GenerateProjectFiles.bat
Build solution UE4.sln
with MSVC 2013 and Build
target in Win64
and /p:Configuration="Development Editor
.
%system.teamcity.build.workingDir%\Engine\Build\BatchFiles\GenerateProjectFiles.bat -project %system.teamcity.build.workingDir%/ProjectMaid/ProjectMaid.uproject -game
Build solution %system.teamcity.build.checkoutDir%\ProjectMaid\ProjectMaid.sln
with MSVC 2013 and Build
target in Win64
and /p:Configuration="Development
if exist {outputprojectmaid\} (
DEL /Q /S /F outputprojectmaid\
) else (
ECHO outputprojectmaid folder does not exist
)
Engine/Build/BatchFiles/RunUAT.bat BuildCookRun -nop4 -project="%system.teamcity.build.workingDir%/ProjectMaid/ProjectMaid.uproject" -cook -allmaps -stage -archive -archivedirectory="%system.teamcity.build.checkoutDir%/outputprojectmaid" -package -pak -compressed -platform=win64 -cli -clientconfig=Development -serverconfig=Development