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Focusing on Game Development and University

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Focusing on Game Development and University
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flamendless / run.sh
Created September 19, 2024 09:20
Script for Go
#!/usr/bin/env bash
# script for Linux (WSL-compatible) dev workflow
# Brandon Blanker Lim-it @flamendless
set -euf -o pipefail
source .env
PROJ=""
GOOS="linux"
@flamendless
flamendless / build.py
Created February 27, 2023 14:12
Build/Run love from WSL2 to Windows (Native)
import os
import platform
import argparse
from enum import Enum
from zipfile import ZipFile
from typing import Dict, Callable, List
GAME_NAME: str = "NAME"
IDENTITY: str = "IDENT"
[pycodestyle]
max-line-length = 96
ignore = E302,E252,W504,E128,E129,E261,E124
@flamendless
flamendless / build.sh
Last active June 26, 2022 13:52
WSL love setup
#!/bin/bash
function run()
{
echo "Running build.sh"
if [ $(uname -r | sed -n 's/.*\( *Microsoft *\).*/\1/ip') ]; then
echo "This is Windows WSL!"
./build_win.sh run
else
echo "This is Linux"
Love to Android
(This guide is mainly for Windows Users. As for Linux/Mac OS users, this are fairly easy.)
Setting Up:
### Download the Following, place them in a convenient location like C:\AndroidDevelopment\
You will need the following:
Java Development Kit (JDK) Note: Download the one without Netbeans IDE.
function test1()
local imgdata = love.image.newImageData("avatar.png")
local format = imgdata:getFormat()
local filename = "pack"
if love.filesystem.getInfo(filename) then
love.filesystem.remove(filename)
end
local file = love.filesystem.newFile(filename, "w")
-- these have to be sorted by longest first
local keywords = {
"function",
"then",
"end",
"if",
}
local symbols = {
package frequencytable;
public class FrequencyTable {
public static void main(String[] args) {
test();
}
private static void test() {
for (int noteNumber = 0; noteNumber < 128; noteNumber++) {
package midisequenceextractor;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.sound.midi.InvalidMidiDataException;
import javax.sound.midi.MidiChannel;
@flamendless
flamendless / shockwave.glsl
Created March 8, 2019 14:45
from steveroll over @ discord
extern number minRadius = 0.05;
extern number maxRadius = 0.1;
extern number mul = 0.01;
extern vec2 center = vec2(0.5,0.5);
number dist(vec2 a, vec2 b){
return sqrt(pow(b.x-a.x,2)+pow(b.y-a.y,2));
}