Created
August 18, 2014 17:47
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p2p card game
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player1 deck - d1 | |
player2 deck - d2 | |
d1_e == e(ki, d1) | |
d2_e == e(ki, d2) | |
p1 <-- d1, d2_e | |
p2 <-- d2, d1_e | |
seed - s | |
shuffle(s, d1) | |
verify: | |
shuffle(s, d1_e) == e(shuffle(s, d1)) | |
d1 <-- d1_e[0] | |
server: regenerate hashes: | |
server <-- p1 (d1) | |
server <-- p2 (d1_e) | |
verify: | |
d1_e == e(d1) | |
d1_e = e2(d1) | |
----------- only verify when a card is revealed | |
verify when (if not already verified): | |
summoned | |
sent to grave | |
banished | |
show hand | |
show card from hand | |
reveal cards from top of deck | |
change control | |
activate set card | |
play card from hand | |
verify by sending d1_e[i] and ki to opponent | |
opponent decrypts d1_e[i] to get card | |
rehash when: | |
card sent back to deck | |
rehash: | |
p1 --> e(ki, d1_e) --> d1_e2 --> p2 | |
shuffle | |
new verify | |
p1 --> [k1, k2], d1_e[0] --> p2 | |
p2 --> d(k2, d1_e2[0]) --> d1_e[0] | |
p2 --> d1_e[0] exists in old d1_e in same quantity | |
p2 --> d(k1, d1_e[0]) --> original | |
map original to d1_e2[0] discared d1_e[0] | |
rehash | |
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