GitHub's attestations are Sigstore bundles under the hood. You can verify them using any Sigstore client. Here are a few options that support verifying GitHub attestations:
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% ./bin/godot.macos.editor.double.arm64 --test -tc="[JSON][Native][SceneTree]*" | |
[doctest] doctest version is "2.4.11" | |
[doctest] run with "--help" for options | |
ERROR: Parameter "obj" is null. | |
at: get_property_list (core/variant/variant_setget.cpp:1297) | |
ERROR: Parameter "obj" is null. | |
at: get_property_list (core/variant/variant_setget.cpp:1297) | |
ERROR: Parameter "obj" is null. | |
at: get_property_list (core/variant/variant_setget.cpp:1297) | |
ERROR: Parameter "obj" is null. |
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scoop install git | |
scoop update | |
scoop install sudo | |
scoop bucket add extras | |
scoop bucket add games | |
scoop bucket add java | |
scoop bucket add dorado https://github.com/chawyehsu/dorado | |
sudo scoop install https://gist.githubusercontent.com/fire/49648c067a79bfb9c6b41c324b5d44ba/raw/5afb90a1656c09794111766718436194bd8ecb92/listOfApps.json | |
clink autorun install | |
scoop uninstall listOfApps |
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[00:00.000 -> 00:04.080] First of all, thank you very much, TJ and | |
[00:02.000 -> 00:06.240] François, to give this opportunity. | |
[00:04.080 -> 00:08.960] My name is Kristof. I am the principal | |
[00:06.240 -> 00:10.480] technical artist at Remedy Entertainment, | |
[00:08.960 -> 00:12.560] and today we're going to talk about how | |
[00:10.480 -> 00:14.320] we're using USD in our next generation | |
[00:12.560 -> 00:15.520] game development pipelines. | |
[00:14.320 -> 00:17.040] I will be presenting today's | |
[00:15.520 -> 00:18.960] presentation, but our director of | |
[00:17.040 -> 00:20.480] technology, Mika Vähkala, is also in this |
Here are the updated and consistently ranked definitions with the added point:
-
Divide the Game World into Smaller Chunks: Split the game world into manageable sections, called cells or chunks, to improve performance and resource management.
-
Add a "Use World Partition" Property to Node2D/Node3D: Create a property that allows you to specify whether an asset should be part of the world partition system or not.
-
Map Assets' Global Positions to World Cells: Assign each asset to its corresponding world cell based on its global position within the game world.
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/* | |
MIT License | |
Copyright (c) 2014-2022 Eron Gjoni | |
Copyright (c) 2019-2022 K. S. Ernest (iFire) Lee | |
Copyright (c) 2021 Rafael Martinez Gordillo. | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights |
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$ cat /usr/local/bin/blender | |
#!/usr/bin/env bash | |
/usr/bin/flatpak run org.blender.Blender "$@" |
This document has a more accessible location, here:
http://nickporcino.com/posts/last_mile_interchange.html
I'll maintain a copy here too, this is a nice place to support discussion.
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# https://github.com/RazrFalcon/svgcleaner/ must be installed | |
find . -type f -name "*.svg" | sudo xargs -I file svgcleaner file file |
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