby claim:
To claim this, I am signing this object:
0xe757E4deFDC56De8ab339fD912b16711C1B5380D |
player1 deck - d1 | |
player2 deck - d2 | |
d1_e == e(ki, d1) | |
d2_e == e(ki, d2) | |
p1 <-- d1, d2_e | |
p2 <-- d2, d1_e | |
seed - s |