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import json | |
import fowltek/tmaybe, fowltek/vector_math | |
type | |
TRecordID = int | |
TDataSet* = object ## acts as a counter for the IDs, after data is read, can be used to validate IDs | |
itemCount, projectileCount, vehicleCount: int | |
items: seq[PItemRecord] | |
projectils: seq[int] #pprojectilerecord | |
vehicles: seq[PVehicleRecord] | |
PDataRecord* = ref TDataRecord | |
TDataRecord* = object {.inheritable.} | |
id*: TRecordID | |
name*: string | |
TEmitterRecord = object | |
cooldown, reloadTime: float | |
roundsPerClip: int | |
ammoID: TMaybe[TRecordID] | |
PItemEffect = ref object {.inheritable.} | |
PRecoil* = ref object of PItemEffect | |
force*: float | |
PCreateProjectile* = ref object of PItemEffect | |
proj*: TRecordID | |
angleOffset*: float | |
PMultiProjectile* = ref object of PItemEffect | |
projectiles: seq[PCreateProjectile] | |
PItemRecord = ref object of PDataRecord | |
emitter: TEmitterRecord | |
effect: seq[PItemEffect] | |
PVehicleRecord = ref object of PDataRecord | |
maxHP, mesh: int | |
discard """ | |
{ | |
"items": { | |
"AR 606": { | |
"emit": { | |
"cooldown": 80, | |
"reload": 120, | |
"roundsPerClip": 3 | |
}, "effects": [ | |
["create-projectile", { | |
"projectile": "AR 606 Round" }], | |
["recoil", { | |
"force": 42 }] | |
] | |
} | |
} | |
} | |
""" | |
proc loadItem (result: var TDataSet; name: string; data: PJsonNode) = | |
assert data.kind == JObject and data.hasKey("emit") and data.hasKey("effect") | |
let emit_data = data["emit"] | |
var emitter = TEmitterRecord() | |
proc loadItemsFrom (result: var TDataSet; node: PJsonNode) = | |
assert node.kind == JObject | |
for key, val in pairs(node): | |
result.loadItem key, val | |
proc loadVehiclesFrom (result: var TDataSet; node: PJsonNode) = | |
nil | |
proc loadData * (node: PJsonNode): TDataSet = | |
if node.hasKey("items"): | |
result.loadItemsFrom node["items"] | |
if node.hasKey("vehicles"): | |
result.loadVehiclesFrom node["vehicles"] | |
type | |
TVehicleInstance = object | |
veh: PVehicleRecord | |
hp: float | |
pos, vel, acc: TVector2[float] | |
orientation: float | |
PItemInstance* = object | |
item: PItemRecord | |
quantity: int |
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