trying to catalog everything "important" I've worked on and would like to work on.
things can be broken down into categories:
- Reverse engineering projects
- General software projects
- NES homebrew games/utils
- Neo-Geo homebrew games/utils
- Efforts on other retro platforms
- Game development
Not everything will be included, for various reasons.
Contents:
- Super Dodge Ball (NES)
- Pro Wrestling (NES)
- Tetris (Nintendo) and Dr. Mario (NES), as part of a stupid multicart idea
- "The Society of Video Game Reverse Engineering" (or some similar name) community??
At a glance: attempt to learn everything I can about the NES version of Super Dodge Ball and its Famicom counterpart.
- Status: In progress
- Started: ~2010s
- Original Impetus: "How the fuck are the super shots assigned?"
Overall task structure:
- Figure out American version
- Use American version info to figure out Japanese version
At a glance: a look into the origins of Fire Pro Wrestling.
- Status: Idea
- Started: not yet!
- Original Impetus: "Fire Pro Combination Tag is 384KB? Well, fuck."
Overall task structure:
- Disassemble ROM
- Map it out
- Figure out why there's a Rev A version
- Some time later, use this info on the FDS version (optional)
- Use what you've learned to make a clone with Love2D
- Move on to disassembling Fire Pro Combination Tag, and back to the top point.
- Move on to disassembling Super Fire Pro Wrestling X Premium, and back to the top point.
- If you hate yourself, move on to disassembling Fire Pro Wrestling D, and back to the top point.
- If you REALLY hate yourself, move on to disassembling Fire Pro Wrestling Returns, and back to the top point.
At a glance: stupid multicart idea
- Status: idea
- Started: not yet
- Original Impetus: infidelity creating Super Mario All-Stars (NES); the SNES game where both are included
Overall task structure:
- Disassemble Tetris (enough for mapper conversion if necessary)
- Disassemble Dr. Mario (enough for mapper conversion if necessary)
- Try to combine the two
- See if you can implement Mixed Match
- Game Selection menu program
At a glance: there should really be some sort of shared community about video game and computer game reverse engineering.
- Status: idea
- Started: not yet
- Original Impetus: fractured communities with scattered information; Zoinkity not having a proper webhost
This isn't something I can really give an "overall task structure", as I have to see if other people are open to the idea.
Contents:
- Fire Pro Returns Logo Viewer
- Multi-format tilemap editor
At a glance: Logo viewer (and eventually importer) for Fire Pro Wrestling Returns.
- Status: In progress
- Started: March 2016
- Original Impetus: FPR's logo editor sucks to use, lmao
Overall task structure:
- The logo viewing and export part is complete.
- Logo importing, which is merely part 1.
- Checksum bullshit!!! which is the real problem. Jason Blackhart already has the problem solved, so maybe I should just ask him instead of trying to do it myself.
- After that... other FPR editing tools??
At a glance: Tilemap editor for multiple retro consoles (e.g. NES, SMS, Neo-Geo fix layer, etc.)
- Status: idea
- Started: not yet
- Original Impetus: "I wish something like NES Screen Tool existed for other platforms" (both consoles and computer OSes)
Overall task structure:
- Create some overall format (XML based? some other format based?) for the tool's native use.
- Read example code to figure out how to display tiles
- Tile painting
- The specifics of each platform's palette system
- The specifics of each platform's tilemap system
- Export to console formats
- Code for each console to read/display the data
Things to think about:
- Scrolling (where available)
- Palette changes and cycling
- (NES-specific): MMC5 attributes/tiles
- (Neo-Geo-specific): SMA fix layer enhancements
- (RAM-based setups): tile changes (this one may be a bit too complex)
Contents:
- NES corelib
- Family Picross
- Bumpin' Cars
- Fire Simulator
- Quack - a duck simulator
- nesmon
- Greybox Basic
- asm6f
At a glance: assembly library for programming NES games
- Status: in progress
- Started: 2012 or so?
- Original Impetus: "how the hell do I learn to program this thing"
Details are for the repository.
At a glance: NES picross game that became overly complex for the sake of commercial sales. :S
- Status: Stalled
- Started: 2012
- Original Impetus: "Picross should be an easy game for one person to make..."
Overall task structure:
- STOP. PROCRASTINATING.
- Finish up the game code
- Finish up the overall presentation code
- Get someone to do sound/music
- Find a publisher
At a glance: kind of like Motos. nesdev compo 2014 planned entry, that failed.
- Status: Stalled
- Started: 2014
- Original Impetus: "Motos is a neat game!"
What ended up happening is I didn't realize the scope of the game with all my planned features. This is on the back burner for now, because other projects are more important.
At a glance: small little toy
- Status: stalled
- Started: 2015??
- Original Impetus: "hey, this would be neat"
Stalled right now for various reasons. Might dust this off and try finishing it?
At a glance: silly arcade-like game where you play as a duck. nesdev compo 2016 planned entry. haven't failed yet.
- Status: in progress
- Started: 2016
- Original Impetus: "I need to actually finish an entry to make up for 2014's failures"
Overall task structure:
- finish up the animation system
- player collision with background
- player coliision with sprites (NPCs, items)
- figure out how NPCs are meant to work
- endless gameplay tweaking
Unlike other entries, this task has a deadline; see the nesdev forums
At a glance: machine language monitor for the NES, bringing it closer to a computer from the 80s.
- Status: stalled
- Started: September 2015
- Original Impetus: Chris Covell's PCEmon for PC Engine
github repository for more info
At a glance: a modern BASIC for NES game development
- Status: planning
- Started: ~2015-ish??
- Original Impetus: nbasic not really maintained anymore
I don't really have the drive to do this because I know how to program the NES in assembly, but it would also be a good thing to have for others. The NES part only really needs the interpreter binary, not a realtime line/screen editor.
At a glance: modified version of loopy's asm6
- Status: stalled
- Started: December 2013
- Original Impetus: "I want sonder's FCEUX .nl export, but I also want to use some of the undocumented 6502 opcodes."
Contents:
- Neo-Geo freemlib
- FM Studio
- The Last Eichhof
At a glance: assembly language library for programming the Neo-Geo
- Status: in progress
- Started: May 2014
- Original Impetus: support library for The Last Eichhof
the repo, fool.
At a glance: music making tool for the neo-geo
- Status: ideas, sketches
- Started: 201x
- Original Impetus: "the current neo-geo tracker doesn't work on hardware, and I don't think neo-geo support is being added to deflemask any time soon"
This is really a sub-task of the Neo-Geo freemlib, as it's a tool. However, the scope of the project makes it get its own entry.
At a glance: a fun DOS game from my youth ported to the Neo-Geo
- Status: stalled
- Started: 2014
- Original Impetus: "the source code is available, and this should be easy to port"
eventually I got stalled because I wanted to use the other parts of the FM chip to generate sound (for the Neo-Geo logo and the coin drops)... things lead to another, and that explains why a lot of these projects exist and/or are stalled.
This is not as important as finishing Family Picross.
Contents:
- freemco crosskit (multiple retro platforms)
- FKit library (PCE)
- Pong on NES/PCE
- SMS/Game Gear library (possibly shares code with GB library)
- Game Boy library (possibly shares code with SMS/GG library)
- Dreamcast dev with KOS
- Amiga dev
- Other platforms at a glance
there are too many things here and none of them are worth going into detail at the moment.
Contents:
- Pro Wrestling freem
- Hyper Bowling
- "not strider"
- "not metroid" and hundreds more that aren't worth going into full details yet
I can't really use the template for this one... It's the hardest project on this list, largely due to my own expectations for what a wrestling game should be. I'm going to keep quiet about it until I actually have something to show, even though I don't know when that will be.
At a glance: a bowling game with normal and abnormal gameplay
- Status: ideas, sketches
- Started: September 2016
- Original Impetus: "League Bowling suuuuuuuuucks" "this can also be a PC game though"
At a glance: high speed action platforming game
- Status: sketches
- Started: 201x
- Original Impetus: (classified)
This is a game where you should feel really good about moving fast.
At a glance: a metroidvania in a slightly futuristic setting
- Status: sketches
- Started: 201x
- Original Impetus: (classified)
Not to be confused with "Eden", which is essentially Metroid for the SMS.