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## Unity Exposed Reference Example | |
--------------------------------------MoveTarget.cs | |
namespace ScriptableObjectExample | |
{ | |
public class MoveTarget : MonoBehaviour | |
{ | |
} |
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using UnityEngine; | |
using UnityEditor; | |
public class MoveComponentContext | |
{ | |
enum Destination | |
{ | |
Top, | |
Bottom |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class EditorWindowExample : EditorWindow | |
{ | |
List<Node> nodes = new List<Node> (); |
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
public class PlayVideo : MonoBehaviour | |
{ | |
private string streamingPath = string.Empty; | |
private string urlStreamPath = string.Empty; | |
private string streamingFileMp4Name = "test001.mp4"; |
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using System.Collections.Generic; | |
using System.Drawing; | |
using System.Drawing.Imaging; | |
using UnityEngine; | |
using UnityEngine.UI; | |
//AnimatedGifDrawer | |
//The following script can be used to draw animated Gif images on-screen in Unity.It uses the "Image" and "Graphics" class from the System.Drawing namespace, and so requires the "System.Drawing.dll" file to be imported/added to the project. | |
//Instructions: | |
//1) Copy the "System.Drawing.dll" file in the "C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0" folder into your "Assets" folder. |