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May 4, 2018 06:12
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Mega Man Maker Level Format (.mmlv file)
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| Mega Man Maker Level Format (.mmlv file) | |
| ======================================== | |
| This is a work in progress and still requires investigation. | |
| If a value is missing from a level file, it's assumed to be 0. | |
| MMLV files are similar to INI files. There's only one section, "[Level]". | |
| ================================================================================ | |
| References: | |
| https://megamanmaker.com/forum/viewtopic.php?f=14&t=2371 | |
| https://megamanmaker.com/forum/viewtopic.php?f=14&t=3468 | |
| ================================================================================ | |
| 0a = user ID | |
| 1a = level name | |
| 4a = user name | |
| 4b = user icon | |
| 1b = sliding | |
| 1c = charge shot (enable/disable) | |
| 1ba = double damage | |
| 1ca = proto strike | |
| 1bb = double jump | |
| 1d = charge shot type (valid values: 4,5,6) | |
| 1e = default background color | |
| 1f = boss portrait? | |
| 1ga = boss weakness 1 enabled? | |
| 1g = boss weakness 1 item | |
| 1ha = boss weakness 2 enabled? | |
| 1h = boss weakness 2 item | |
| 1i = boss immunity enable/disable? | |
| 1j = boss immunity item | |
| 1k*, where * is 0 to 11 = weapon slots. 11 is final slot. | |
| 1l = level music (music) | |
| 1m = level music (game number; 0-5) | |
| 1n = boss music | |
| 1o = boss music type (0=normal, 1=wily) | |
| 1p = ?? don't set to nonzero? | |
| 1q = number of blocks to load??? | |
| 1r = ? | |
| 1s = ? | |
| 1t = ? | |
| a(x,y) = enabled? | |
| b(x,y) = facing direction? (-1 = face left) | |
| d(x,y) = item main type | |
| e(x,y) = item sub-type | |
| f(x,y) = color variant? | |
| g(x,y) = does this even exist? | |
| h(x,y) = item timer? (bombs) | |
| i(x,y) = block type? (1=normal 2=spike 3=ladder) | |
| j(x,y) = horizontal texture offset? | |
| k(x,y) = vertical texture offset? | |
| l(x,y) = spike direction? | |
| m(x,y) = ? | |
| n(x,y) = ? | |
| o(x,y) = (somehow related to option) | |
| 2a(x,y) = is square enabled? | |
| 2b(x,y) = horizontal screen transition type? | |
| 2c(x,y) = vertical screen transition type? | |
| 2d(x,y) = background? | |
| ================================================================================ | |
| [data.win TXTR chunk] | |
| 00000f60.png | |
| - Mega Man 1 blocks | |
| - Mega Man 2 Bubble Man and Air Man blocks | |
| - Backgrounds part 1 | |
| 00000f61.png | |
| - remaining Mega Man 2 blocks | |
| - Mega Man 3 Spark Man, Snake Man, Needle Man blocks | |
| - Backgrounds part 2 | |
| 00000f62.png | |
| - all other blocks | |
| - most sprites | |
| - Centaur Man?? pillar BG | |
| ================================================================================ | |
| [Weapons (1k*)] | |
| If there are no 1k* entries, the default weapon is "nothing". | |
| 0 = M. Buster | |
| 1 = S. Tomahawk | |
| 2 = W. Storm | |
| 3 = P. Shot | |
| 4 = Metal Blade | |
| 5 = Rush Coil | |
| 6 = S. Crash | |
| 7 = Rush Jet | |
| 8 = Shine | |
| 9 = Gravity Hold | |
| 10 = Top Spin | |
| 11 = Magnet Beam | |
| 12 = C. Bomber | |
| 13 = T. Beam | |
| 14 = R. Cutter | |
| 15 = F. Stopper | |
| 16 = Magnet Missile | |
| 17 = F. Storm | |
| 18 = S. Snake | |
| 19 = Quick Boomerang | |
| 20 = S. Barrier | |
| 21 = Charge Kick | |
| 22 = Nado | |
| 23 = P. Barrier | |
| 24 = Ring Boomerang | |
| 25 = Needle Cannon | |
| 26 = D. Missile | |
| 27 = Hard Knuckle | |
| 28 = Atomic Fire | |
| 29 = P. Freeze | |
| 30 = T. Slow | |
| 31 = I. Slasher | |
| 32 = H. Bomb | |
| 33 = O. Slider | |
| 34 = Item-1 | |
| 35 = Item-2 | |
| 36 = Item-3 | |
| 37 = L. Shield | |
| 38 = A. Shooter | |
| 39 = G. Laser | |
| 40 = B. Drop | |
| 41 = D. Bomb | |
| 42 = S. Arrow | |
| 43 = Power Stone | |
| 44 = W. Wave | |
| 45 = C. Eye | |
| 46 and above are currently invalid. | |
| ================================================================================ | |
| [d(x,y) entries] | |
| player = 4 | |
| enemies = 5 | |
| level obj = 6 | |
| health = 7 | |
| boss = 8 | |
| ================================================================================ | |
| [Item Types] | |
| values are for e(x,y) entries | |
| -------------------------------------------------------------------------------- | |
| {d(x,y) == 4: Player Character} | |
| 0 = Megaman | |
| 1 = Protoman | |
| 2 = Bass | |
| -------------------------------------------------------------------------------- | |
| {d(x,y) == 5: Enemies} | |
| -------------------------------------------------------------------------------- | |
| {d(x,y) == 6: Level Objects} | |
| -------------------------------------------------------------------------------- | |
| {d(x,y) == 7: Pickups} | |
| -------------------------------------------------------------------------------- | |
| {d(x,y) == 8: Bosses} | |
| 0 = Vertical Boss Door | |
| 1 = Horizontal Boss Door | |
| 2 = Pharaoh Man | |
| 3 = Top Man | |
| 4 = Crash Man | |
| 5 = Cut Man | |
| 6 = Metal Man | |
| 7 = Toad Man | |
| 8 = Plant Man | |
| 9 = (unknown, crashes game) | |
| 10 = Spark Man | |
| 11 = Napalm Man | |
| 12 = Stone Man | |
| 13 = Bomb Man | |
| 14 = Knight Man | |
| 15 = Energy Element/MM1 Exit Orb | |
| 16 = Party Balloon | |
| 17 = Ice Man | |
| 18 = Time Man | |
| 19 = Wood Man | |
| 20 = Magnet Man | |
| 21 = Hard Man | |
| 22 = Bubble Man | |
| 23 = Skull Man | |
| 24 = Ring Man | |
| 25 = Crystal Man | |
| 26 = Charge Man | |
| 27 = (unknown, crashes game) | |
| ================================================================================ | |
| [2d(x,y) entries | Backgrounds] | |
| 0 = Elec Man | |
| 1 = Guts Man 1 | |
| 2 = Ice Man 1 | |
| 3 = Bomb Man 1 | |
| 4 = Fire Man | |
| 5 = Bubble Man 1 | |
| 6 = Quick Man | |
| 7 = Wood Man | |
| 8 = Flash Man | |
| 9 = Metal Man | |
| 10 = Heat Man | |
| 11 = Spark Man 1 | |
| 12 = Snake Man | |
| 13 = Needle Man 1 | |
| 14 = Top Man | |
| 15 = Shadow Man | |
| 16 = Magnet Man 1 | |
| 17 = Hard Man 1 | |
| 18 = Skull Man | |
| 19 = Bright Man | |
| 20 = Dust Man | |
| 21 = Drill Man | |
| 22 = Toad Man | |
| 23 = Pharaoh Man | |
| 24 = Stone Man | |
| 25 = Gravity Man | |
| 26 = Crystal Man | |
| 27 = Napalm Man | |
| 28 = Gyro Man | |
| 29 = Wave Man | |
| 30 = Charge Man 1 | |
| 31 = Blizzard Man | |
| 32 = Wind Man | |
| 33 = Flame Man | |
| 34 = Tomahawk Man | |
| 35 = Centaur Man | |
| 36 = Knight Man | |
| 37 = Yamato Man 1 | |
| 38 = Plant Man | |
| 39 = Yamato Man 2 | |
| 40 = Time Man | |
| 41 = MM2 Wily 1-1 | |
| 42 = MM2 Wily 2 | |
| 43 = MM2 Wily 3 | |
| 44 = MM3 Wily 1 | |
| 45 = Guts Man 2 | |
| 46 = Ice Man 2 | |
| 47 = Bomb Man 2 | |
| 48 = MM1 Wily 1 | |
| 49 = MM1 Wily 3 | |
| 50 = Crash Man | |
| 51 = Spark Man 2 | |
| 52 = Needle Man 2 | |
| 53 = Gemini Man | |
| 54 = Hard Man 2 | |
| 55 = MM3 Wily 2 | |
| 56 = Bubble Man 2 | |
| 57 = MM4 Cossack 1 | |
| 58 = MM4 Cossack 2 | |
| 59 = Charge Man 2 | |
| 60 = Oil Man | |
| 61 = MM2 Wily 1-2 | |
| 62 = MM2 Wily 4 | |
| 63 = MM2 Wily 6 | |
| 64 = Magnet Man 2 | |
| 65 = (alternate version of MM3 Wily 2?) | |
| 66 = MM3 Wily 3 | |
| 67 = MM4 Cossack 3 | |
| 68 = MM4 Cossack 4 | |
| 69 = MM4 Wily 1 | |
| 70 = MM4 Wily 2 | |
| 71 = MM4 Wily 3 | |
| 72 = Dark Man 1 | |
| 73 = Dark Man 2 | |
| 74 = Dark Man 3 | |
| 75 = Dark Man 4 | |
| 76 = MM5 Wily 2 | |
| 77 = MM5 Wily 3 | |
| 78 = MM5 Wily 4 |
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