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#!/usr/bin/env bash | |
# script for Linux (WSL-compatible) dev workflow | |
# Brandon Blanker Lim-it @flamendless | |
set -euf -o pipefail | |
source .env | |
PROJ="" | |
GOOS="linux" |
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import os | |
import platform | |
import argparse | |
from enum import Enum | |
from zipfile import ZipFile | |
from typing import Dict, Callable, List | |
GAME_NAME: str = "NAME" | |
IDENTITY: str = "IDENT" |
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[pycodestyle] | |
max-line-length = 96 | |
ignore = E302,E252,W504,E128,E129,E261,E124 |
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#!/bin/bash | |
function run() | |
{ | |
echo "Running build.sh" | |
if [ $(uname -r | sed -n 's/.*\( *Microsoft *\).*/\1/ip') ]; then | |
echo "This is Windows WSL!" | |
./build_win.sh run | |
else | |
echo "This is Linux" |
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Love to Android | |
(This guide is mainly for Windows Users. As for Linux/Mac OS users, this are fairly easy.) | |
Setting Up: | |
### Download the Following, place them in a convenient location like C:\AndroidDevelopment\ | |
You will need the following: | |
Java Development Kit (JDK) Note: Download the one without Netbeans IDE. |
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function test1() | |
local imgdata = love.image.newImageData("avatar.png") | |
local format = imgdata:getFormat() | |
local filename = "pack" | |
if love.filesystem.getInfo(filename) then | |
love.filesystem.remove(filename) | |
end | |
local file = love.filesystem.newFile(filename, "w") |
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-- these have to be sorted by longest first | |
local keywords = { | |
"function", | |
"then", | |
"end", | |
"if", | |
} | |
local symbols = { |
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package frequencytable; | |
public class FrequencyTable { | |
public static void main(String[] args) { | |
test(); | |
} | |
private static void test() { | |
for (int noteNumber = 0; noteNumber < 128; noteNumber++) { |
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package midisequenceextractor; | |
import java.io.File; | |
import java.io.IOException; | |
import java.util.ArrayList; | |
import java.util.HashMap; | |
import java.util.List; | |
import java.util.Map; | |
import javax.sound.midi.InvalidMidiDataException; | |
import javax.sound.midi.MidiChannel; |
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extern number minRadius = 0.05; | |
extern number maxRadius = 0.1; | |
extern number mul = 0.01; | |
extern vec2 center = vec2(0.5,0.5); | |
number dist(vec2 a, vec2 b){ | |
return sqrt(pow(b.x-a.x,2)+pow(b.y-a.y,2)); | |
} |
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