Created
February 23, 2013 13:05
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{ | |
"items":{ | |
"Neutron Bomb": { | |
"fire": { | |
"cooldown":90, | |
"misfire-chance":2, | |
"energy-cost":300 | |
}, | |
"projectile": { | |
"fire-angle": 0, //fire from the front | |
"lifetime": 1000, //last for 1000 ms | |
"inherit-velocity": 1250, //start at 125% velocity | |
"base-velocity": 87, | |
"anim": { | |
"file": "bullets/EnergyBombD2_24x24.png", | |
"delay": 40, | |
"mode": "loop" | |
}, | |
"trail": { | |
"anim":{ | |
"file":"bullets/EBombTrail_20x20.png", | |
"delay":20}, | |
"delay": 60 | |
}, | |
"explosion": { | |
"sound": "ebomb3.wav", | |
"anim": { | |
"file":"explosions/laserHit2_64x64.png", | |
"delay":15}, | |
"radius": 80, //radius of damage effect | |
"effect": [ //special effects | |
{"type": "gravity", "force": 800, "radius": 128} | |
] | |
} | |
} | |
}, | |
"Team Refresh": { | |
"fire": { | |
"cooldown":90, | |
"misfire-chance":9, | |
"energy-cost":700, | |
"sound":"heal1.wav" | |
}, | |
"projectile": { | |
"target": "team", | |
"damage": { | |
"radius": 150, | |
"energy": -500 | |
} | |
//no anim so no graphic | |
}, | |
}, | |
"Bio Cannon": { | |
"fire": { | |
"cooldown": 80, | |
"sound": "gun1.wav" | |
}, | |
"projectile": { | |
"anim": { | |
"file": "bullets/MassDriver_14x14.png", | |
"delay":40 | |
} | |
} | |
}, | |
"Dem Lasers": { | |
}, | |
"Dual Bio Cannon": { | |
"fire": { | |
"energy-cost": 180, | |
"cooldown": 110, | |
"misfire-chance": 2 | |
}, | |
"multi-projectile": [ | |
{ "from": "Bio Cannon",// these are projectile records | |
"barrel-delta": [-6, 0] }, | |
{ "from": "Bio Cannon",//`from' copies another record | |
"barrel-delta": [6, 0] } | |
] | |
}, | |
"Cluster Mine": { | |
} | |
}, | |
"vehicles": { | |
"Masta": { | |
"anim": {"file": "ships/skith/Mastakith_54x54.png"} | |
} | |
} } |
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@animation / | |
file | |
delay frame delay | |
mode="loop" animation mode | |
vehicles / | |
anim ship @animation | |
items / | |
projectile / physical projectile on the map | |
from item to copy information from (not a field) | |
anim Animation for the bullet | |
base-velocity | |
inherit-velocity | |
lifetime bullet lifetime in milliseconds | |
fire-angle fire offset in degrees (180 to fire behind the ship) | |
barrel-delta [x, y] offset from the normal barrel | |
proximity | |
trail / bullet trail | |
anim | |
delay delay between trail graphics | |
explosion / | |
target who is effected by the expl | |
sound | |
anim animation for the expl | |
effect [/ special effect | |
type hardwired effect type (emp, jam, gravity) | |
radius | |
arguments] | |
damage / | |
radius area of damage | |
energy | |
health | |
multi-projectile list of projectiles to fire at once | |
fire / | |
energy-cost | |
misfire-chance | |
recoil | |
sound | |
cooldown time between rounds | |
reload=0 time between reloading after spending all rounds | |
rounds=1 rounds per clip | |
shop / | |
buy-price | |
sell-price | |
min-exp | |
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