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Unity ExposedReference Example
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## Unity Exposed Reference Example | |
--------------------------------------MoveTarget.cs | |
namespace ScriptableObjectExample | |
{ | |
public class MoveTarget : MonoBehaviour | |
{ | |
} | |
} | |
--------------------------------------TimeLineClip.cs | |
namespace ScriptableObjectExample | |
{ | |
public class TimeLineClip : ScriptableObject | |
{ | |
public string clipName; | |
public float startTime; | |
public float duration; | |
} | |
} | |
--------------------------------------PlayAnimationClip.cs | |
namespace ScriptableObjectExample | |
{ | |
[CreateAssetMenuAttribute(fileName = "New Play Animation Clip", menuName = "Example/PlayAnimationClip")] | |
public class PlayAnimationClip : TimeLineClip | |
{ | |
public AnimationClip clip; | |
public ExposedReference<GameObject> target; | |
public ExposedReference<MoveTarget> moveTarget; | |
private void OnEnable() | |
{ | |
} | |
} | |
} | |
--------------------------------------TimeLineManager.cs | |
namespace ScriptableObjectExample | |
{ | |
public class TimeLineManager : MonoBehaviour, IExposedPropertyTable | |
{ | |
public PlayAnimationClip playAniClip; | |
public List<PropertyName> listPropertyName; | |
public List<UnityEngine.Object> listReference; | |
public void ClearReferenceValue(PropertyName id) | |
{ | |
int index = listPropertyName.IndexOf(id); | |
if (index != -1) | |
{ | |
listReference.RemoveAt(index); | |
listPropertyName.RemoveAt(index); | |
} | |
} | |
public Object GetReferenceValue(PropertyName id, out bool idValid) | |
{ | |
int index = listPropertyName.IndexOf(id); | |
if (index != -1) | |
{ | |
idValid = true; | |
return listReference[index]; | |
} | |
idValid = false; | |
return null; | |
} | |
public void SetReferenceValue(PropertyName id, Object value) | |
{ | |
int index = listPropertyName.IndexOf(id); | |
if (index != -1) | |
{ | |
listReference[index] = value; | |
} | |
else | |
{ | |
listPropertyName.Add(id); | |
listReference.Add(value); | |
} | |
} | |
} | |
} | |
-------------------------------------- Asssets/Editor/TimeLineManagerInspector.cs | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
namespace ScriptableObjectExample | |
{ | |
[CustomEditor(typeof(TimeLineManager))] | |
public class TimeLineManagerInspector : Editor | |
{ | |
private SerializedProperty playAniClip; | |
private SerializedObject assetSo; | |
private void OnEnable() | |
{ | |
playAniClip = serializedObject.FindProperty("playAniClip"); | |
SetAssetSo(); | |
} | |
private void SetAssetSo() | |
{ | |
if (playAniClip.objectReferenceValue != null) | |
{ | |
assetSo = new SerializedObject(playAniClip.objectReferenceValue, serializedObject.targetObject); | |
Debug.Log("Create new SerializedObject"); | |
} | |
else | |
{ | |
assetSo = null; | |
} | |
} | |
public override void OnInspectorGUI() | |
{ | |
EditorGUI.BeginChangeCheck(); | |
EditorGUILayout.PropertyField(playAniClip, new GUIContent("Target Asset")); | |
if (EditorGUI.EndChangeCheck()) | |
{ | |
SetAssetSo(); | |
} | |
if (assetSo != null) | |
{ | |
SerializedProperty sp = assetSo.GetIterator(); | |
bool enterChild = true; | |
while (sp.NextVisible(enterChild)) | |
{ | |
enterChild = false; | |
EditorGUILayout.PropertyField(sp, true); | |
} | |
assetSo.ApplyModifiedProperties(); | |
} | |
serializedObject.ApplyModifiedProperties(); | |
} | |
} | |
} | |
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