Map [1]
Operation | Time Complexity |
---|---|
Access | O(log n) |
Search | O(log n) |
Insertion | O(n) for <= 32 elements, O(log n) for > 32 elements [2] |
Deletion | O(n) for <= 32 elements, O(log n) for > 32 elements |
# res://globals.gd added as an autoload | |
extends Node | |
func _ready() -> void: | |
EngineDebugger.register_message_capture("tile-instances", _on_tile_instances) | |
EngineDebugger.send_message.call_deferred("tile-instances:get_id", []) | |
from langchain.llms import Anthropic | |
from langchain.agents import load_tools, initialize_agent | |
from langchain.tools import AIPluginTool | |
PREFIX = """\n\nHuman: Answer the following questions as best you can. You have access to the following tools:""" | |
SUFFIX = """Begin! | |
Question: {input} | |
\n\nAssistant: | |
Thought:{agent_scratchpad}""" |
# Sample Usage: | |
# var day_features = [ | |
# # freezing, raining, foggy, sunny | |
# [0, 1, 0, 0], | |
# [0, 0, 0, 1], | |
# [0, 0, 0, 0], | |
# [0, 0, 1, 0], | |
# [1, 0, 0, 1], | |
# [1, 1, 0, 0], | |
# [1, 0, 1, 0], |
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
#!/bin/bash | |
FEDORA_MAJOR="38" | |
ARCH="x86_64" | |
KERNEL_VERSION="6.3.8-200.fc38" | |
ZFS_VERSION="2.1.12" | |
podman run \ | |
--interactive \ | |
--tty \ |
#!/bin/bash | |
# VSCodium: | |
sudo mv /usr/bin/codium /usr/bin/codium.original | |
echo '/usr/bin/codium.original --enable-features=UseOzonePlatform --ozone-platform=wayland "$1"' | sudo tee /usr/bin/codium | |
sudo chmod +x /usr/bin/codium | |
# VSCode: |
// VERSION 0.3.1. Please get the latest version from: | |
// https://gist.github.com/lyuma/744e7fe35f7758add2f4468bb12f87f1 | |
// Lyuma's Rounded Trail with Shading | |
// Based on phi16's rounded trail | |
// Based on Xiexe's Unity Lit Shader Templates: | |
// https://github.com/Xiexe/Unity-Lit-Shader-Templates | |
// Installation Notes: | |
// YOU MUST COPY ALL OF THE .cginc FILES FROM |
extends Node | |
# Based on this tweet by Clay John: | |
# https://twitter.com/john_clayjohn/status/1306447928932753408 | |
func _ready() -> void: | |
# Create a local rendering device. | |
var rd := RenderingServer.create_local_rendering_device() | |