Here are the updated and consistently ranked definitions with the added point:
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Divide the Game World into Smaller Chunks: Split the game world into manageable sections, called cells or chunks, to improve performance and resource management.
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Add a "Use World Partition" Property to Node2D/Node3D: Create a property that allows you to specify whether an asset should be part of the world partition system or not.
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Map Assets' Global Positions to World Cells: Assign each asset to its corresponding world cell based on its global position within the game world.