This document has a more accessible location, here:
http://nickporcino.com/posts/last_mile_interchange.html
I'll maintain a copy here too, this is a nice place to support discussion.
$ cat /usr/local/bin/blender | |
#!/usr/bin/env bash | |
/usr/bin/flatpak run org.blender.Blender "$@" |
This document has a more accessible location, here:
http://nickporcino.com/posts/last_mile_interchange.html
I'll maintain a copy here too, this is a nice place to support discussion.
# https://github.com/RazrFalcon/svgcleaner/ must be installed | |
find . -type f -name "*.svg" | sudo xargs -I file svgcleaner file file |
#!/bin/env python | |
"""Merge mutiple glTF 2.0 animations into one.""" | |
import json | |
import sys | |
def merge(gltf): | |
# Maps (node, path) to (input, output, interpolation) | |
target_to_sampler = {} | |
for animation in gltf.get('animations', []): | |
for channel in animation['channels']: |
# | |
https://github.com/elixir-desktop/deployment | |
Get Erlang 24:diode/beta http://github.com/diodechain/ | |
Get Elixir 1.11.4 https://elixir-lang.org/install.html | |
## Get msys2 https://www.msys2.org/ - And a whole bunch of deps: pacman -Syu pacman -S --noconfirm pacman-mirrors pkg-config pacman -S --noconfirm --needed base-devel autoconf automake make libtool mingw-w64-x86_64-toolchain mingw-w64-x86_64-openssl mingw-w64-x86_64-libtool git |
// https://github.com/ERGO-Code/HiGHS/blob/master/examples/call_highs_from_cpp.cpp | |
// | |
// HiGHS is designed to solve linear optimization problems of the form | |
// | |
// Min (1/2)x^TQx + c^Tx + d subject to L <= Ax <= U; l <= x <= u | |
// | |
// where A is a matrix with m rows and n columns, and Q is either zero | |
// or positive definite. If Q is zero, HiGHS can determine the optimal | |
// integer-valued solution. | |
// |
Id | SepalLengthCm | SepalWidthCm | PetalLengthCm | PetalWidthCm | Species | |
---|---|---|---|---|---|---|
1 | 5.1 | 3.5 | 1.4 | 0.2 | Iris-setosa | |
2 | 4.9 | 3.0 | 1.4 | 0.2 | Iris-setosa | |
3 | 4.7 | 3.2 | 1.3 | 0.2 | Iris-setosa | |
4 | 4.6 | 3.1 | 1.5 | 0.2 | Iris-setosa | |
5 | 5.0 | 3.6 | 1.4 | 0.2 | Iris-setosa | |
6 | 5.4 | 3.9 | 1.7 | 0.4 | Iris-setosa | |
7 | 4.6 | 3.4 | 1.4 | 0.3 | Iris-setosa | |
8 | 5.0 | 3.4 | 1.5 | 0.2 | Iris-setosa | |
9 | 4.4 | 2.9 | 1.4 | 0.2 | Iris-setosa |
// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
var queue : Array | |
queue.push_back(scene) | |
while not queue.is_empty(): | |
var front = queue.front() | |
var node = front | |
if node is AnimationPlayer: | |
_do(node) | |
var child_count : int = node.get_child_count() | |
for i in child_count: | |
queue.push_back(node.get_child(i)) |
我們還在元宇宙中嗎? 加密人說他們正在構建它。遊戲玩家可能已經生活在其中。藝術界正在從中獲利。網絡老手正試圖挽救它。但它是什麼?
信用... Jon Han 作者:約翰赫爾曼和凱倫布朗寧 2021 年 7 月 10 日,美國東部時間上午 5:00 技術中最偉大的想法往往在它們真正連貫之前就進入了詞典。行話突然出現、解釋不足和過度使用:物聯網、共享經濟、雲。 在一些罕見的情況下,術語仍然存在。很多人談論很多鬆散相關的事情,然後這些事情合併成一個單一的半可理解的事情。然後我們永遠生活在那個東西中。還記得聽說過“互聯網”嗎?為“元節”做好準備。 這個詞來自數字古代:由作家尼爾斯蒂芬森在他 1992 年的小說“雪崩”中創造,然後在歐內斯特克萊恩小說“準備好玩家一號”中被重新想像成綠洲,它指的是一個完全實現的數字世界,它存在於我們生活的那個模擬。 在小說中,烏托邦式的元宇宙可能被描繪成一個新的前沿,在那裡可以重新書寫社會規範和價值體系,擺脫文化和經濟僵化。但更多時候,元宇宙有點反烏托邦——來自墮落世界的虛擬避難所。