I hereby claim:
- I am fire on github.
- I am ernest (https://keybase.io/ernest) on keybase.
- I have a public key whose fingerprint is 67F0 52AD 269B 86D2 6AA3 5CB3 BF77 49D7 1F8F 37E0
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
# Bash Example | |
# https://wiki.jasig.org/display/casum/restful+api | |
# This file is used to store the Ticket Getting Ticket | |
rm tgt.txt | |
# This file is used to store the Service Ticket | |
rm serviceTicket.txt | |
#This file is used to store the service call response | |
rm response.txt |
#https://wiki.jasig.org/display/casum/restful+api | |
# This file is used to store the Ticket Getting Ticket | |
rm tgt.txt | |
# This file is used to store the Service Ticket | |
rm serviceTicket.txt | |
#This file is used to store the service call response | |
rm response.txt | |
Zed ft. Ahri using Clarity? |
As root/admin, move the actual db.conf to db.conf.sqlite
Make sure that your plastic database user has create database permissions.
Create a new db.conf file with this content:
<DbConfig>
<ProviderName>postgresql</ProviderName>
<ConnectionString>Server=localhost;Port=5432;Database={0};User Id=plastic;Password=YourPassWord;Pooling=false;</ConnectionString>
<DatabasePath></DatabasePath>
_plasticdb
<DbConfig> | |
<ProviderName>postgreSQL</ProviderName> | |
<ConnectionString> | |
Server=venus;Port=5432;Database={0};User ID=postgres;Password=mypwd;Pooling=false; | |
</ConnectionString> | |
<DatabasePath></DatabasePath> | |
<DatabaseSuffix>_PlasticDb</DatabaseSuffix> | |
</DbConfig> |
/Users/Shared/UnrealEngine/4.4/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor /Volumes/Transfer/Unreal\ Projects/ScifiHallway/SciFiHallway.uproject -run=DerivedDataCache -fill -DDC=CreatePak | |
$ cd /Users/Shared/UnrealEngine/4.4/Engine/Build/BatchFiles/Mac/ | |
$ ./RocketGenerateProjectFiles.sh -project ~/Documents/LobbyGame/LobbyGame.uproject -game |
There are two screens. The goal is your want to launch a space ship homeworld 2 style. One side is on the ground. The other side is in space. The idea is you construct things in space and on the ground.
Process chains for producing goods.
Inventory.
You are centered over one city.
This article contains ideas for assets naming convention and content folders structure.
Copied from https://wiki.unrealengine.com/Assets_Naming_Convention at Sat 23 Aug 2014 15:03 PDT.