This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
diff --git a/src/80211.c b/src/80211.c | |
index c2aff59..202556b 100644 | |
--- a/src/80211.c | |
+++ b/src/80211.c | |
@@ -39,8 +39,18 @@ const u_char *next_packet(struct pcap_pkthdr *header) | |
const u_char *packet = NULL; | |
/* Loop until we get a valid packet, or until we run out of packets */ | |
+#ifdef __APPLE__ | |
+ struct pcap_pkthdr *pkt_header = NULL; |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class ComponentLister : EditorWindow | |
{ | |
private Hashtable sets = new Hashtable(); | |
private Vector2 scrollPosition; |
Temp/ | |
Library/ | |
obj/ | |
*.svd | |
!Library/*.asset | |
!Library/AssetImportState | |
!Library/AssetVersioning.db | |
!Library/BuildPlayer.prefs | |
!Library/ScriptMapper |
#define DEBUG_CONSOLE | |
#define DEBUG_LEVEL_LOG | |
#define DEBUG_LEVEL_WARN | |
#define DEBUG_LEVEL_ERROR | |
#if (UNITY_EDITOR || DEVELOPMENT_BUILD) | |
#define DEBUG | |
#endif | |
#if (UNITY_IOS || UNITY_ANDROID) |
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
Setup GitHub Pages "gh-pages" branch as a subfolder within the "master" project on your local checkout.
If you plan on switching between different branches (e.g. git checkout master-experiment
then revert back with git checkout master
) you will loose your child
folder from this tutorial (because it's in your
.gitignore and is not part of your master
branch).